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Fractures and consequences


Daec

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Hello fellow survivalists

 

I recently bought PZ and managed to acomplish 10 hours in the last 3 days by now (weeee :mrgreen: ).

I like the realistic approach of the game and all the stuff that could happen to you (friend of mine just died on a burned steak yesterday :-D ).

i used the search function but coulnd't find anything so excuse me if it has been suggested or already been talked about.

Im already missing one important thing to the whole survival aspect (survived 3.5 Days in sanbox by now)

Bone Fractures

 

I was on the 2nd floor of a house when i opened a door to a bedroom with 3 zombies to surprise me.

My kitchen knife lasted for one of them  so i had to retread to the next bedroom. i closed the door and while the Z's were trying to get in (at least that's what i interpreted the banging outside for) i was pretty much trapped. So i smashed the Window and jumped worrying about, what a broken leg could mean to my situation and how i had to treat it and how long it would take. Unfortunatly i got disapointed at my landing. "Only" losing a good amount of health and beeing in pain but nothing broken or similar. To proof myself i started another game and sent half a day jumping out of the 2nd floor of a building...nothing :sad: .

(btw. there totally should be a "dive through" option ;-) ).

 

So here's my suggestion:

Possibility of bone fractures!

 

There already is this neat little 17 section health status window

so making it possible to break one or many of these sections would be the next logical step to me

some should be harder to break (legs are pretty strong) and some should be easier (hands and feet already break if you mistake your landing). I don't know much about programming but maybe it is possible to make a "breaking threshold" for each part.

of course breaking your neck would definitly lead to death.

The tile you're landing on combined with the height you're jumping from should be given consideration to this.

i.e. landing on grass would dampen the impact while concrete is more of a hard landing. In winter, grass should be handled like concrete. The Nimble skill could reduce the chance of breaking a bone.

 

Example:

2nd floor drop = 60% chance to break a bone

landing on grass tile = -10% chance to break a bone

landing on concrete = +- 0%

Landing on rocks/trees = +10%

Nimble = reduces chance by 10%/level

 

so if you are level 5 nimble you go all ninja and don't have to worry about a 2nd floor window that much leaving you a 20% chance to break a bone in the worst case (just like scratches might infect you in worst case).

 

3rd floor should have a 100% chance in this calculation while Nimble only gives half the benefit (jumping out of the 3rd floor just is something you don't want to do)

 

The fracture itself should be something an everyday man should be able to handle (take a 3 day first aid course and you pretty much know the basics). you can even learn it from books. (medical skill?)

so if you manage to get to your safe house, you can take 4 sticks and 2 bandages to treat the fracture (simplyfied). If you broke both legs the player only could crawl (the sprite is already there for the Z's) back home. (thats what you get for jumping off the 3rd floor :twisted: ).

 

The fracture should last for about 1 - 2 weeks ( maybe an option for sanbox so hardcore survivalists could set it to 4-6 weeks to heal?)

the effects should be something like

Broken leg/foot + sprinting = severe pain moodle

Broken arm/hand + swinging 2 handed weapon = severe pain moodle

Both legs/feet = no more sprinting for you, walking causes severe pain

Both arms/hands = swinging a weapon goes with severe pain

 

after half of the healing period

the moodle should reduce to only "pain"

 

that's pretty much the basic suggestion form me

Im from germany so excuse me if my english isn't that perfect

hope i didn't oversee a already exsisting thread

have a nice day

Daec

 

P.s.

to bind in another Suggestion i really favor

(Clumsy Survivors by Fenrix)

Imagine beeing on the 2nd floor, you open the door and 3 zombies go for you.

instead of jumping out the window you raise your axe/bat and back away to the stairs behind you, keeping the Z's focused

Unfortunatly on top of the stairs there is a bloody corpse lying, so you trip over it and fall down the stairs, breaking an arm and a leg, passing out in pain.... :twisted:

 

 

 

 

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Im sorry. I checked the forum an the Wiki but coulnd't find anything about fractures. And since i spent half a day juming out of the 2nd floor without breaking anything i was pretty sure it was worth a suggestion.

Maybe the consequences part or the crawling home thing would still ve worth the post? :(

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Im sorry. I checked the forum an the Wiki but coulnd't find anything about fractures. And since i spent half a day juming out of the 2nd floor without breaking anything i was pretty sure it was worth a suggestion.

Maybe the consequences part or the crawling home thing would still ve worth the post? :(

 

It's not really in the wiki, because it's a very basic feature at the moment, I don't know if it's mentioned in the health section but that's a page yet to be updated. I'll be sure to mention fractures when I get round to updating it. :)

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I've not heard anything about fractures... Never got one, either. Sure you're not thinking about the injured moodle that pops up when you're health is low? It kinda looks like a broken bone.

Exactly this. Fractures as in real life which take months to heal are not implemented. You get injured which gets you the moodle that shows a broken bone, but you can heal from that just by bandaging and eating. No consequenses.

 

I like the idea of having permanent or semi permanent damage to your character as it would make you play in a different style altoghether. For example if you choose the athletic trait (which i think most do ususally) and would brake your kneecap you wouldn't be doing much running. Instead you'd have to get extremely stealthy to avoid all contact because you won't be able to outrun the zombies for long. I think Rathlord said that the devs have mentioned that the devs want a medical overhaul and this should definitely be a part of it. He also has a huge thread which includes a medical overhaul suggestion if you want to check it out.

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