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What if crouching too often led to back problems


Are_You_Okay

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  • 3 weeks later...

Unless you are carrying a substantial amount of weight or are physically unfit, crouching shouldn't cause any major problems. Back problems are mostly caused by static positions maintained for a long period of time, or lifting weight with your back muscles instead of your legs. This doesn't apply if you already had back problems of course.

In the game you crouch with a pretty decent form except when sprinting if you have a backpack (lots of perpendicular force applied to a straightened and horizontal spine doesn't do you any favours), so you would instead mostly get your quads very fatigued. Crouching a lot should give you muscle soreness on the legs, living in a place where we mostly have riparian forests (they tend to be very short trees with thick closed vegetation), I have crouched around quite a bit, and after you get the right form and if your back muscles aren't weak or shortened (as in a sedentary person), you just get your legs punished and that goes away in a short time. A bad back trait could be quite fun however, someone who already has back problems will definitely have a terrible time crouching around, and that backpack full of stuff isn't peachy either. Knee problems could work similarly at a gameplay level.

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On 7/23/2021 at 3:19 PM, NoPizzaSad said:

A bad back trait could be quite fun however, someone who already has back problems will definitely have a terrible time crouching around, and that backpack full of stuff isn't peachy either. Knee problems could work similarly at a gameplay level.

Pretty sure I read somewhere that devs intend to add this Rimworld style customization of physical weaknesses on top of the traits. Would be really fun to be able to RP with something like a bad back that makes all bags less effective, makes crouching risky to your wellbeing, and could make it more dangerous to carry heavy objects for long periods of time. Plus the sporadic pain in your back that you can never cure would already be rough to deal with. Knees could affect running, and crouching even more. Shoulders could affect carryweight and melee speed. Neck could even be used for sleeping on anything less than a good bed. Imagine tweaking your neck from sleeping on a chair and having pain for a week. Maybe you could even gain these traits from surviving severe injuries, carrying heavy loads, or sleeping on chairs/floors.

 

If they don't intend to add this, they should consider it. Traits have long needed a rework to separate them into different categories anyways.  Would be nice to have Physical Traits like fitness, strength, weight, and these in a category with it's own allocated points. Then put the Mental Traits like skills, addictions, intelligence, and attitude in another. That way you can't just take a bunch of negative mental traits to make a super strong character, or vice versa to create a skill god.

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