Perteks Posted September 16, 2021 Share Posted September 16, 2021 On 9/15/2021 at 2:38 PM, nasKo said: Added a "Can't Sprint"-moodle which will appear when the character is unable to sprint. The moodle will shake for a bit when you can't sprint but try to. Don't work. Lots of vhs throws tons of error Hitting zeds sounds is quite bad. On 9/15/2021 at 2:38 PM, nasKo said: Changes to knives: - If you're too close to a zombie but there's another zombie chasing you (thus not be able to do a jawstab) the character will shove instead of stabbing normally. - Slightly reduced movement speed while attacking with knives, similar to other weapons. - Reduced Hunting knife damage a tad. So now knives are not utterly op, not sure why nerf damage, biggest advantage of knives were no push, no slowdown and no stamina use, you fixed 2 of those. Link to comment Share on other sites More sharing options...
Gotties Posted September 16, 2021 Share Posted September 16, 2021 (edited) 2 minutes ago, Gotties said: Ванильная версия включает эту функцию, я могу использовать бутылку содовой в качестве источника хранения обычной воды. Not tin cans, but plastic bottles. Edited September 16, 2021 by Gotties Link to comment Share on other sites More sharing options...
Ergenta Posted September 16, 2021 Share Posted September 16, 2021 28 minutes ago, MadDan2013 said: Yeah they all changed, I'm not sure how they sound terrible exactly. Anything more specific? The old ones were atrocious, arguably the worst SFX in the whole game: white noise, audio popping, clipping, looping incorrectly, inconsistent quality and lasting way too long. They all sound exactly same with a tone of a jet. There's no RPM idle sound and sounds very dull andrea019, pabi, BeatlJoe and 2 others 5 Link to comment Share on other sites More sharing options...
turkler Posted September 16, 2021 Share Posted September 16, 2021 11 minutes ago, MadDan2013 said: Try deleting the 'Lua' folder in "C:\Users\YourUserName\Zomboid". That normally works for this. did that and then verified game files, didn't work unfortunutely Link to comment Share on other sites More sharing options...
Ergenta Posted September 16, 2021 Share Posted September 16, 2021 Did the vehicle performance change? They all seem way slower than prior. This was an existing world. Link to comment Share on other sites More sharing options...
plugzwell Posted September 16, 2021 Share Posted September 16, 2021 (edited) For existing games, what will the CD and VHS distribution be like? Will they appear at all? Will they only appear in places we have not visited yet? Edited September 16, 2021 by plugzwell Link to comment Share on other sites More sharing options...
nasKo Posted September 16, 2021 Author Share Posted September 16, 2021 Hotfix Released: - Fixed small clock - Fixed DrinkingFromBottle sound continuing forever after the action completes. - Fixed the Training Materials button overlapping other text with 3x font size and many traits. Gotties, gabriel rodrigues brandao and Optimism 3 Link to comment Share on other sites More sharing options...
Félicette Posted September 16, 2021 Share Posted September 16, 2021 "On controllers, the item is currently always placed at the center of a square." Oh So I know I'm probably in a minority as a controller player, but if any dev read this, will the item placed at the center of a square limitation will change to have the same placement versatility as with KB + mouse ? Thank you very much for your time and answer, this update looks amazing regardless Link to comment Share on other sites More sharing options...
nasKo Posted September 16, 2021 Author Share Posted September 16, 2021 52 minutes ago, turkler said: did that and then verified game files, didn't work unfortunutely What branch does Steam say you're on? Link to comment Share on other sites More sharing options...
PlentyT Posted September 16, 2021 Share Posted September 16, 2021 Awesome work guys. Loving the new sounds gabriel rodrigues brandao 1 Link to comment Share on other sites More sharing options...
ProudNoob Posted September 16, 2021 Share Posted September 16, 2021 (edited) 2 hours ago, MadDan2013 said: Yeah they all changed, I'm not sure how they sound terrible exactly. Anything more specific? The old ones were atrocious, arguably the worst SFX in the whole game: white noise, audio popping, clipping, looping incorrectly, inconsistent quality and lasting way too long. Unfortunately, vehicles sound "lets say" not good. Especially, the van. It feels like ur driving smth powered by jet turbine. Sometimes u cannot even understand if the vehicle is running or not on idle. Other than that the update brought amazing sound improvements. The game feels way more immersive. Great success! Edit: Well, combat sounds are way worse than vehicle sounds... I tried crowbar and knife so far, just bad. Moreover can't hear zeds from distance as it used to be. Edited September 16, 2021 by ProudNoob More feedback Majorjim, Jaja, Leoquent and 3 others 6 Link to comment Share on other sites More sharing options...
BeatlJoe Posted September 16, 2021 Share Posted September 16, 2021 Just a few notes: - vehicle sound - horror, set to the lowest level and tears my ears!!!!! - ambient sounds, exactly the same vehicle sounds!!!!! - zeds outside are practically inaudible!!!!! Please, return the detailed sound settings. Thank you. Jaja, Majorjim and andrea019 3 Link to comment Share on other sites More sharing options...
HerioJohnX Posted September 16, 2021 Share Posted September 16, 2021 D.O.P.E Link to comment Share on other sites More sharing options...
Ergenta Posted September 16, 2021 Share Posted September 16, 2021 39 minutes ago, ProudNoob said: Unfortunately, vehicles sound "lets say" not good. Especially, the van. It feels like ur driving smth powered by jet turbine. Sometimes u cannot even understand if the vehicle is running or not on idle. Other than that the update brought amazing sound improvements. The game feels way more immersive. Great success! Edit: Well, combat sounds are way worse than vehicle sounds... I tried crowbar and knife so far, just bad. Moreover can't hear zeds from distance as it used to be. Agree completely Jaja and andrea019 2 Link to comment Share on other sites More sharing options...
zakarum Posted September 16, 2021 Share Posted September 16, 2021 Awesome, was expecting this. Did curved roads make the cut? Eagerly waiting for GOG to release it in the IWBUMS channel. Link to comment Share on other sites More sharing options...
Majorjim Posted September 16, 2021 Share Posted September 16, 2021 (edited) I am not a fan of the new environmental sounds... Too many animal sounds and they sound so 'out of place'... The nighttime owl sound is laughably bad and the cars sound so bad, really muffled..The night time ambiance sound is like white noise.... And running over dead zombies makes no sound now. What the hell are noise works playing at?? The original sounds where so much better! The whole soundscape is so bland and muddy now there's no punch to any of the sounds... FIX! Thanks. Your loving fan, Jim. Edited September 16, 2021 by Majorjim BeatlJoe, Jaja and andrea019 3 Link to comment Share on other sites More sharing options...
nasKo Posted September 16, 2021 Author Share Posted September 16, 2021 19 minutes ago, zakarum said: Awesome, was expecting this. Did curved roads make the cut? Eagerly waiting for GOG to release it in the IWBUMS channel. If it's not in the changelog, it didn't make the cut GOG is uploading as we speak. gabriel rodrigues brandao and zakarum 2 Link to comment Share on other sites More sharing options...
zakarum Posted September 16, 2021 Share Posted September 16, 2021 (edited) 40 minutes ago, nasKo said: If it's not in the changelog, it didn't make the cut GOG is uploading as we speak. Can confirm its through on GOG, thanks a bunch! Looking forward to curved roads but no map changes makes my life easier for now. Edited September 16, 2021 by zakarum Link to comment Share on other sites More sharing options...
rob.t.ryu Posted September 16, 2021 Share Posted September 16, 2021 The new sound of spear is weird. It's not a sharp stabbing sound, but a blunt weapon hitting sound. Not only me but also some poeple complained during the streaming. Please check if it was a mistake. I join the forum and leave a message despite the hassle. andrea019 and ProudNoob 2 Link to comment Share on other sites More sharing options...
Ergenta Posted September 16, 2021 Share Posted September 16, 2021 Hotfix to revert to old sounds? Seriously... at least for the vehicles Either way, thank you for the continued updates for free. Props for developing for so long. Majorjim, andrea019 and rob.t.ryu 3 Link to comment Share on other sites More sharing options...
Majorjim Posted September 16, 2021 Share Posted September 16, 2021 7 minutes ago, Ergenta said: Hotfix to revert to old sounds? Seriously... at least for the vehicles Either way, thank you for the continued updates for free. Props for developing for so long. This should be an option! The new sound are so immersion breaking... Ergenta, andrea019 and ProudNoob 2 1 Link to comment Share on other sites More sharing options...
Axiomatic Posted September 17, 2021 Share Posted September 17, 2021 (edited) On 9/15/2021 at 8:38 AM, nasKo said: - Heart UI icon will shake when player character takes damage. It will stop shaking once the player is no longer losing health. The heart shakes so much that you can actually miss clicking on it as it swing so far left/right. A UI element should not require that much precision, esp in a game where one misclick can spell your doom. Please reduce the amount of shake. It just needs to vibrate a little or scale up then back to normal a little. New sounds are really hit and miss. Some are great, some sound weird and not in relation to the old sound just weird on their own, some are much too quiet, some are much too loud, and others simply seem to be missing or don't differentiate enough. 1. Outdoor nature sounds, esp animals, have too much reverb/echo on them. There should literally be 0 unless you're inside a canyon or a tall alleyway. 2. Hitting a standing zombie with a car sounds like almost nothing at all has happened. Rolling over a body similarly is almost no different than the already too quiet hitting a standing zombie sound. 3. Killing blow to a prone zombie sounds almost no different than any other hit to a prone zombie. Players rely on the obvious sound that the zombie you're stomping or swinging on has received a killing blow, which while weird sounding in the old sound system, was at least very obvious so you knew you could switch your attention to something else. 4. Car engines just don't sound right. Hard to describe but they now sound buzzier, like an flying insect. 5. Jesus the jumpscare sound is turned up to volume 100 compared to other noises. Overall, another pass at mastering sound levels seems to be needed across the board....or give us more options under Sound tab to fine tune the levels. Edited September 17, 2021 by Axiomatic Sedgwick, andrea019, Kappatao and 2 others 5 Link to comment Share on other sites More sharing options...
vek Posted September 17, 2021 Share Posted September 17, 2021 There are incessant exclamations of joy!!! gabriel rodrigues brandao 1 Link to comment Share on other sites More sharing options...
LeetgamerBoi Posted September 17, 2021 Share Posted September 17, 2021 I definitely think that there should be a rapid way to place an item in the world, perhaps right-click-dragging out of your inventory automatically opening it? As is having to right click on an item every stingle time is very tedious if i wanna place lots of items around. Tibila and Guicsr02 2 Link to comment Share on other sites More sharing options...
KI5 Posted September 17, 2021 Share Posted September 17, 2021 Awesome work guys! I have a question regarding world lights of vehicles. Is there any way to customize them? Color, position, number of light sources, since not every lightbar is blue red, some are just red, some orange. If not, is there a way to have a lightbar without the new light sources? Thanks! Link to comment Share on other sites More sharing options...
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