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Passive Custom Perk Not showing up [Build 41.53]


MoonSlime

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I'm porting Better Literacy over to 41.53's new perk system. I have everything almost working.

 

However despite marking it as a passive skill, it is not showing up in the passive section. 

VERSION = 1,

perk Reading
{
    parent = Passiv,
    translation = Reading,
    passive = true,
    xp1 = 1000,
    xp2 = 2000,
    xp3 = 4000,
    xp4 = 6000,
    xp5 = 12000,
    xp6 = 20000,
    xp7 = 40000,
    xp8 = 60000,
    xp9 = 80000,
    xp10 = 100000,
}

 

The skill is showing up as a level 0 skill no matter what I do, instead of a level 5 with 125% exp boost. 

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So I solved the issue, but it's a bug that the developers need to fix. 

 

function CharacterCreationProfession:drawXpBoostMap(y, item, alt)

 

function CharacterCreationProfession:drawXpBoostMap(y, item, alt)

    local dy = (self.itemheight - self.fontHgt) / 2
    self:drawText(item.text, 16, y + dy, 0, 1, 0, 1, UIFont.Small);

    local percentage = "+ 75%";
--    self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 80, (y) + 12, 1, 1, 1, 1);
    if item.item.level == 2 then
        percentage = "+ 100%";
--        self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 76, (y) + 12, 1, 1, 1, 1);
    elseif item.item.level >= 3 then
        percentage = "+ 125%";
--        self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 76, (y) + 12, 1, 1, 1, 1);
--        self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - 72, (y) + 12, 1, 1, 1, 1);
    end

    local textWid = getTextManager():MeasureStringX(UIFont.Small, item.text)
    local greenBlitsX = self.width - (68 + 10 * 4)
    local yy = y
    if 16 + textWid > greenBlitsX - 4 then
        yy = y + self.fontHgt
    end

    for i = 1,item.item.level do
        self:drawTexture(CharacterCreationProfession.instance.greenBlits, self.width - (68 + 10 * 4) + (i * 4), (yy) + dy + 4, 1, 1, 1, 1);
    end
    if item.item.perk ~= Perks.Fitness and item.item.perk ~= Perks.Strength then
        self:drawTextRight(percentage, self.width - 16, yy + dy, 0, 1, 0, 1, UIFont.Small);
    end

    yy = yy + self.itemheight;

    self:drawRectBorder(0, (y), self:getWidth(), yy - y - 1, 0.5, self.borderColor.r, self.borderColor.g, self.borderColor.b);

    return yy;
end

 

and


function CharacterCreationProfession:checkXPBoost()

 

function CharacterCreationProfession:checkXPBoost()
    self.listboxXpBoost:clear()
    local levels = {}
    if self.listboxTraitSelected and self.listboxTraitSelected.items then
        for i,v in pairs(self.listboxTraitSelected.items) do
            if v.item:getXPBoostMap() then
                local table = transformIntoKahluaTable(v.item:getXPBoostMap())
                for perk,level in pairs(table) do
                    levels[perk] = (levels[perk] or 0) + level:intValue()
                end
            end
        end
    end
    if self.profession and self.profession:getXPBoostMap() then
        local table = transformIntoKahluaTable(self.profession:getXPBoostMap())
        for perk,level in pairs(table) do
            levels[perk] = (levels[perk] or 0) + level:intValue()
        end
    end
    levels[Perks.Fitness] = (levels[Perks.Fitness] or 0) + 5
    levels[Perks.Strength] = (levels[Perks.Strength] or 0) + 5
    for perk,level in pairs(levels) do
        if level < 0 then level = 0 end
        if level > 10 then level = 10 end
        self.listboxXpBoost:addItem(PerkFactory.getPerkName(perk), { perk = perk, level = level })
    end
    self.listboxXpBoost:sort()
end

 

In the CharacterCreationProfession.lua has it hardcoded for Strength and Fitness to show up, and not any perk marked as a passive perk. 

 

 

 

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