ExcentriCreation Posted March 1, 2014 Share Posted March 1, 2014 10/10 well done Just wait for the new updates Link to comment Share on other sites More sharing options...
DamianLobos Posted March 1, 2014 Share Posted March 1, 2014 hi i tried to install the mod (i just drag it into the mod section) but it doesn't appear in the mod option once in the game, am i doing something wrong? help :c i have build 21 btw Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 1, 2014 Share Posted March 1, 2014 Its just a matter of extracting the NecroForge folder into the mods folder.... So the file layout should look like this: ....\Users\....\Zomboid\mods\NecroForge\media\ - lua - sound - ui If that doesn't help please check out this thread on How To Install / Uninstall Mods Link to comment Share on other sites More sharing options...
apsol Posted March 11, 2014 Share Posted March 11, 2014 It doesnt work for me, I installed correctly and I activated it on the menu but in-game it doesnt show any on-screen button so I guess its not working. Build 25 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 11, 2014 Share Posted March 11, 2014 Yeah, build 25 has a new filesystem or something.... I'm busy with updates & tbh haven't event subscribed to IWBUMS builds yet....If anyone wants to figure out the new filesystem & post it here, feel free, but the PZ mods download wont be compatable with build 25+ until my next update Link to comment Share on other sites More sharing options...
ZedHead Posted March 11, 2014 Author Share Posted March 11, 2014 It doesnt work for me, I installed correctly and I activated it on the menu but in-game it doesnt show any on-screen button so I guess its not working. Build 25 We're well aware of this and I've labeled NF as build 23 for this reason. I make sure NF works for each build and test it for each new build that comes into testing so no worries, the next update which Excentric has got covered will most likely fix this. For now you'll just have to play on build 23 or beta in order to use NF in-game. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 12, 2014 Share Posted March 12, 2014 If anyone REALLY wants NecroForge for Build 25, you can re-arrange the lua files so it looks like this: ....\Users\....\Zomboid\mods\NecroForge\media\lua\server\ - NecroForge.lua - NecroList.lua Just move those 2 files into the new folder called "server" I wont upload a Build 25+ version until I have made a way to control Multiplayer usage, so it can just wait until I have finished the new updates for NF Link to comment Share on other sites More sharing options...
apsol Posted March 12, 2014 Share Posted March 12, 2014 If anyone REALLY wants NecroForge for Build 25, you can re-arrange the lua files so it looks like this: ....\Users\....\Zomboid\mods\NecroForge\media\lua\server\ - NecroForge.lua - NecroList.lua Just move those 2 files into the new folder called "server" I wont upload a Build 25+ version until I have made a way to control Multiplayer usage, so it can just wait until I have finished the new updates for NF Thanks. Link to comment Share on other sites More sharing options...
harakka Posted March 12, 2014 Share Posted March 12, 2014 I wont upload a Build 25+ version until I have made a way to control Multiplayer usageIt'll be trivial for anyone to bypass whatever measures you implement. Until we have less trusted clients and possibly some sort of proper signature mechanism, any effort put into stopping people from running your scripts in multiplayer seems wasted. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted March 14, 2014 Share Posted March 14, 2014 It'll be trivial for anyone to bypass whatever measures you implement. Until we have less trusted clients and possibly some sort of proper signature mechanism, any effort put into stopping people from running your scripts in multiplayer seems wasted. Yes & No.... I was thinking for the short term I could use a similar system to the laststand initialisation to disable NecroForge in multiplayer fullstop (though i dont know if gameMode returns anything different for Multi just yet) then at a later date add server host options as another condition for initialisation so that NecroForge can be enabled by the host for testing purposes.Anyone who could get around that must have a decent understanding of PZ modding or programming, in which case, if they want to hack Multi.... they will make a way to hack Multi....At least my hands will be clean Link to comment Share on other sites More sharing options...
ZedHead Posted April 2, 2014 Author Share Posted April 2, 2014 Well its a shocker to see my dear friend Excentric was banned. I didn't hear a word till I read for myself, This being NF may or may not be at its end. I sure as hell can't program but lets just hope he gets back from his ban if not then NF will be closed and will not have any further updates to add onto the recent versions of PZ. That concludes our little development update I suppose lets just hope he gets back because we had lots planned. Link to comment Share on other sites More sharing options...
Pelaaja2 Posted April 2, 2014 Share Posted April 2, 2014 No! This is best item spawner mod for zomboid.I hope, you will be able to continue this mod. Link to comment Share on other sites More sharing options...
MonkeydoGames Posted April 20, 2014 Share Posted April 20, 2014 Also for anyone who doesn't know, the drip irrigation mod, has a necroforge support file that gives you a template for adding custom item content to necroforge so if you like it and want to add stuff from other mods to be available in necroforge, it is really easy. I have the files in my lua/client folder though, I have not tried out things on the multiplayer yet, so maybe it needs to be in server for it to work on a multiplayer game.. Link to comment Share on other sites More sharing options...
LeoCooper Posted May 1, 2014 Share Posted May 1, 2014 hey guys i survived the button and killed all the zombiesnvm my game crashed and i died Sorry to say you're not the first to kill them. I beat ya to it long before NF was released. Nice work though, we'll see about making that harder to survive. One word. Sprinters... You're welcome. Link to comment Share on other sites More sharing options...
Buzing Posted May 10, 2014 Share Posted May 10, 2014 What about the code that allows only admins to use the mod or else it will kill the user ? Link to comment Share on other sites More sharing options...
JonSyn Posted May 10, 2014 Share Posted May 10, 2014 What about the code that allows only admins to use the mod or else it will kill the user ?i think you got the wrong thread..... Link to comment Share on other sites More sharing options...
Buzing Posted May 10, 2014 Share Posted May 10, 2014 What about the code that allows only admins to use the mod or else it will kill the user ?i think you got the wrong thread.....Im actually quoting your code for this xD well when i read up he need to stop players from using this in multiplayer so being admin only would be great. Link to comment Share on other sites More sharing options...
JonSyn Posted May 10, 2014 Share Posted May 10, 2014 oh lol was wondering what you were talking about. Link to comment Share on other sites More sharing options...
Wasted507 Posted May 17, 2014 Share Posted May 17, 2014 Love how you work on this mod! Link to comment Share on other sites More sharing options...
ZedHead Posted May 18, 2014 Author Share Posted May 18, 2014 Love how you work on this mod! Sarcasm is one of the best things in the world. Truth is this mod is dead so there is your answer as to why this hasn't been updated. Link to comment Share on other sites More sharing options...
JonSyn Posted May 18, 2014 Share Posted May 18, 2014 Love how you work on this mod! i said what i said because it isnt a part of this mod, nore did i see anything about it in the posts.and i have code that kills anyone who uses it on my server and a couple others so.....but hey maybe your not even talking to me no context makes things a bit abstract in forums. Link to comment Share on other sites More sharing options...
TheAleG Posted May 26, 2014 Share Posted May 26, 2014 why no create a function that checks if the player is admin, and the main check file is server side? Link to comment Share on other sites More sharing options...
ZedHead Posted May 29, 2014 Author Share Posted May 29, 2014 why no create a function that checks if the player is admin, and the main check file is server side? Look at what build this was for... The mod is dead dead-ish... Link to comment Share on other sites More sharing options...
ZedHead Posted December 17, 2014 Author Share Posted December 17, 2014 It's back from the dead (barely) so lets hope this guy here doesn't screw it up like he normally does. Yes I am referring to me... Link to comment Share on other sites More sharing options...
syfy Posted December 17, 2014 Share Posted December 17, 2014 great news, it comes in handy when i make a quick how-to vid to show how to do this or that Link to comment Share on other sites More sharing options...
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