Tchernobill Posted October 18, 2021 Share Posted October 18, 2021 (edited) Context: Use of mods Coolbag (Verbose On and a built Water pocket in the freezer to have logs) and ModOptions (to activate logs). A fridge World Item (with fridge and freezer containers) is Powered On in a building. By Powered On, I mean: the food in them is highlighted in blue (remains over a long time). the light in the same room is On. (can be switched On/Off) getTemprature() in freezer returns approx. 0.2. isPowered() in freezer returns true. Solo Player moving away from the house (less than 100 tiles away) Current: at random unidentified time, (power is still On in game) the food in them is highlighted in blue (remains over a long time). the light in the same room is On. (can be switched On/Off) getTemprature() in freezer returns approx 1. isPowered() in freezer returns false. Expected: If Power is On in a room the food in freezer is highlighted in blue (remains over a long time). the light in the same room is On. (can be switched On/Off) getTemprature() in freezer returns approx 0.2. isPowered() in freezer returns true. if Power is Out the food in freezer is NOT highlighted in blue. the light in the same room is Off. (cannot be switched On) getTemprature() in freezer returns approx 1. isPowered() in freezer returns false. Please tell me where I am mistaking if I am. Edited October 18, 2021 by Tchernobill Link to comment Share on other sites More sharing options...
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