Snuffleupagus Posted April 25, 2021 Share Posted April 25, 2021 (edited) Im trying to make a simple single-cell test space. I was able to convert my .bmp to .tmx without errors, but when I try to generate the lot in worlded I get "0"s for all the statistics and no lotheader or lotpack files are generated (no files at all are generated). All I've added to the cell so far is a building and a spawnpoint. The preview for the cell shows the ground/road, but working in the cell itself the ground is missing. (Although it does show in Tilezed) Out of curiosity I tried converting the tmx back to bmp and sure enough the bmp came out black. It's been awhile since I've started a map from scratch. I've been back and forth over the tutorial, but I feel like I'm missing something simple... frustrating. Edited April 25, 2021 by Snuffleupagus Link to comment Share on other sites More sharing options...
Snuffleupagus Posted April 25, 2021 Author Share Posted April 25, 2021 If anyone else is having this issue, I fixed it by checking the "assign map to world" option when generating my tmx file from the bitmap. I was under the impression that that option had to do with inserting the cell into the existing world. I didn't think it necessary for generating a stand-alone map. Maybe somebody can fill me in on what that switch actually does or how it works. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now