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Critical animation glitch


MysticLulluby

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Are the devs aware of this glitch?

 

https://gfycat.com/chiefwiltedhalicore

 

https://gfycat.com/unselfishpointedadouri

 

https://gfycat.com/deliciousoccasionalgoldfish

 

 

When you perform a "close window", "sprint" or "push through a zombie" animation, your character, instead, perform a "shove away" animation. This animation should be triggered when your character fails to jawstab a zombie by performing the action too late. But somehow it does not, and triggers in other wrong actions I said above. Especially when it happens while you trying to run through a zombie or in other combat situations, it is very likely to grant you an unfair death. :(

 

This bug is on the game for few months already, but it's still not getting fixed after several patches. Thought it was reported by someone else already since this glitch is very easy to reproduce and can be noticed easily. Maybe the devs having trouble making a fix on this?

Edited by MysticLulluby
changed GIF link
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2 hours ago, MysticLulluby said:

Знают ли разработчики об этом глюке?

 

https://gfycat.com/chiefwiltedhalicore

 

https://gfycat.com/unselfishpointedadouri

 

https://gfycat.com/deliciousoccasionalgoldfish

 

 

Когда вы выполняете анимацию "закрыть окно", "спринт" или "пробиться сквозь зомби", ваш персонаж вместо этого выполняет анимацию "оттолкнись". Эта анимация должна запускаться, когда ваш персонаж не может ударить зомби в челюсть, выполнив действие слишком поздно. Но почему-то этого не происходит, и это приводит к другим неправильным действиям, о которых я говорил выше. Особенно когда это происходит, когда вы пытаетесь пробежать через зомби или в других боевых ситуациях, это, скорее всего, принесет вам несправедливую смерть. :(

 

Эта ошибка присутствует в игре уже несколько месяцев, но она все еще не исправлена после нескольких исправлений. Думал, что об этом уже сообщил кто-то другой, так как этот сбой очень легко воспроизвести и его легко заметить. Может быть, у разработчиков возникли проблемы с исправлением этого?

I don't know, I don't have this, maybe you have a button that is responsible for repelling

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8 hours ago, TheGreekTS said:

I don't know, I don't have this, maybe you have a button that is responsible for repelling

 

I tested it out if it still happens without any mods. ANYONE can still easily reproduce the glitch on the GIF in vanilla games. Just equip any jaw-stab available weapons like hunting knives, try to perform a jaw-stab from the front. Originally, if you attack too early, jaw-stab does not trigger. If you attack too late, jaw-stab triggers but immediately countered by zombie's attack and perform a repel animation. On current build, the latter one does not happen(well it sometimes do happen but usually it doesn't. I don't know the exact condition, tho. When the latter situation happens, the glitch above does not happen). So, no matter how late you trigger a jaw-stab, it just ignores the attack from the zombie, and execute the target. Instead, the repel animation is somehow 'suspended' till you perform a 'close window', 'sprint' or 'push  through' animations. You can even test yourself if you don't believe me.

Edited by MysticLulluby
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