RoboMat Posted January 21, 2014 Posted January 21, 2014 I love it c: Thanks - I hope you read the part where I say that it is heavily outdated. Quote Share this post Link to post Share on other sites More sharing options...
StormSurge707 Posted January 21, 2014 Posted January 21, 2014 I love it c:Thanks - I hope you read the part where I say that it is heavily outdated. I know, but I still love it c: Quote Share this post Link to post Share on other sites More sharing options...
Eddy63 Posted April 21, 2014 Posted April 21, 2014 I like your mod, but passing out happens way too fast since it can happen within one day. It should only happen if you haven't slept for 2 or more days. Waking up at 6am and passing out at 10 pm the same day is a bit harsh imho. I just had such great shotgun run with 20+ zombies in front of me, when the lights went out. -__- Ankhr 1 Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted April 21, 2014 Posted April 21, 2014 I like your mod, but passing out happens way too fast since it can happen within one day. It should only happen if you haven't slept for 2 or more days. Waking up at 6am and passing out at 10 pm the same day is a bit harsh imho. I just had such great shotgun run with 20+ zombies in front of me, when the lights went out. -__- If I ever get around to updating the mod I will consider this Seems like an awesome way to go though Quote Share this post Link to post Share on other sites More sharing options...
Junktio Posted April 22, 2014 Posted April 22, 2014 Agreed Kinyoshi I like this mod already by the sound of the name <:--D Quote Share this post Link to post Share on other sites More sharing options...
Wayfarer Posted July 8, 2014 Posted July 8, 2014 Well I got rid of the Utility.lua file, which is included in the base game if I'm not mistaken. I probably put a mod info there if it was missing, put all files and folders from media/lua/Mods/SleepingOverhaul into media/lua/, and it works. I'm using B27, too, and I did what you said - added a mod info and moved the contents of media/lua/Mods/SleepingOverhaul into into just media/lua (in my users/Zomboid part, not the installation directory), but the new traits didn't show up, nor the right-click context to sleep anywhere. I didn't play long enough to see if I passed out, though. I tried putting the files into the installation media/lua/client to see if that worked...that didn't, either. Are there any interim solutions? I've been playing with the "dead overhaul" mod "bundle", but it interferes with some of the later dev additions. Now I feel like this mod is a necessity for my gaming experience Quote Share this post Link to post Share on other sites More sharing options...
Pravus Posted July 8, 2014 Posted July 8, 2014 It's due to the override.lua file. It was written utilizing a severely outdated version of ISWorldObjectContextMenu.lua. I've updated the mod and got it working near flawlessly for my own personal use but I'm afraid I couldn't distribute my version without explicit permission from RoboMat. If you want to try to get it running yourself, all you need to do is update the information in override.lua pertaining to ISWorldObjectContextMenu with script from the current build of PZ's version of ISWorldObjectContextMenu and it works fantastically. Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted July 8, 2014 Posted July 8, 2014 It's due to the override.lua file. It was written utilizing a severely outdated version of ISWorldObjectContextMenu.lua. I've updated the mod and got it working near flawlessly for my own personal use but I'm afraid I couldn't distribute my version without explicit permission from RoboMat. You can do whatever you want with my mod as long as credit is given Quote Share this post Link to post Share on other sites More sharing options...
Pravus Posted July 8, 2014 Posted July 8, 2014 You can do whatever you want with my mod as long as credit is given Oh, in that case I'll post a download link right away! Thank you very much RoboMat! Download for Updated Sleeping Overhaul (Build 27):http://www.mediafire.com/download/exho7fr37wljjwf/Sleeping+Overhaul.rar As all I did was fix the out of date sections of the script, all credit is still to RoboMat. Thanks for your hard work and for making such a fantastically well thought out mod! RoboMat and lordixi 2 Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted July 8, 2014 Posted July 8, 2014 Thanks! Added your download link to the OP lordixi 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayfarer Posted July 8, 2014 Posted July 8, 2014 Wicked. Thanks! Quote Share this post Link to post Share on other sites More sharing options...
Pravus Posted July 9, 2014 Posted July 9, 2014 Made a quick update to the revision. Download link is the same. I noticed an occassional issue that context menus on right-click would disable when used with other mods. That was my fault! I missed updating a small section of script. Its fixed now and should be much more stable. Quote Share this post Link to post Share on other sites More sharing options...
Wayfarer Posted July 9, 2014 Posted July 9, 2014 Made a quick update to the revision. Download link is the same. I noticed an occassional issue that context menus on right-click would disable when used with other mods. That was my fault! I missed updating a small section of script. Its fixed now and should be much more stable. Hehe I just noticed that, too. Nice one. Quote Share this post Link to post Share on other sites More sharing options...
dnk3912 Posted September 27, 2014 Posted September 27, 2014 Even though it's not specifically made for Build 29, I did notice a problem in that build when the character wakes up. When falling asleep in build 29, the screen fades out to black. When waking up, visibility should be restored. Unfortunately with sleeping overhaul active it remains black until the user exits to the main menu and reenters. It may just be me having this issue, but I thought this was the appropriate place to post the issue, please correct me if needed! Thank you! Object704 1 Quote Share this post Link to post Share on other sites More sharing options...
Neosythe Posted November 4, 2014 Posted November 4, 2014 Even though it's not specifically made for Build 29, I did notice a problem in that build when the character wakes up. When falling asleep in build 29, the screen fades out to black. When waking up, visibility should be restored. Unfortunately with sleeping overhaul active it remains black until the user exits to the main menu and reenters. It may just be me having this issue, but I thought this was the appropriate place to post the issue, please correct me if needed! Thank you! This. When sleeping or passing out the screen doesn't come back from black. Have to restart the game to get it back to normal. Which is how I now play the game lol. Otherwise, LOVE the purpose of the mod. Adds some good intensity to the game. Any chance we can get a fix for this bug though? Kills the immersion in the game a bit when I always have to back out. Pretty please? :3 Quote Share this post Link to post Share on other sites More sharing options...
EnigmaGrey Posted November 4, 2014 Posted November 4, 2014 Hasn't worked in a full year as of December . . . time to let it go, guys. Quote Share this post Link to post Share on other sites More sharing options...
Neosythe Posted November 5, 2014 Posted November 5, 2014 Hasn't worked in a full year as of December . . . time to let it go, guys. What'chu talking about? Pravus updated the mod for us in Summer Worked fine then apparently. We can only pray that he notices our cries for help and chooses to update the mod once more! Or pray that Robo does a little bit of coding...either or Quote Share this post Link to post Share on other sites More sharing options...
Decay Posted July 17, 2015 Posted July 17, 2015 Could anyone update this again? I really miss it. Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted July 17, 2015 Posted July 17, 2015 Could anyone update this again? I really miss it. Will take a look at it over the next couple of days. I'm not sure how much work it'll be to update it. I'd probably have to add tons of new sprites to the list of possible sleeping locations. Decay 1 Quote Share this post Link to post Share on other sites More sharing options...
evankimori Posted August 4, 2015 Posted August 4, 2015 Any update on this wonder mod? Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted August 6, 2015 Posted August 6, 2015 Soon™ Suomiboi 1 Quote Share this post Link to post Share on other sites More sharing options...
rockenman11 Posted February 18, 2017 Posted February 18, 2017 On 8/6/2015 at 4:54 PM, RoboMat said: Soon™ Soon? RoboMat 1 Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted February 18, 2017 Posted February 18, 2017 Past me probably meant "Soon" in dragon years... maybe. Quote Share this post Link to post Share on other sites More sharing options...
rockenman11 Posted February 20, 2017 Posted February 20, 2017 On 2/18/2017 at 3:47 AM, RoboMat said: Past me probably meant "Soon" in dragon years... maybe. But could you maybe update it soon? I really adore the idea of sleeping until you're sleep bar is full, rather then sleeping the set amount each time. If you do choose to, could you maybe make it functional for split-screen? It would save a lot of time, and help out many people. Quote Share this post Link to post Share on other sites More sharing options...
RoboMat Posted February 22, 2017 Posted February 22, 2017 On 20.2.2017 at 3:48 AM, rockenman11 said: But could you maybe update it soon? I really adore the idea of sleeping until you're sleep bar is full, rather then sleeping the set amount each time. If you do choose to, could you maybe make it functional for split-screen? It would save a lot of time, and help out many people. I haven't been actively modding the game for quite some time now and with all the changes the game has undergone since the release of the mod it would probably need to be rewritten from scratch. So I'm afraid I won't update it in the near future. But of course if somebody wants to pick up the development of this mod they are free to do so. Quote Share this post Link to post Share on other sites More sharing options...