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YTDoc

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I did a quick and cursory search and found nothing much on these topics so I figured I'd suggest a few small ideas!

 

Survivor Door Blocking - The concept is simple enough, right click the door and block it via leaning your back onto/pushing up against it which would keep the zombies from pushing it down for a short time. I assume this would make it take less damage over time, with the caveat that holding it for too long until the zombies break it would basically have you swarmed; maybe even knocking you down when it breaks. I've given this idea some thought and in my opinion the best way to balance it would be as an emergency procedure; scaling the reduced damage to the door with your characters strength, over time as the zombies bash the door down you would gain stress, and panic, as well as exert yourself. Maybe this is asking a bit too much, or asking for something unnecessary, but I legitimately think it's a cool feature and could also prove to be very immersion building in multiplayer if the idea was implemented. (On a side note, I'm sure someone's already asked but I second any suggestion to add in using chairs to put under doorknobs and block doors that way).

 

Speed Bumps - I don't know about you, but in my residential areas and in some more urban city-like areas we have speedbumps all over the roads, almost every 200 feet. If placed correctly, those could act as a cautionary danger for those of us who tend to drive too fast in our cars while out looking for loot; damaging the wheels or suspension if you go over them too fast. May even make some people think twice about using their car EVERYWHERE they go, and change up the gameplay a little. 

Junk Distractions - A good concept for a bit more tactics in interaction with zombies could come from the use of junk items and other set pieces to cause noises or temporarily block areas. Being able to throw tin cans and empty soda cans once they're fully consumed to attract zombies with the clanging noise - throwing empty glass bottles for a bit of a louder noise - and knocking over trashcans/shelves of items could cause a larger crash that also spreads any items in them on the floor while also providing a new static object for zombies to have to traverse over; in essence giving you a bit of extra time to distance yourself from the pursuing zombies while they traverse over the object at the cost of MAYBE luring new ones to your location.

Thanks for taking the time to read these suggestions, I'd love any feedback if possible. I mainly decided to bring these up since I had it in my head that the first and third suggestions would look really cool in the games art style and animation style - so there's that lol.

Best of luck developing this great game! 

- Doc

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The door blocking might be difficult to implement but if it can be done it would certainly make up for the time invested with cool stories/videos and the whole drama around it in multiplayer lol.

 

Speed bumps would make for hilarious vehicle losses, and it would probably work like corpses in the road do I'd guess.

 

Finally the distraction trash would be pretty awesome I think, they already added molotovs, so a throw function for other things could be worked up from there (devs probably have that kind of idea in mind). It would add very tactical use of resources like timers and alarm clocks, a noise maker for the more improvised survivor kind of thing.

 

I imagine that when they add animals, catching one, sticking a noise making thing on them and letting them go could be a very chaotic and entertaining possibility, like a soviet anti-tank dog for the zombie apocalypse.

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