spunkbun Posted December 9, 2013 Share Posted December 9, 2013 I could bash my cheap, wooden baseball bat into a cement wall all day, it still wouldn't break. I have a hard time grasping why a baseball bat in the game would break from bashing some soft zombie skulls in.I want to remove this feature from my game, or drastically reduce the speed that weapons degenerate. How do I do that? Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted December 9, 2013 Share Posted December 9, 2013 You can increase or remove ConditionLowerChanceOneIn X to make it have a lower/0 chance for it to loose durability longer/forever. You can also remove/increase ConditionMax to make it last forever/longer (if you inc ConditionMax in a current game it will NOT make any currently found weps more durable they will stay the same). Link to comment Share on other sites More sharing options...
spunkbun Posted December 9, 2013 Author Share Posted December 9, 2013 So to completely disable the degeneration I just remove all instances of ConditionLowerChanceOneIn in items.txt? And to make degeneration more realistic I could multiply the ConditionLowerChanceOneIn values with 10? Link to comment Share on other sites More sharing options...
Josko Posted February 28, 2014 Share Posted February 28, 2014 I just made ConditionMax 999 on all the weapons and stuff. Now they never really break! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now