Nebula Posted June 8, 2021 Share Posted June 8, 2021 (edited) How to implement such a function? I need to determine that an equipped item fell from a character while fighting a zombie. If you can show an example of such a function. Is it possible to determine this - before the item is thrown from the inventory? In fact, I want to implement the probability of a broken headphone wire in this event. Edited June 8, 2021 by Nebula Link to comment Share on other sites More sharing options...
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