I run the pz server on a dedicated server with aarch64 (arm64) architecture and get a file architecture mismatch error (possibly). Any ideas to move forward for server health?
ubuntu@vnrk:~/pz$ bash start-server.sh
Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/ubuntu/pz/natives/libPZBulletNoOpenGL64.so: /home/ubuntu/pz/natives/libPZBulletNoOpenGL64.so: cannot open shared object file: No such file or directory (Possible cause: can't load AMD 64-bit .so on a AARCH64-bit platform)
at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method)
at java.base/java.lang.ClassLoader$NativeLibrary.load(ClassLoader.java:2442)
at java.base/java.lang.ClassLoader$NativeLibrary.loadLibrary(ClassLoader.java:2498)
at java.base/java.lang.ClassLoader.loadLibrary0(ClassLoader.java:2694)
at java.base/java.lang.ClassLoader.loadLibrary(ClassLoader.java:2659)
at java.base/java.lang.Runtime.loadLibrary0(Runtime.java:830)
at java.base/java.lang.System.loadLibrary(System.java:1873)
at zombie.core.physics.Bullet.init(Bullet.java:44)
at zombie.network.GameServer.main(GameServer.java:315)
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vanarok
I run the pz server on a dedicated server with aarch64 (arm64) architecture and get a file architecture mismatch error (possibly). Any ideas to move forward for server health?
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