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Zombie infection bite should be 99% . (not 100%)


monti

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I would love to see that a bite from a zombie, has a 99% chance of infection, and not 100%

Right now if I get bitten, i probably will stop playing right there and kill the character, drinking bleach or starting a new game, sometimes I get back to my base for my future me. But is there was the slightest chance to survive maybe I will continue playing for a couple of days waiting for that 1% miracle to survive.

I think that knowing exactly what will happen to you is not very real, 99% will add the hope that maybe you will survive (this time).

 

What do you think?

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Yes.
Even a 1% chance of survival would give me an incentive to keep playing the character after being bitten. There is absolutely no reason to care for your character after a bite, at least for me because I never start a new character in the same world - feels cheaty to me (mind you I don't say it's cheating).

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15 hours ago, Thar said:

I understand that one bite should be enough to infect you with a 100% chance or close to it. But anyway, an option to change this parameter in sandbox mode  could be a good idea.

I think sandbox need to have "Severe" optinon in lethacy of virus, character will be struggling during ill and have big problems but he can overlive it

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I'm not for something like that, for me, a Z bite has to infect you, romero style ^^ (George A. Romero)

but I understand what you mean, because I play with an "antizine" mod (arranged by myself, dead rising for ever) for having a reason to care for my character after a bite, so...

yeah... maybe a sandbox option, even if I prefer my way ^^

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