CaptainDingo Posted September 26, 2021 Share Posted September 26, 2021 (edited) I have a mod that adds new traits. Some of these traits add items to the player on spawn. However, I'm unable to add items that aren't in Base without causing mod errors. I assume I need to somehow properly reference these non-Base items from "camping" and so on. Could someone help? For instance, when I use: iteminv.AddItem("camping.CampfireKit"); I just get errors. All items in Base work however. Edited September 26, 2021 by CaptainDingo Link to comment Share on other sites More sharing options...
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