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This game is too easy..


Snug

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So I bought the game like a week ago and I've played a good amount of time on it. The first two games I sort of just messed around but after that I just can't seem to die. I've been playing on one now I'm about two months in and I don't even have any interest in this save.

 

It's just entirely two boring, there's nothing happening. After you clear out your neighborhood and gather the needed supplies there's no reason to leave your house area. Zombies rarely come by and I can just farm forever, it's like a daily routine of gardening and sometimes building a couple things. Even if I go out and just fight zombies all day it's ridiculously easy. If you bite off more than you can chew and you cleared the path you came from, you can just sprint, break the line of sight and try again.

 

It doesn't even feel like a zombie game after the first two weeks, it feels like some sort of bad sims. It's a shame, I liked the concept of the game a lot. I understand that it's new. However, how  can I test a game that is so boring? I've never made a game but I know when I write a paper you finish getting your concept down before you add in details. Is this what I am to expect? is this a very casual experience? I was led to believe it was the opposite. It could be challenging, maybe for some reason I'll get a bad dice roll and all my crops will get diseased. However sitting around and waiting for it while reinforcing a fence here and there is hardly any fun. Which why am I reinforcing it? After my area is clear it's as if no trespassing signs were put down, besides a poor little straggler here and there it's a wasteland.

 

It tells me that I'm going to die in the load up screen. Call me a critic but It's 100% true, about 6 hours into a playthrough you do start to rott away in boredom >_>

 

I'm not trying to be a dick, hell those first two weeks of the game are awesome. There's some suspense, it's a race against the clock. Once you get your supplies it's gone, you just beat the game for all I'm concerned. Long story short, the late game in it's current state needs more.

 

If you guys need me I'll be replaying those first two weeks... over and over : D

 

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I realize that was pretty long and I feel like I still wasn't detailed enough lololololol. Let me elabortate on why it is boring, I feel like that was vague. It turns from adventure game into busy work. The amount of effort far exceeds the amount of fun had, the longer the game goes. Nothing happens and the whole process of farming is boring. Have you ever played the game Godus (If you haven't, don't)? That's exactly what the game feels like once you get your base going, you click to do something, wait for him to do it, rinse and repeat.

 

Here's a suggestion, let us que up all the actions we would like to do in the pause menu, so I can press the clock fast forward and skip them. Why would I want to sit here for 10 minutes watering plants? I know I can fully water two plants for each water container, so why can't I que it up to go back and fill it up, then have him come back and water the next ones. What now takes me 10 minutes( Maybe longer) would take 30 seconds.

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Currently the zombie spawn is broken but  it is going to be fixed in the incoming patch. Ive played before the zombie spawn broke and i can tell you nothing is easy once it work properly. Many people have reported the fact thats it is currently easy but hang in tigth very soon we migth see those again.

 

P7ZC36k.jpg

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Alright yeah I'm biting my tounge a little on the difficulty complaint I should have explored the forums more before posting, sorry for my ignorance. However, the farming is boring topic is still up in the air! Anyone else feel like if you aren't a roleplayer it's silly and time consuming?

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ok but now just for fun, imagine farming when u got horde roaming around now that make it a bit less boring, everything is less boring when u turn a corner and find 50 zombie in ur face :) i was fairly new back when the spawn was working but i do remember i didnt succeed in making a safe house. zombie where always coming ,  in the end i had to construct 2-3 safehosue at the same time just to run from the zombie chasing me,staying 2 week in the same spot was a sure dead .... then steam arrived and everything went super easy. AT first i was super pround of myself , until i realized zombie where gone on vacation, trusth me on this one, wait for the fix its gonna be legen........... wait for it ....

 

 

DARY!

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My guy can build a fence in 4 seconds but it takes him like 10 to water some plants fully? I built a fence last week and I've water plants before, I can tell you for certain that it takes longer to build the fence lmfao.

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My guy can build a fence in 4 seconds but it takes him like 10 to water some plants fully? I built a fence last week and I've water plants before, I can tell you for certain that it takes longer to build the fence lmfao.

i see your point. but if we go there i can put on a shirt while walking, i dont have to stand stil to pick something out of a backpack .and  if i rip a sheet i dont accidently rip my own shirt and pant  off instead ^_^

 

as for the watering, if u build plant that dont require too much effort ( brocoli, potato, tomato)  the ingame rain pretty much water the plant for you 99% of the time.

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The wait time for both filling the water containers and watering the plants is too long is more what I'm poking at I guess that was off topic : P It seems like it consumes too much time to the point that it feels tedious (when there isn't rain or when you start planting).

 

Or maybe I'm being too critical. The lack of difficulty is giving me blue balls, I can't wait for the hordes now : D

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Luckily, the timing of things is always being balanced thanks to constructive feedback! If people feel they're a bit off, that can always be swapped. I've felt for a LONG time that carpentry was far too easy and not nearly time consuming enough- it's almost Call of Duty Zombies arcade-y in how quick and simple it is. That's one of the major things I'd like to see rebalanced in the future, but one of the devs disagrees with me >.>

 

Also, having seen a bit of upcoming builds I can tell you zombies got a big tweak.

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Alright yeah I'm biting my tounge a little on the difficulty complaint I should have explored the forums more before posting, sorry for my ignorance. However, the farming is boring topic is still up in the air! Anyone else feel like if you aren't a roleplayer it's silly and time consuming?

 

There actually is a system for this in the pipeline- you will be able to rescue survivor NPC's, bring them back to your base and assign them the job of watering plants!

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Alright yeah I'm biting my tounge a little on the difficulty complaint I should have explored the forums more before posting, sorry for my ignorance. However, the farming is boring topic is still up in the air! Anyone else feel like if you aren't a roleplayer it's silly and time consuming?

 

There actually is a system for this in the pipeline- you will be able to rescue survivor NPC's, bring them back to your base and assign them the job of watering plants!

 

Not gonna lie, this sounds super awesome! Kinda like building your base/community in State of Decay.

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Yeah imagine all the busy work... with Hordes basically a few hours every day is going to be detailed to leading hordes away from your safe house.... Imagine taking a gun getting in front of horde blasting a few waiting till they get almost on top of you then moving a bit ahead and repeating this. The part that makes it fun you are drawing another horde from farther away until you are leading a massive pack of 40-50 zombies with the constant fear you are going to walk into another horde.

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I started in Steam so never saw the old hordes. I do like that you can "clear" an area and it stays fairly clear. Zombies should not just appear out of thin air. That makes it possible to get father and farther away from your safehouse as time progresses. I do agree that wandering hordes would make things more interesting. It is a balancing issue and I think they will get it right.

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I started in Steam so never saw the old hordes. I do like that you can "clear" an area and it stays fairly clear. Zombies should not just appear out of thin air. That makes it possible to get father and farther away from your safehouse as time progresses. I do agree that wandering hordes would make things more interesting. It is a balancing issue and I think they will get it right.

 

Agreed, it's a balancing issue. 

 

The horde movement/formation/etc pendulum swings back & forth as they work for the "proper" balance.  I'll agree I think it swung too far toward "inattentive zombies"; but this is a recent change.  3 weeks before steam the patch had hordes that would pack together and always find you regardless where you were or what you did.

 

Splattercat "Lets play" series for an example:

 

Skip to 13:19 as he heads out of his "safehouse"... you'll see more corpses than you likely have near your home; and another horde camping out... and this is somewhere he hadn't been for a couple days as he was setting up in the warehouse.

 

If you watch his play you'll think he's playing a different game; the hordes used to be too much, now they're a bit too little... but as they balancing goes they'll get the right "mix" to allow construction without letting you feel "too safe".

 

This was before the West Point release; so a while back... but the balancing is ongoing and this "it seems to easy/safe" is a new issue compared to how it was.

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I disagree heavily with this.

 

Surviving isn't the only objective, you have the freedom to thrive as well.

 

If you have the surviving part down and choose to camp out in the back room of an isolated house with 20 cans of beans with access to rain barrels, then sure, you are surviving, and there isn't much.

 

However, it is the push to thrive that makes the game difficult.

 

Lets say that moving on from your previous location to reach the motel north of Mauldraugh.

 

One zed bite can kill you. One scratch can kill you. Your weapons can be gone halfway through the journey.

 

Then you have to deal with the horde of zeds usually surrounding the place. Use a gun? It's easy but you are making a ton of noise.

 

Use a melee weapon? Watch your ass.

 

And then fortification is another thing, and then farming, and then maintenance.

 

All of which are not easy.

 

But if you want to stay in your isolated house and not accomplish anything new, then you are set.

 

And if you are satisfied with just borderline surviving, then I can see how you wouldn't get much hours out of other games, either.

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I disagree heavily with this.

 

Surviving isn't the only objective, you have the freedom to thrive as well.

 

If you have the surviving part down and choose to camp out in the back room of an isolated house with 20 cans of beans with access to rain barrels, then sure, you are surviving, and there isn't much.

 

However, it is the push to thrive that makes the game difficult.

 

Lets say that moving on from your previous location to reach the motel north of Mauldraugh.

 

One zed bite can kill you. One scratch can kill you. Your weapons can be gone halfway through the journey.

 

Then you have to deal with the horde of zeds usually surrounding the place. Use a gun? It's easy but you are making a ton of noise.

 

Use a melee weapon? Watch your ass.

 

And then fortification is another thing, and then farming, and then maintenance.

 

All of which are not easy.

 

But if you want to stay in your isolated house and not accomplish anything new, then you are set.

 

And if you are satisfied with just borderline surviving, then I can see how you wouldn't get much hours out of other games, either.

I'm not sure what game you're playing but the farming and the fortifaction are extremely easy since once you clear an area out the zombies don't seem to come around. The combat system is also easy, as long as their aren't multiple apporach angles of the zombies, with just a frontal surface area you can kill zombies for a long time. Sure you have to worry about zombies coming behind you but if you clear out a point and work foward then they are never there. I don't think anyone is sitting in a room with cans of beans, I'm in a fenced in farm that zombies never break into sitting on my hands untill it's time to water plants again. I can go out and clear more area, but once I loot the warehouses and storage areas there's no real reason for it except if I want some of those bags of chips or cans of beans I never really need to use.

 

I've been playing here, it's by far the best spot in my opinion, you can barely build any fence and be ready to farm.

http://pzmap.crash-override.net/#0.5562276552555384,0.1969010133005076,120.24176954732516

I guess I could role play and move around for no reason but like I said before, can't wait for the hordes ^.^

I'm going to make a new save and do everything ideally, I'll grab all the books and tools I'll need before I start farming. Lets see how long I can keep it going.

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@Kim Jong Un, I agree completely. If people are just baseline surviving and nothing else, it'd be like playing SimCity 3000, making one block each of residential, commercial, and industrial and then just sitting there and watching.

Also, I urge everyone to remember things are going to change massively once NPCs are in.

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I disagree heavily with this.

 

Surviving isn't the only objective, you have the freedom to thrive as well.

 

If you have the surviving part down and choose to camp out in the back room of an isolated house with 20 cans of beans with access to rain barrels, then sure, you are surviving, and there isn't much.

 

However, it is the push to thrive that makes the game difficult.

 

Lets say that moving on from your previous location to reach the motel north of Mauldraugh.

 

One zed bite can kill you. One scratch can kill you. Your weapons can be gone halfway through the journey.

 

Then you have to deal with the horde of zeds usually surrounding the place. Use a gun? It's easy but you are making a ton of noise.

 

Use a melee weapon? Watch your ass.

 

And then fortification is another thing, and then farming, and then maintenance.

 

All of which are not easy.

 

But if you want to stay in your isolated house and not accomplish anything new, then you are set.

 

And if you are satisfied with just borderline surviving, then I can see how you wouldn't get much hours out of other games, either.

I'm not sure what game you're playing but the farming and the fortifaction are extremely easy since once you clear an area out the zombies don't seem to come around. The combat system is also easy, as long as their aren't multiple apporach angles of the zombies, with just a frontal surface area you can kill zombies for a long time. Sure you have to worry about zombies coming behind you but if you clear out a point and work foward then they are never there. I don't think anyone is sitting in a room with cans of beans, I'm in a fenced in farm that zombies never break into sitting on my hands untill it's time to water plants again. I can go out and clear more area, but once I loot the warehouses and storage areas there's no real reason for it except if I want some of those bags of chips or cans of beans I never really need to use.

 

I've been playing here, it's by far the best spot in my opinion, you can barely build any fence and be ready to farm.

http://pzmap.crash-override.net/#0.5562276552555384,0.1969010133005076,120.24176954732516

I guess I could role play and move around for no reason but like I said before, can't wait for the hordes ^.^

I'm going to make a new save and do everything ideally, I'll grab all the books and tools I'll need before I start farming. Lets see how long I can keep it going.

 

 

If that is the case, then you are obviously playing farmville and just seem to have mistook the two games for camera angle simularities.

 

I haven't found ONE trowel. And I have gone through 5 characters, each one trying a different approach of survival. That alone would be a good enough incentive to say farming is at least inconvinient - if the fact that plant deseases and the ability to trample crops easily didn't come into play.

 

Finding an axe is hard enough as it is, let alone saws being much less common than hammers.

 

Oh, and you must have made a terrible generalization about the combat - the combat is extremely difficult to go by.

 

The combat values themselves can disprove your arguement right there.

 

You hit a zombie with an axe/hammer/bat etc.

 

Still a noteable chance it doesn't knock them down.

 

Play 'push zed' for five minutes

 

Hope that in that time no zombie joins the fight, from ANY angle.

 

Mess up your timing and you will recieve the scratch that will end your life.

 

That situation up to the scratch/bite is what generally happens 1/3 melee encounters - I have no idea what game you are playing.

 

 

 

 

And at your one 2nd last remark - moving around isn't roleplaying. It is one of the nessesities to pushing hours out of the game and finding what you need to build up your survival situation. Scavenging weapons in one area won't last forever, you will need to move out sooner than later. And not only that, the zed population poses threats as well.

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Its not even the gardening that makes the game too easy, its just everything.  I have 2 cabinets full (thats 50/50 x2) of water in my safehouse, two cabinets full of food, and one half full.  And I havent even touched gardening yet.  This was all from just scavenging.

 

And I didnt even scavenge hard.  I setup my house kinda sorta near the lumber yard, so there was a couple restaurants around me but thats it commercially.  Everything else was just houses.

 

And even if a horde spawned, they couldnt touch me.  I have extended my house into a fortress.  A courtyard right outside my house, a hallway surrounding it (2 walls all the way around with 3 spaces between them) several "rooms" off of that hallway, and another wall around all of that.

 

Carpentry is too fast and too easy.  Scavenging is too easy.  Im not even going to say its because of the spawn problem because this fortress took me maybe 1 week of gametime to make.  Maybe its because carpentry dosent seem to make noise anymore, I don't know.  All I know is I don't fear for my life at all past day 2.

 

Dont get me started on how much ammo or how many axes I have.

 

 

 

I think NPCs will be the determining factor, because those bastards would see my place and probably try to rob me.  NPCs will be what makes this game or breaks it for me when they're finally implemented.

 

Also this was in westpoint, the one thats "supposed" to be more balanced.

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