Thuztor Posted June 3, 2021 Share Posted June 3, 2021 After nearly a week, I tried to revise my map "Vacation Islands" and it works well so far. But there are some annoying problems, which came up. 1. On the two pictures you see the same place inGame and in WorldZed. I can't figure out, why my floor tiles get this grid border on each. Also, some corner blends haven't the right position / or they aren't also shown correct. Notice: You can see the grid of sand tiles in WorldZed too, but not of the other tiles. (like grass, street) 2. The next problem caused a game error. I have this problem just with one tilesheet, as far as I know. The tilesheet holds floor tiles like tiled-tiles and wood-tiles. The old tilesheet has the same problem as the new 2x tilesheet. Can it be, that the name of the tilesheet is not recommended? - the name is: "tz_floors_interior_tilesandwood_01" Error: ERROR: General , 1622673472885> ExceptionLogger.logException> Exception thrown java.lang.NumberFormatException: For input string: "tz_0" at NumberFormatException.forInputString.. "tz_0" is the first tile of "tz_floors_interior_tilesandwood_01" and the error occurs if you step onto the tile in game. 3. The third problem is just a little annoying. I don't know, how I can establish the correct audio to tiles. Sand sounds like sand, but grass sounds like street. Link to comment Share on other sites More sharing options...
Thuztor Posted June 6, 2021 Author Share Posted June 6, 2021 (edited) 1. Is not a problem anymore. Except the blends, which doesn't work correctly. If you have similar problems with a grid between your own created tiles, give attetion to the transparent pixel around the tile in the 128x256 field, which needs the same RBG colors as its non-transparent tile/object. 2. After I redesigned the corresponding tilesheet, the error is gone, I believe. I don't know why. 3. There is no tile-definition for setting a tile to "grass / dirt" or so... so maybe it's possible with lua. Edited June 6, 2021 by Thuztor Ciber Ninja and FES2329 2 Link to comment Share on other sites More sharing options...
juan_canciani Posted December 30, 2021 Share Posted December 30, 2021 On 6/6/2021 at 5:39 AM, Thuztor said: 1. Is not a problem anymore. Except the blends, which doesn't work correctly. If you have similar problems with a grid between your own created tiles, give attetion to the transparent pixel around the tile in the 128x256 field, which needs the same RBG colors as its non-transparent tile/object. 2. After I redesigned the corresponding tilesheet, the error is gone, I believe. I don't know why. 3. There is no tile-definition for setting a tile to "grass / dirt" or so... so maybe it's possible with lua. Hello! i seem to have the problem with the textures too (1) ... i dont understand this "give attetion to the transparent pixel around the tile in the 128x256 field, which needs the same RBG colors as its non-transparent tile/object." before anything, im a beginner on mapping. i dont have any transparent pixels on my image yet i have the same problem ... did we need to have transparent pixels on the bmp image? were you talking about the bmp image? and what is the 128x256 field? im so confused! i would really appreciate if you can elaborate a bit more or just point me to a tutorial. Thanks for your time! Link to comment Share on other sites More sharing options...
Ciber Ninja Posted December 30, 2021 Share Posted December 30, 2021 To be clear, Thuztor was talking about creating custom tilesets. It's probably completely unrelated to solving your issue with the wooden water. Link to comment Share on other sites More sharing options...
juan_canciani Posted December 31, 2021 Share Posted December 31, 2021 3 hours ago, Ciber Ninja said: To be clear, Thuztor was talking about creating custom tilesets. It's probably completely unrelated to solving your issue with the wooden water. thank you ninja! i was worried i had it all wrong from the beggining Link to comment Share on other sites More sharing options...
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