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How to intercept the event of an item falling from a character?


Nebula

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How to implement such a function?
I need to determine that an equipped item fell from a character while fighting a zombie.

If you can show an example of such a function.

Is it possible to determine this - before the item is thrown from the inventory?

In fact, I want to implement the probability of a broken headphone wire in this event.

Edited by Nebula
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