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[41.53] Adjacent double shelf can only be built in specific order; visual glitch when containers placed underneath; double fridge hitbox issue.


jeanfeels

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This one is a bit hard to explain. 
So let's say you have a small room like this and you want to build shelving like so.

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If you place shelf 2 first, you will be unable to place shelf 1, as for some reason that tile will become invalid for placing shelf 1. 
However, you can place them in the order 1->2. This is somewhat annoying as if your carpentry skill isn't high you have a good chance of breaking them if you try to pick up the shelves to place them in the "correct" order.

In addition to this, in this specific case here, there is also a third pitfall - these shelves should *always* render in the foreground when one tile high containers are placed in the same tile, e.g. the ice cooler, but for some reason if you place the shelves first, the lower shelf will render in a very glitchy way where parts of the shelf display in the foreground and other parts in the background. This visual glitch is not simply the shelves displaying behind the cooler, but a inconsistent and unintuitive and jarring glitch that resembles z-fighting except without jitter. 

In order to place the three marked items above, due to the wonky hitbox of the large fridge, I had to follow these steps to avoid glitchiness and to be capable of placing all three tiles:
1. Pick up double fridge (as shelf 2 cannot be placed in many cases as the pathing system fails to realise you are close enough to build it).
2. Place ice cooler (forces it to be displayed in the background).
3. Place shelf #1
4. Place shelf #2
5. Re-place double fridge.

This is a wholly unintuitive method that many players would just give up on before even trying, and if they place the ice chest after the shelves then it causes a ugly, permanent visual glitch that breaks immersion. This probably isn't a high priority set of bugs but they are worth looking into.

Possible methods to address these problems:
1. To address step 1, the hitbox of the large fridge and/or ice chest OR the acceptable build distance for shelves should be modified to allow a shelf to be built in a corner when a large fridge and cooler are present;
2. Shelf placement restrictions should be checked to see what is causing them to be blocked when built in one order but not the other;
3. Shelves should be set to always display in foreground when items 1 tile or less in height are placed underneath them and tested to check visual glitch is fixed.

Keep up the great work, despite these glitches i'm still loving this game.

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