Petra Posted January 18, 2014 Share Posted January 18, 2014 i've been adding items from different mods to the list for a while now, mostly it's working fine, but sometimes i add an item (like fishing rod from the fishing mod) and it appears in the list but when i click on it nothing happens any idea what could be causing this? this is the line i added FishingRod = {"Misc.", nil, nil, "Fishing Rod", "Base.FishingRod", "Item_FishingRod", nil, nil, nil} Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 18, 2014 Share Posted January 18, 2014 i've been adding items from different mods to the list for a while now, mostly it's working fine, but sometimes i add an item (like fishing rod from the fishing mod) and it appears in the list but when i click on it nothing happens any idea what could be causing this? this is the line i added FishingRod = {"Misc.", nil, nil, "Fishing Rod", "Base.FishingRod", "Item_FishingRod", nil, nil, nil} its the wrong module reference, if you open up fishingitems.txt you will see that up the top it says module fishing.... That means its in the fishing module not the Base module. Change Base.FishingRod to fishing.FishingRod & it should work Link to comment Share on other sites More sharing options...
Petra Posted January 19, 2014 Share Posted January 19, 2014 i've been adding items from different mods to the list for a while now, mostly it's working fine, but sometimes i add an item (like fishing rod from the fishing mod) and it appears in the list but when i click on it nothing happens any idea what could be causing this? this is the line i added FishingRod = {"Misc.", nil, nil, "Fishing Rod", "Base.FishingRod", "Item_FishingRod", nil, nil, nil} its the wrong module reference, if you open up fishingitems.txt you will see that up the top it says module fishing.... That means its in the fishing module not the Base module. Change Base.FishingRod to fishing.FishingRod & it should work works like a charm, and thanks for explaining the 'base' thing, now all mods items work Link to comment Share on other sites More sharing options...
ZedHead Posted January 20, 2014 Author Share Posted January 20, 2014 Updated and fixed the previous bugs while adding a few missed items into the list. Be sure to give us a heads up if I missed anything on the list or if you encounter a bug that needs squashed by EcentriCreation. "Fixed & buffed", NecroForge.lua, & NecroList.lua -1/20/14Added a new UI button for the screenFixed all search bar bugs (most likely...)Fixed small console error involving NecroForge.luaAdded "Garbage Bag" and other items I missed after a PZ update As a side update EcentriCreation has decided to see if he can make another addition to the mod for adding more custom items from other mods into the NF spawner. This will be in another download in the "Download(s)" list if any of you would like to add items easier. Although we're not too sure if it'll be separate or not so we'll see. I'm just wanting to keep all of the mod users updated along side us as EcentriCreation and I develop the mod more. Petra 1 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 20, 2014 Share Posted January 20, 2014 As a side update EcentriCreation has decided to see if he can make another addition to the mod for adding more custom items from other mods into the NF spawner. Just an external list that items can be added to, so your custom items dont get removed during a NecroForge update Link to comment Share on other sites More sharing options...
Kyun Posted January 20, 2014 Share Posted January 20, 2014 Great ! I'll try the new version, good job on improving an almost perfect mod But should not every modder add its own items to the NecroList himself, using a simple onGameStart event within a necroForgeMyMod.lua ? Because with one huge external list, what if we only need half of it ? Or did you mean to separate the vanilla list (the variable) of necroForge from the one modders would use ? I'm obviously confused Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 20, 2014 Share Posted January 20, 2014 Great ! I'll try the new version, good job on improving an almost perfect mod But should not every modder add its own items to the NecroList himself, using a simple onGameStart event within a necroForgeMyMod.lua ? Because with one huge external list, what if we only need half of it ? Or did you mean to separate the vanilla list (the variable) of necroForge from the one modders would use ? I'm obviously confused Just a new table that will get merged with NecroList onGameStart. I will write NecroForge to merge the new list which will be empty until modders add new items to it, rather than NecroList itself.... I'm just worried about people loosing the items they've added to NecroList when ZedHead updates it.But hey, if people think its unnecessary I'll just try writing the parzer again.... Its hard to motivate myself because I tried when I first started working on the mod & failed.... Still don't know if its possible EDIT:Its not really a new version, just that new vanilla items have been added & some "bugs" have been fixed Link to comment Share on other sites More sharing options...
Kyun Posted January 20, 2014 Share Posted January 20, 2014 Oh got it, it's in case you add items to the list inside the necroForge mod folder. I never do that, I use a file in my mod instead that check for the mod list on game start. But you never have too much options, so two lists are fine too, it gives choice to people Link to comment Share on other sites More sharing options...
rorschach Posted January 20, 2014 Share Posted January 20, 2014 Which mods does NecroForge currently check are installed on game start, out of interest? Presumably, this is to add them into NF menus? Link to comment Share on other sites More sharing options...
Kyun Posted January 20, 2014 Share Posted January 20, 2014 It's the opposite way. Mods (should) check for the necroForge list and add their items to it on game start (that's what I did). The necroForge mod don't scan for mod items yet (but may in the future). ExcentriCreation and ZedHead 2 Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 20, 2014 Share Posted January 20, 2014 I got a problem the mod doesnt appear in my mods area in game i put the necro in the mods folder and removed two old ones but they stayed in game the necro doesnt appear any idea whats going on? Link to comment Share on other sites More sharing options...
ZedHead Posted January 20, 2014 Author Share Posted January 20, 2014 I got a problem the mod doesnt appear in my mods area in game i put the necro in the mods folder and removed two old ones but they stayed in game the necro doesnt appear any idea whats going on? Since you download a .zip file It creates a second file after extracting it thus leading to having "NecroForge/NecroForge/(etc...)" having the file within the file causes the mod to fail. So all you need to do is separate the two then take the one with the files "media, mod, & poster" and place it in the Zomboid mods section. Sorry if this is hard to understand from my words. If this doesn't work go into your Zomboid file and into the lua section. In there you need to delete NecroEchos this clears your saved favorite list in NF and can fix some NF problems. Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 20, 2014 Share Posted January 20, 2014 well i completely deleted the zomboid folder and redownloaded zomboid andre-installed the mod now all i get is a black screen and a crash but i presume thats just a bug or something cause the music still plays Link to comment Share on other sites More sharing options...
ZedHead Posted January 20, 2014 Author Share Posted January 20, 2014 well i completely deleted the zomboid folder and redownloaded zomboid andre-installed the mod now all i get is a black screen and a crash but i presume thats just a bug or something cause the music still plays Erm... I told you to delete NecroEchos in the Zomboid folder under lua not the whole folder. I'm not quite sure what happened with the black screen but I would suggest looking at the console for details. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 21, 2014 Share Posted January 21, 2014 I haven't touched anything to do with NecroEchos.ini, its fine the way it was for the last "version"....Just unpack & overwrite the existing NecroForge folder Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 21, 2014 Share Posted January 21, 2014 no i deleted the folder to get rid of all my previous mods (toomanyitems and tommyguns) cause they still appeared in the game mods menu and they continue to do so and i got no idea why and btwi i dont get zip files i get RaR so all i need do is pull the file out of it and i did put it in the mods folder its chilling there but nothings happening so i have no idea whats happening Link to comment Share on other sites More sharing options...
ZedHead Posted January 21, 2014 Author Share Posted January 21, 2014 so i have no idea whats happening That makes three of us. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 22, 2014 Share Posted January 22, 2014 no i deleted the folder to get rid of all my previous mods (toomanyitems and tommyguns) cause they still appeared in the game mods menu and they continue to do so and i got no idea why and btwi i dont get zip files i get RaR so all i need do is pull the file out of it and i did put it in the mods folder its chilling there but nothings happening so i have no idea whats happening NecroForge works in the same manner as any other Mods for the most recent releases of PZ, if your having trouble installing Mods there are other topics around on the subject....The only issues I've heard of from Mods not deactivating is if the Mod wasn't deactivated inside PZ before deleting their data, this can be fixed by deleting their IDs from "loaded.txt" in "....\Users\....\Zomboid\mods\"If thats the folder that you extracted the NecroForge folder to.... I have no idea whats going on Other than that, the only other thing I can suggest is to COMPLETELY re-install PZ by both removing from steam & deleting the whole "Zomboid" folder from your users directory, installing PZ again & starting from scratch.... If that doesnt work you may want to start another topic elsewhere in the forums to get help from one of the moderators or someone with more experience troubleshooting Mod related problems Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 22, 2014 Share Posted January 22, 2014 yeahhh theres nothing inside of that loaders thing and that second option has alrady been done Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 23, 2014 Share Posted January 23, 2014 yeahhh theres nothing inside of that loaders thing and that second option has alrady been done no i deleted the folder to get rid of all my previous mods (toomanyitems and tommyguns) cause they still appeared in the game mods menu and they continue to do so and i got no idea why Well obviously.... I'm not having any problems with it, Zeds not having any problems with it.... No one else who uses the Mod is having any problems with it. So it stands to reason that its either your OS (we're both windows) or how you have "installed" it....Hope you can get it to work.... Did you try the 3rd option? Try this too Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 25, 2014 Share Posted January 25, 2014 i installed it through steam once it came out for it XD well then i've tried all three options and still no luck MEH luckily im playing on sandbox with no zeds and loot set to abundent XD let the fun beginoh you little shits guys after some looking about my pc i finally found it the mod folder that had the mods was inside of my users area not my program files .-. ignore everything i may finally get this working but thanks for the help none the less Link to comment Share on other sites More sharing options...
ZedHead Posted January 25, 2014 Author Share Posted January 25, 2014 i installed it through steam once it came out for it XD well then i've tried all three options and still no luck MEH luckily im playing on sandbox with no zeds and loot set to abundent XD let the fun beginoh you little shits guys after some looking about my pc i finally found it the mod folder that had the mods was inside of my users area not my program files .-. ignore everything i may finally get this working but thanks for the help none the less So the whole time this was your fault for not knowing how the mod directory worked with PZ. Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 26, 2014 Share Posted January 26, 2014 oh no i did know how it worked i just didnt expect me to have 7 zomboid folders lying about in places i never use Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted January 26, 2014 Share Posted January 26, 2014 i just tried that button you need to add a reset on it cause that was fun XD Link to comment Share on other sites More sharing options...
turbotutone Posted January 26, 2014 Share Posted January 26, 2014 Eya fellas from NecroForge, been looking to try this out for a while but never got to it...I finally installed it yesterday as i needed some quick acces to items for debugging purposes, worked like a charm.Very nice job guys! One little thing i noticed, maybe mentioned already, but if you start the game in a 800x600 window for example, and then expand the gamewindow full screen the mod icon doesnt recalc its position.Besides that i havent experienced any bugs yet.Gonna keep this mod active as its great for debugging as well. ZedHead 1 Link to comment Share on other sites More sharing options...
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