RobertJohnson Posted November 29, 2013 Author Share Posted November 29, 2013 I said in the example, 2 broken pistol to make one with 50% condition ~ darthdraken 1 Link to comment Share on other sites More sharing options...
Coogaar Posted November 29, 2013 Share Posted November 29, 2013 Thank you, I misunderstood. In that case, I like that system. Link to comment Share on other sites More sharing options...
thrandisher Posted November 29, 2013 Share Posted November 29, 2013 Looks pretty good so far. I only see one problem, and that's it not in yet. /cracks whip Fj45 1 Link to comment Share on other sites More sharing options...
feral_donkey Posted November 29, 2013 Share Posted November 29, 2013 Looks good. Another good tool for mending stuff could be wire. Either metal wire or insulated wire or both. Wrap that tightly around handles to reinforce cracked ones. Both could later have other uses like electronics stuff for insulated wire. Link to comment Share on other sites More sharing options...
SilverDragon Posted November 30, 2013 Share Posted November 30, 2013 Nice to finally see this mates, keep up the awesome work. Link to comment Share on other sites More sharing options...
chthonic Posted November 30, 2013 Share Posted November 30, 2013 I'm glad the system is finally into the game. Good job! I have a few offers though. Repairing an axe or sledgehammer with glue or duct tape is just too unrealistic. It works with knives and hammers and pans, I believe, but you can't do that with an axe for example. Why? Cause axes and sledgehammers are used for heavy duty. Duct tape or glue won't hold a cracked handle together. If a handle of an axe is broken or cracked, one just makes a new handle and puts the head on it, then keeps the tool in the water until the head holds good on the handleNot speaking about the tool getting blunted, of course! Sharpening with duct tape, lol Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 30, 2013 Author Share Posted November 30, 2013 If duct tape can't fix it, there's no problem. Nah I mean, duct tape can be use to fix the axe over the wooden stick a bit, that's why it only repair 25 or 10%, it's not a big fix Link to comment Share on other sites More sharing options...
chthonic Posted November 30, 2013 Share Posted November 30, 2013 Neither glue nor duct tape will work in repairing an axe handle in real life, that's my point. It will just fall apart after a few hits again Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 30, 2013 Author Share Posted November 30, 2013 And that's why it repair only 25%... Good for a few hits.... Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted November 30, 2013 Share Posted November 30, 2013 i just wish the next update will be out now i want to play with my mods again Link to comment Share on other sites More sharing options...
GSC Posted November 30, 2013 Share Posted November 30, 2013 Ah, so this is what duct tape will be for! I have been hoarding it, along with rope (which remains a mystery, but looks very useful). I'm excited for this new build! Link to comment Share on other sites More sharing options...
Harrylime Posted December 1, 2013 Share Posted December 1, 2013 Imagine what Mcguiver could do in pz with just duct tape and glue Link to comment Share on other sites More sharing options...
Liva98989 Posted December 1, 2013 Share Posted December 1, 2013 I would prefer if there was a steel. I know a lot of households that got it, it's used to sharpen your knife, and it's really easy to use (If you don't know what it is, try google it ) Else I could see that using a whetstone or a mug would serve the purpose. http://www.wikihow.com/Sharpen-a-Knife (The last example is a coffee used as a whetstone.) Instead of ducttape etc. Which don't really make much sense to me tbh . Edit: I'm of course talking about how to repair the kitchen knife. (My primary weapon) Link to comment Share on other sites More sharing options...
Suomiboi Posted December 2, 2013 Share Posted December 2, 2013 With kitten knives it's not as much that the blade gets blunt but that the handle will likely break off of the blade. Usually regular kitchen knives are extremely weak when it comes to sideways force directed at them, as I recall Rathlord saying. rabbit 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 2, 2013 Author Share Posted December 2, 2013 With kitten knives it's not as much that the blade gets blunt but that the handle will likely break off of the blade. Usually regular kitchen knives are extremely weak when it comes to sideways force directed at them, as I recall Rathlord saying. I think that too... But add this kind of whetstone could be ok too, this system will be expended in the future Link to comment Share on other sites More sharing options...
ApolloDiaspora Posted December 2, 2013 Share Posted December 2, 2013 @RobertJohson Feeling a leeeeetle cheesy for posting about a mod. For another game. but, the repair system in Misery 2 might be worth a look at for inspiration for weapon fixing ideas. Just as an example, to repair a lightly damaged gun (assumed to be simply dirty as opposed to missing pieces) you can use gun oil to clean the gun and repair it a little. Now, when the gun oil and a piece of cloth is used, the addition of the cloth is assumed to have been used to get the oil into all the little nooks and crannies of the gun's mechanism, as opposed to smearing the oil on in your fingers, resulting in a slight improvement to repair than just using the oil alone. Any plans on doing something similar? Say, metal plates + duct tape being more effective at fixing an axe than duct tape alone? Or something like that? Link to comment Share on other sites More sharing options...
PhantomWarlock Posted December 3, 2013 Share Posted December 3, 2013 Oh sweet! I thought we would have to scavenge for NEW weapons every time they dulled or broke. This is truly a much better route. Link to comment Share on other sites More sharing options...
Realmkeeper Posted December 3, 2013 Share Posted December 3, 2013 Any plans on doing something similar? Say, metal plates + duct tape being more effective at fixing an axe than duct tape alone? Or something like that?How would you consider the 'metal plates' to be more useful in repairing an axe, than just duct tape alone?I could imagine using them as splints to hold the handle stiff in combination with the tape, but as far as the head is concerned I can't really imagine 'plates' being overly useful... Link to comment Share on other sites More sharing options...
lordixi Posted December 3, 2013 Share Posted December 3, 2013 fixing Fix Axe{ Require : Axe, Fixer : Woodglue=2; Woodwork=2; Farming=2, Fixer : DuctTape=2, Fixer : Glue, Fixer : Nails,}First fixer give you + 50% condition (here Duct tape), second 25% (here Wooden glue) and 10% for every other in the list. Can't understand why you call DuctTape first fixer. According to the code and screenshot first fixer is "Woodglue", second is "DuctTape", third is "Glue", fourth is "Nails".What does this mean ?Require : AxeSimply the required item to fix.If it is, so "Fix ShotgunSawnoff" must be:fixing Fix ShotgunSawnoff{ Require : ShotgunSawnoff, Fixer : ShotgunSawnoff; Aiming=4,} Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 3, 2013 Author Share Posted December 3, 2013 The first is an EXAMPLE That's why I have farming for required skill, it was just for my test, it's not the final one... For the shotgun, in fact you could have either a sawn off or a normal one to fix them both.. lordixi 1 Link to comment Share on other sites More sharing options...
Jingles Sideways Posted December 3, 2013 Share Posted December 3, 2013 I take it there will be a fixing stat or something reflect the toon's personal skill at repairs, as it's not very realistic to have it purely based on luck alone. I mean a skilled craftsman would have a much better shot a repairing or even improving weapon than someone who hasn't done it at all. Mabey link it to carpentry? Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 3, 2013 Author Share Posted December 3, 2013 It's already linked to some skills if you read the OP We just added a chance factor, but it's 100% of success if you have the skills Link to comment Share on other sites More sharing options...
Pojo2k8 Posted December 3, 2013 Share Posted December 3, 2013 I love the idea, but as for the example given the chance of fixing an axe IRL with wood glue or tape is 0%. Fixing a broken axe requires a 1) a hickory handle and/or a 2) sharpening stone. Baseball bat, pool cue, golf club, etc repair with glue and tape is equially unlikely. If you taped or glued one up, you'd get one wack out of it and you'd be back to a broken item. For an axe, having the ability to replace a handle and/or sharpen an axe with the requisite items would be a wonderful addition. The hickory handle might be a unique recipe item for axe repair, but a sharpening stone would have all sorts of applications across bladed weapons and farming tools. I do like the idea of having the ability to make simple repairs. Duct tape a plastic tarp. Sew up a torn sheet or other fabric/clothing item. So surviving an attack with a bite to the leg would result in damage to the pants. You can then either repair them with a sewing kit or convert them to shorts. You could also make blood staining a cosmetic effect. You can then have cosmetic and functional damage. Something could have an appearance of 0% but a functionality of 100% which would mean it's ugly but it works. The 0% appearance could impact your interactions with NPCs causing you to look like a zombie if you walk around dressing in their clothes. Link to comment Share on other sites More sharing options...
King_Geedorah Posted December 3, 2013 Share Posted December 3, 2013 I think it'd be cool if the firearm condition system all depends on how you treat your gun. For example. you could have an option to clean it or find some kind of oil. Frankly I don't know enough about guns, but I do know that a well-maintained gun lasts a very long time. I do like the idea of gun parts, though don't you think there should be a "mechanic" skill or something? To even know what part is broken you'd need some kind of knowledge about how mechanical parts work. Link to comment Share on other sites More sharing options...
Magic Mark Posted December 5, 2013 Share Posted December 5, 2013 Can't wait for this. Link to comment Share on other sites More sharing options...
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