Tibila Posted October 7, 2021 Share Posted October 7, 2021 Due to the isometric perspective, when you are top left and there is a long wall bottom right you can't tell what lies along this wall only if you get close, so that the transparency effect goes on. It would be great if when in combat mode (RMB) the isometric cursor could reveal what lies on these tiles, since you are actively scanning along the area. Many times I thought that there were no zombies in a street along a high wooden wall, but as soon as I got close, they were all sitting along the wall This will prevent some perspective exploit when MP comes out. vek, Headshotkill and undeadryker 3 Link to comment Share on other sites More sharing options...
vek Posted October 8, 2021 Share Posted October 8, 2021 (edited) 8 hours ago, Tibila said: This will prevent some perspective exploit when MP comes out. You're right! I support the idea! Edited October 8, 2021 by vek Link to comment Share on other sites More sharing options...
Headshotkill Posted October 8, 2021 Share Posted October 8, 2021 Had this exact same thought, when looking around (rmb) perspective should reveal what's around the cursor, not the player. Link to comment Share on other sites More sharing options...
undeadryker Posted October 8, 2021 Share Posted October 8, 2021 (edited) Even just the option to automatically hide all walls that are in front of the player would be nice, even if it does make maps feel emptier than they should be. Players approaching from the bottom up will have less blindspots than a player approaching from the top down which is unfair and doesn't make sense. Edit: I should clarify about the option: all walls that face to the north-west and north-east that the player is behind (at the top), regardless of distance, should be hidden/transparent. Edited October 8, 2021 by undeadryker Link to comment Share on other sites More sharing options...
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