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Give utility to electronic and automate things


Alsde

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Seeing the little crafting that there is in the different electronic sections, it is perhaps the most wasted to level at level 3 to use generators seems an excuse for their existence to be relevant I propose the following…

 

Sprinkler head and hoses: Farming is a heavy and tedious task get a few sprinklers to connect you to a well or collector program it with a timer so that it always activates at the same time and Bam! You will not have to be so aware of the vegetables.

 

Motion Sensor and Remote Controller: Getting out of the car to open the door at your base, leaving your car and closing it again could be somewhat annoying, disassemble a garage door and program it with a remote controller to close and open without getting out of your vehicle or better to use a motion sensor so that automatically when you pass in front it opens.

 

Traps: maybe a crafting to tramp?

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I totally agree. Other ideas:

 

Alternative power sources:

Electronic expertise allows the character to use alternative power sources to power electronic devices (e.g. refrigerators or lights) in a very limited way. Should probably require electrician or book recipe

 

Some examples: 

- potato battery (use to power stuff-very short duration)

- car battery outlet (use car batteries to power electronic devices)

- human power: hook up a bike or treadmill (etc) to a charger to charge devices while exercising

- handmade hydro generators (only near water sources)

- small handmade wind turbine

 

This here is a gold mine:

 

https://www.lowtechmagazine.com/low-tech-energy-production.html

 

New (makeshift) devices that use alternate power sources:

 

- makeshift (potato) flashlight: a bulb with some electric scrap and a metal tube and battery or potato battery to operate 

- makeshift stun gun: delivers a shock that stuns even zombies (drains--e.g. battery-- power quickly)

- battery powered cooker: cooks food on battery power or alternate power source, you know the drill

- cooling unit: a cooler that cools like a fridge and works on battery power. Very limited food capacity.

- water heating unit: boils water on battery power

 

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11 hours ago, grammarsalad said:

 

 

- makeshift (potato) flashlight: a bulb with some electric scrap and a metal tube and battery or potato battery to operate 

- makeshift stun gun: delivers a shock that stuns even zombies (drains--e.g. battery-- power quickly)

- battery powered cooker: cooks food on battery power or alternate power source, you know the drill

- cooling unit: a cooler that cools like a fridge and works on battery power. Very limited food capacity.

- water heating unit: boils water on battery power

 

11 hours ago, grammarsalad said:

Those are interesting ideas

 

What I most hope is to be able to make electrical cables and switches that can extend the reach of the generators to have something similar to streetlights, the ones that exist in the game that work on a battery are a waste of resources

 

And automate irrigation so that you have the ability to move away from the base without fear of spoiling the crops

 

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On 8/16/2021 at 5:18 AM, grammarsalad said:

I totally agree. Other ideas:

 

Alternative power sources:

Electronic expertise allows the character to use alternative power sources to power electronic devices (e.g. refrigerators or lights) in a very limited way. Should probably require electrician or book recipe

 

Some examples: 

- potato battery (use to power stuff-very short duration)

- car battery outlet (use car batteries to power electronic devices)

- human power: hook up a bike or treadmill (etc) to a charger to charge devices while exercising

 

Zeds on a hamster wheel? Unlimited power!

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