Cl0nec0mmand0 Posted December 11, 2013 Share Posted December 11, 2013 i actually ran right past the zombies but im said i put 10 hours in that guy :/ Sorry if I messed up one of your characters. I guess I just assumed that if people were using a cheat mod, it couldn't be a serious playthrough it was not your fault i tried changing resolution after word to get a better pic and it crashed the other save was right when i though i was ganna die and saved then (all the zombs held on to me and repeatedly blighting/scratching me before i) got away took pain killers and survived but after i crashed i had to try again and failed.also i wasn't using it to cheat i only wanted to kill all the zombs i actually didn't even cheat myself food or extra painkillers Link to comment Share on other sites More sharing options...
ZedHead Posted December 11, 2013 Author Share Posted December 11, 2013 also i wasn't using it to cheat i only wanted to kill all the zombs i actually didn't even cheat myself food or extra painkillers Then perhaps next time you should rethink pushing the button on a solid game save. If you wanted to take on the zeds I would've made another save to do so or at least make a backup save file before hand. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted December 12, 2013 Share Posted December 12, 2013 also i wasn't using it to cheat i only wanted to kill all the zombs i actually didn't even cheat myself food or extra painkillers Then perhaps next time you should rethink pushing the button on a solid game save. If you wanted to take on the zeds I would've made another save to do so or at least make a backup save file before hand. i thought that but then i thought nah i wont need it meh Link to comment Share on other sites More sharing options...
ZedHead Posted December 12, 2013 Author Share Posted December 12, 2013 i thought that but then i thought nah i wont need it meh Well I'm glad you thought it through first, that's what counts. At the moment we're going over ideas for features and stuff so the update for NF will be a little while. If there is a bug preventing NF from working we might jump to fix that then but as of right now it'll be slow on progress. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 12, 2013 Share Posted December 12, 2013 Mainly coz I can't be arsed programming again, just yet Link to comment Share on other sites More sharing options...
kaleshake Posted January 2, 2014 Share Posted January 2, 2014 my guns stop reloading after a while.I tried taking them out of my inventory and restarting the game.I equip new guns and ammo,but after the first clip is gone it will not reload. Other than that, great mod. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted January 2, 2014 Share Posted January 2, 2014 my guns stop reloading after a while.I tried taking them out of my inventory and restarting the game.I equip new guns and ammo,but after the first clip is gone it will not reload. Other than that, great mod.that is not a bug from this mod its a bug in the game ExcentriCreation 1 Link to comment Share on other sites More sharing options...
kaleshake Posted January 3, 2014 Share Posted January 3, 2014 I think the problem was I was putting to much ammo in my inventory and was also using boxed ammo.Now I only put no more than 30 rounds in at a time and it hasn't bugged out. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 3, 2014 Share Posted January 3, 2014 my guns stop reloading after a while.I tried taking them out of my inventory and restarting the game.I equip new guns and ammo,but after the first clip is gone it will not reload. Other than that, great mod.that is not a bug from this mod its a bug in the game I noticed it too, while testing the "I told you not to push it" event.... Its just more noticable because you can spawn guns & ammo at will. I haven't gone anywhere near the reloading mechanics Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted January 3, 2014 Share Posted January 3, 2014 my guns stop reloading after a while.I tried taking them out of my inventory and restarting the game.I equip new guns and ammo,but after the first clip is gone it will not reload. Other than that, great mod.that is not a bug from this mod its a bug in the game I noticed it too, while testing the "I told you not to push it" event.... Its just more noticable because you can spawn guns & ammo at will. I haven't gone anywhere near the reloading mechanics that's actually what killed my when i used the button (for a second time) i had a shotgun and about 73 shells i went through 1 clip could not reload got confused and died. Link to comment Share on other sites More sharing options...
Judeu Posted January 5, 2014 Share Posted January 5, 2014 Hey want to say great mod! I think that garbage bags are missing though XDCheers! Link to comment Share on other sites More sharing options...
syfy Posted January 5, 2014 Share Posted January 5, 2014 lol, thats the same thing i was coming to mention............missing garbage bags Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 5, 2014 Share Posted January 5, 2014 I think Zedhead said something about updating the item list a while ago, as well as a new icon for the UI button. I'll ask him about it later, unless he see's this first..... I've been working on other things but, in a while, I'm going to have another shot at making an auto-updater by parsing the scripts which would make everyone's life easier (although it would reduce the number of item categories making it harder to find what your after) Link to comment Share on other sites More sharing options...
ZedHead Posted January 6, 2014 Author Share Posted January 6, 2014 I think Zedhead said something about updating the item list a while ago, as well as a new icon for the UI button. Yeah I got those set but I need some guidance how to place the new NF button without replacing another icon. The bags are a minor thing and I did mention somewhere that its missing those after a PZ update since I was flipping through all the builds (beta, somethingblahblahearlybetatestthing, and the normal build) I couldn't decide to update the list back when I had it updated so I left it. Now I'm faced with my internet problem since every fix I make or update excentric does leads to a 40 minute period of me trying to upload the new file. So once we get a solid build/fix for the new items and possibly a new feature (no promises) then I'll hijack my friend's internet to upload the file for NF.............missing garbage bags On a side note I don't see this as a big problem at all considering the mod has 700 or more items/variations in it now. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 6, 2014 Share Posted January 6, 2014 water barrels dude...... water barrels Link to comment Share on other sites More sharing options...
ZedHead Posted January 6, 2014 Author Share Posted January 6, 2014 water barrels dude...... water barrels :cool: Oh right, forgot TIS added that to the crafting requirements for the water barrel. Link to comment Share on other sites More sharing options...
Petra Posted January 6, 2014 Share Posted January 6, 2014 if you don't want to wait until its updated you can add this line Garbagebag= {"Bags", nil, nil, "garbage bag", "Base.Garbagebag", "Item_Garbagebag", nil, nil, nil},) to the NecroList in zomboid/mods/NecroForge/Media/Lua ExcentriCreation and ZedHead 2 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 6, 2014 Share Posted January 6, 2014 you can put it into more categories using the first 3 fields. for example, since theyre used in carpentry, you could doGarbage_Bag = {"Bags", "Carpentry", nil, "Garbage Bag", "Base.Garbagebag", "Item_Garbagebag", nil, nil, nil}if adding to the bottom of the list you will need to make sure the item above has a comma at the end of the lineif adding to the top of the list, add a comma to the end of the line you are addingIts just a table syntax thing the last 3 fields are redundant unless its a piece of clothing & can actually be excluded entirely without having an effect.... The proforma for the field layout is included at the top of the list.My apologies.... I meant to post about this sooner but plain forgot about it Petra 1 Link to comment Share on other sites More sharing options...
ZedHead Posted January 7, 2014 Author Share Posted January 7, 2014 if you don't want to wait until its updated you can add this line Garbagebag= {"Bags", nil, nil, "garbage bag", "Base.Garbagebag", "Item_Garbagebag", nil, nil, nil},) to the NecroList in zomboid/mods/NecroForge/Media/Lua I am glad you've learned the system with ease so that alone helps us see the interface isn't too complex at all and we can expect other mod users adding custom items at their own will (with the right data of course). I meant to post about this sooner but plain forgot about it Its really nothing to worry about excentric if anyone was curious the instructions of adding items to the list is located in the list itself so I'm pretty sure you did fine with that alone. We did mention somewhere that adding items is simple but we just ignored big detailed explanations as to how it is. Petra 1 Link to comment Share on other sites More sharing options...
Petra Posted January 7, 2014 Share Posted January 7, 2014 if you don't want to wait until its updated you can add this line Garbagebag= {"Bags", nil, nil, "garbage bag", "Base.Garbagebag", "Item_Garbagebag", nil, nil, nil},) to the NecroList in zomboid/mods/NecroForge/Media/Lua I am glad you've learned the system with ease so that alone helps us see the interface isn't too complex at all and we can expect other mod users adding custom items at their own will (with the right data of course). it's easy to learn but its boring as hell to add lots of stuff to it, now i appreciate your efforts more ZedHead 1 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 7, 2014 Share Posted January 7, 2014 it's easy to learn but its boring as hell to add lots of stuff to it, now i appreciate your efforts more Well..... ZedHeads efforts, all I did was come up with the system & got him started.... Everyone needs a pet Zed to do their data entry for them Petra 1 Link to comment Share on other sites More sharing options...
ZedHead Posted January 8, 2014 Author Share Posted January 8, 2014 Well..... ZedHeads efforts, all I did was come up with the system & got him started.... Everyone needs a pet Zed to do their data entry for them I did good!? lol, its tough sitting there typing all that bull crap. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted January 12, 2014 Share Posted January 12, 2014 Sorry if this "bug" is already known, just thought I should report it: Seems to not hamper the mod in any way, because when loading a save or starting a new one it works flawlessly. Link to comment Share on other sites More sharing options...
ZedHead Posted January 13, 2014 Author Share Posted January 13, 2014 Sorry if this "bug" is already known, just thought I should report it:Screenshot 2014-01-12 16.00.35.png Seems to not hamper the mod in any way, because when loading a save or starting a new one it works flawlessly. I told excentric about this before release but hes too busy with his game Starbound to care about modding at the moment. Thanks for the post though any bug report is a good reference when polishing out the mod so feel free to post any bugs you encounter here with it as long as they're not listed on the current bugs section in the OP. A quick heads up, I'll most likely get the list update by this coming Friday or next Monday. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 13, 2014 Share Posted January 13, 2014 Sorry if this "bug" is already known, just thought I should report it:Screenshot 2014-01-12 16.00.35.png Seems to not hamper the mod in any way, because when loading a save or starting a new one it works flawlessly. Yeah, sorry bout that.... Don't remember being told but I've already found the cause. I've stored a flag that is accessed by an OnKeyPressed event inside a table, just trying to keep things neat & tidy , & if you press a button before NF has initialized it will try to access a sub of a non existent table.... hence non-table: null error I'll make sure that & the text box is fixed before Zed posts the itemlist update Link to comment Share on other sites More sharing options...
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