Aleq Posted October 7, 2021 Share Posted October 7, 2021 I suggest adding a negative effect like pollution that will affect the emotional state of the character. It is also an opportunity to add as a new perks as "clean" and "dirty", which are opposite. A character with the "Clean" trait has a lower percentage of pollution, but is stressed if dirty. A character with the "Dirty" trait has a higher percentage of pollution than a normal character without this trait. He will not feel stressed, but if the character is very dirty, it will be nauseous. With this introduction, the player will have to keep an eye on the character so that he is not constantly dirty. TehaGP 1 Link to comment Share on other sites More sharing options...
pumpkinthegreat Posted October 9, 2021 Share Posted October 9, 2021 This is hygiene with extra steps Link to comment Share on other sites More sharing options...
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