turbotutone Posted January 17, 2014 Author Share Posted January 17, 2014 Hello hello, a very small update... With some good news, the code is pretty much ready for a alpha version.The bad news, many of the sprites are not 50% of them are crappy quick drawings, so the coming days im hoping to replace them with atleast somewhat decent looking ones (those replacements will not be final either, but will function as placeholders untill proper sprites are designed). The trees already got a little rework, in this image i spawned both old and the new trees which have more contrast and better seasonal colors i think: Again its a little experimentating with their base colors, old and new basecolors: Most stuff from previous versions has been reintroduced as well, such as the vines and cracks on walls, and street detoriation, as you can see in the animated gif the majority of those still have really crappy sprites P.s. i also had a little chat with Myth, who is from Kentucky and he gave some very detailed info about local plantlife etc, so were hoping to add plants in future that actually grow in the region. Dr_Cox1911 1 Link to comment Share on other sites More sharing options...
Rathlord Posted January 17, 2014 Share Posted January 17, 2014 Looking fantastic, as always. Very exciting stuff. P.s. i also had a little chat with Myth, who is from Kentucky and he gave some very detailed info about local plantlife etc, so where hoping to add plants in future that actually grow in the region. I'm from a nearby state, and I'm going to take a shot in the dark and say you probably talked about kudzu. If not, it should definitely go on the list because it's probably the number one thing that would take over houses by far. For those who don't know, it does stuff like this: turbotutone 1 Link to comment Share on other sites More sharing options...
turbotutone Posted January 18, 2014 Author Share Posted January 18, 2014 I'm from a nearby state, and I'm going to take a shot in the dark and say you probably talked about kudzu. If not, it should definitely go on the list because it's probably the number one thing that would take over houses by far. Haha yes, Myth had indeed mentioned that plant as well. Myself being from europe, i had never heared from it before but it sure is a interesting plant. Growth rate 1 metre a day under optimal conditions i believe?My initial idea was to see if in a future update it can be made a subsystem of some sort, as it seems the plant not only takes over houses but pretty much anything that crosses its path. What i was thinking of was perhaps a extra noise layer that defines patches where this kudzu takes over.Got to figure out some system so it doesnt become to complex, yet allows the kudzu to grow over several objects like walls, roofs, trees etc. Link to comment Share on other sites More sharing options...
Rathlord Posted January 18, 2014 Share Posted January 18, 2014 Aye, it will eat pretty much anything. I reckon if a zombie stood in it for a day or two, it'd probably grow over the zombie, too. That'd be pretty terrifying- walk into a field of kudzu and all of a sudden there're moss monsters everywhere. ApolloDiaspora, Footmuffin and SJane3384 3 Link to comment Share on other sites More sharing options...
NCrawler Posted January 18, 2014 Share Posted January 18, 2014 Aye, it will eat pretty much anything. I reckon if a zombie stood in it for a day or two, it'd probably grow over the zombie, too. That'd be pretty terrifying- walk into a field of kudzu and all of a sudden there're moss monsters everywhere. Yeah, if left unchecked, all of us here in the South would be overrun by kudzu. Not as prominent in Kentucky as it is in the deep South but I imaqine that after a week or two you would definately notice it taking over... Rathlord 1 Link to comment Share on other sites More sharing options...
Thebig44 Posted January 18, 2014 Share Posted January 18, 2014 Hello hello, a very small update... With some good news, the code is pretty much ready for a alpha version.The bad news, many of the sprites are not 50% of them are crappy quick drawings, so the coming days im hoping to replace them with atleast somewhat decent looking ones (those replacements will not be final either, but will function as placeholders untill proper sprites are designed). The trees already got a little rework, in this image i spawned both old and the new trees which have more contrast and better seasonal colors i think: Again its a little experimentating with their base colors, old and new basecolors: Most stuff from previous versions has been reintroduced as well, such as the vines and cracks on walls, and street detoriation, as you can see in the animated gif the majority of those still have really crappy sprites P.s. i also had a little chat with Myth, who is from Kentucky and he gave some very detailed info about local plantlife etc, so were hoping to add plants in future that actually grow in the region.(Late reply) Oh i see you're startin' to get erosions plus seasons mod up?Sure you'll have a big chance to make this into the vannila game Wiggins 1 Link to comment Share on other sites More sharing options...
Viceroy Posted January 18, 2014 Share Posted January 18, 2014 Love the look of it all, I can't wait for this. It is so tantalizing to watch the world decay, I'd just like to ask if it is at all possible to make corpses decay into skeletons over time? (AoE 1 style) I always found it weird that in almost no zombie movie or game you get skeletons strewn around, it's always somewhat missing or vastly understated. Keep up the great work guys, I am rooting for you from afar. Link to comment Share on other sites More sharing options...
plekpot Posted January 18, 2014 Share Posted January 18, 2014 This is really awesome. It adds so much life to the game and gives you a sense of time passing. Link to comment Share on other sites More sharing options...
k12314 Posted January 18, 2014 Share Posted January 18, 2014 I have a feeling this is gonna get put into vanilla as it is. I mean, this mod is turning out to be perfect for nature takeover and seasons, both of which are planned, and this does both incredibly well. DEVS, PUT THIS IN. Link to comment Share on other sites More sharing options...
Ontogenesis Posted January 18, 2014 Share Posted January 18, 2014 This mod is looking fantastic. The growth over time makes the world very atmospheric - love it. Looking forward to release! Link to comment Share on other sites More sharing options...
turbotutone Posted January 18, 2014 Author Share Posted January 18, 2014 Thank you for all the nice comments and feedback everyone very much appreciated I reckon if a zombie stood in it for a day or two, it'd probably grow over the zombie, too. That'd be pretty terrifying- walk into a field of kudzu and all of a sudden there're moss monsters everywhere. Dont know how feasable that is, as i havent checked any of the zombie code so far, but i definatly put the idea in a todo list so i will check it out at a later time.Much like the walkers in walking dead that got trapped in quicksand and what not. Would also be cool if they get a chance to break loose from the kudzu and come after you I'd just like to ask if it is at all possible to make corpses decay into skeletons over time? (AoE 1 style) Yes, that is certainly possible Just as the trees have stages of growth, those stages can also be applied to a corpse so it slowly decays over time and turns into a skeleton. Could be applied to other objects as well that have some form of growth or decay.Its also in the todo list to add corpses (or even piles of them) over time, especially in the urban areas. Rathlord, Footmuffin and Viceroy 3 Link to comment Share on other sites More sharing options...
Doublebrain Posted January 18, 2014 Share Posted January 18, 2014 Could be applied to other objects as well that have some form of growth or decay.Its also in the todo list to add corpses (or even piles of them) over time, especially in the urban areas. So in the future we might not only see overgrown streets but maybe also "decayed" indoor? Would be cool to see that nature also takes over the kitchen and bedroom in the form of for example fungi, dirt and maybe some random trash. Viceroy 1 Link to comment Share on other sites More sharing options...
Talksintext Posted January 21, 2014 Share Posted January 21, 2014 This is beyond awesome. Adds so much to the game. I hope the devs pick it up and add it in. At the least, I'll use it for sure once it's released. Link to comment Share on other sites More sharing options...
turbotutone Posted January 21, 2014 Author Share Posted January 21, 2014 So in the future we might not only see overgrown streets but maybe also "decayed" indoor? Would be cool to see that nature also takes over the kitchen and bedroom in the form of for example fungi, dirt and maybe some random trash.yes, indoors could be added as a "region" in the system... the only reason ive steered away from it so far is because im unsure how this will affect player build stuff, havent looked into that yet. Also, if nothing goes wrong ill be posting a alpha version within 24 hours from this post Got some code cleaning up to do, perhaps a little documentation on how to use some stuff, then ill put it up for testing. Here some screens from the latest build (with reworked grasses): Dr_Cox1911, syfy, Cykodelik and 2 others 5 Link to comment Share on other sites More sharing options...
AnaalNathrakh Posted January 21, 2014 Share Posted January 21, 2014 Also, if nothing goes wrong ill be posting a alpha version within 24 hours from this post Awesome news!!! Made my day !!!! EDIT: or to be more precise, will make my tomorrow Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted January 21, 2014 Share Posted January 21, 2014 turbotutone, I freakin love you!http://www.youtube.com/watch?v=CPnu_giDswQ#t=189 Especially the last posted winter pic looks so amazing. I can smell the next dev^^ Link to comment Share on other sites More sharing options...
Viceroy Posted January 21, 2014 Share Posted January 21, 2014 Oh man can't wait to test it on my asylum. <drools> Link to comment Share on other sites More sharing options...
turbotutone Posted January 22, 2014 Author Share Posted January 22, 2014 Download link added to main post! But dont get to excited yet, as mentioned in the supplied download description its a alpha and by no means stable/perfect.That being said, i hope you'll enjoy taking a peek at the system as is.Let me know how its doing performance wise on your machine, very curious about that Also, thanks for the serenade Dr_cox! Link to comment Share on other sites More sharing options...
Rathlord Posted January 22, 2014 Share Posted January 22, 2014 Badass, I'll try it out when I get done testing… other things. Link to comment Share on other sites More sharing options...
Walther Posted January 22, 2014 Share Posted January 22, 2014 So in the future we might not only see overgrown streets but maybe also "decayed" indoor? Would be cool to see that nature also takes over the kitchen and bedroom in the form of for example fungi, dirt and maybe some random trash.yes, indoors could be added as a "region" in the system... the only reason ive steered away from it so far is because im unsure how this will affect player build stuff, havent looked into that yet. Also, if nothing goes wrong ill be posting a alpha version within 24 hours from this post Got some code cleaning up to do, perhaps a little documentation on how to use some stuff, then ill put it up for testing. Here some screens from the latest build (with reworked grasses): wow! Wiggins 1 Link to comment Share on other sites More sharing options...
syfy Posted January 22, 2014 Share Posted January 22, 2014 wow indeed, only thing i don't like is how many new places crawlers will have to play "hide'n'bite" but it will be worth it. Link to comment Share on other sites More sharing options...
Kyun Posted January 22, 2014 Share Posted January 22, 2014 I'm gonna give this a try ! Thank you for releasing an alpha I've been looking towards this mod - didn't we all feedback EDIT : Waaouw, I didn't recognize my home. Those vines on my wooden walls, beautiful Those trees on my plants, as beautiful but not pratical; it may be because I loaded an advanced save, I'll try with a new game start to see if trees still grow on plants (or (special) objects). Perfomance wise, everything is fine even in demo mode, nice job. I'd have to explore more terrain to see the long term impact. Cykodelik 1 Link to comment Share on other sites More sharing options...
Matherodin Posted January 22, 2014 Share Posted January 22, 2014 Trying the mod now. Allthough i just started up the game i noticed my moody got all chilly. Is the startingdate (time of year) different with the mod? Or is it just my luck, because i am cold with no sweather in the house . But really man, the snow!! I instantly felt the urge to go outside and make myself a snow angle, a snowman or..... snow bunker! i need a real life winter Link to comment Share on other sites More sharing options...
Kyun Posted January 22, 2014 Share Posted January 22, 2014 I think we start in december instead of september. Link to comment Share on other sites More sharing options...
Rathlord Posted January 22, 2014 Share Posted January 22, 2014 I have a feeling that was changed by turbo for debugging winter stuff and not having to wait a few in-game months =P Link to comment Share on other sites More sharing options...
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