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Tailoring


MoonSlime

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1) please make using scissors to cut up materials give a small amount of tailoring exp

 

2) please make shoes rippable like other clothing. Maybe have it give like a 10% chance for some material (Cotten, Leather, or Nylon)

2a) Maybe some unique materials from shoes: like sole or inserts. these can be used along with glue to repair other shoes/boots

 

3) Nylon/Polyester

3a) Nylon comes from plastic clothing items; like a rare chance from jackets, surgical gloves (I know those are latex, just close enough), backpacks, medical scrubs (50/50 chance), highly visible vest, Aprons (some cotton, some plastic), ect. 

3b) With thread, some glue you can make the following items:

---Makeshift Nylon bag: Can be used as a carriable item or as a substitute for a garbage back in the rain collector recipe.

---Makeshift Tarp: can be used to make a tent kit.

---Nylon patch for clothing: doesn't increase bite/scratch resistance like leather or denim instead lowers the rate at witch the clothing item gets wet and dirty. Also could increase wind Resistance since synthetic materials usually don't breath that well and are great windbreakers. 

Edited by MoonSlime
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11 hours ago, MoonSlime said:

Oh absolutely. Anything not rippable now should be given a material, or be marked burnable. Maybe set it up so if no material is defined for a clothing item, it is then automatically rippedable into "clothing scrap". Clothing scrap can then be used as fuel. 

That clothing scrap would be great, instead of burning indivudual clothes indeed!

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  • 5 weeks later...

It would be nice to see some tailoring craftables at higher tailoring levels. Make your own apocalypse gear. Maybe see pockets to pants/shirts?

 

And maybe make patchesd clothing look a little less lame at higher tailoring levels as well. With a little skill, anyone can make patches look cool. Like a university prof and his elbow patches on his coat.

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