Jump to content

NecroForge (OUTDATED)


ZedHead

Recommended Posts

18 hours ago, hayhay7789 said:

Could you add the How to use Generators manual as a spawnable item? I can't find it anywhere on the map. lol

Type Base.ElectronicsMag4 in the task bar and press the anvil.  Problem solved. 

Or sledge these garages. Always find them there. 
http://map.projectzomboid.com/?desc=Survival_1xL0#0.6406974838258827,0.15729675757684297,164.84466236095113

Edited by Lord Gonfalon
Link to comment
Share on other sites

  • 1 month later...
On 9/10/2016 at 6:31 AM, RealNewDeal said:

Hey can the metalworking stuff be added? Also can someone list all the item ids in metalworking for use?


I'll update NF when current Build is out of Beta

 

List of Blasmithing Items


 /************************ Blacksmith ************************/

Base.IronIngot
Base.MetalPipe
Base.MetalBar
Base.SmallSheetMetal
Base.WeldingMask
Base.TinCanEmpty
Base.BallPeenHammer
Base.Tongs
Base.9mmBulletsMold
Base.ShotgunShellsMold
Base.308BulletsMold
Base.223BulletsMold
Base.BlowTorch
Base.WeldingRods
Base.Bellows
Base.Handle
Base.MetalDrum
Base.PaintbucketEmpty
Base.PopEmpty

Link to comment
Share on other sites

  • 2 months later...
  • 3 weeks later...
  • 4 weeks later...
  • 1 month later...
  • 4 weeks later...
  • 3 weeks later...

The books for metalworks

        Metalwork_for_Beginners =               {"Literature", "Metalwork", nil, "Metalwork for Beginners", "Base.BookMetalWelding1", "Item_Book", nil, nil, nil},
        Metalwork_for_Intermediates =           {"Literature", "Metalwork", nil, "Metalwork for Intermediates", "Base.BookMetalWelding2", "Item_Book", nil, nil, nil},
        Advanced_Metalwork =                    {"Literature", "Metalwork", nil, "Advanced Metalwork", "Base.BookMetalWelding3", "Item_Book", nil, nil, nil},
        Expert_Metalwork =                      {"Literature", "Metalwork", nil, "Expert Metalwork", "Base.BookMetalWelding4", "Item_Book", nil, nil, nil},
        Master_Metalwork =                      {"Literature", "Metalwork", nil, "Master Metalwork", "Base.BookMetalWelding5", "Item_Book", nil, nil, nil},

 

 

Now what i want to see is the metal high fences to be able to place. I cant find those ids :(

Edited by EindBaaz
Link to comment
Share on other sites

  • 4 weeks later...
  • 4 weeks later...

NecroForge 1.9 [09.06.2017] - Media Fire Download

Changelog:

  • Add/Remove Traits
    - Traits have their own category, click the heart button on the right. Add by double click, Remove by selecting and clicking the Trash Bin button on the right.
  • Spawn Items on the Ground
    - Currently due to a weird bug can only spawn one at a time. Available by selecting an item and clicking the Anvil with an Arrow icon on the right.
  • Removed Some Obsolete Items
  • Fixed Foraging Skill Book Spawning
  • Added Maps and Missing Magazines

 

wKUmNUQ.png

Link to comment
Share on other sites

  • 2 weeks later...

NecroForge 2.0 [19.06.2017] [Build 37] - Media Fire Download

NecroForge 2.0 [19.06.2017] [Vehicle Test Build] - Media Fire Download

 

Changelog:

  • Teleportation
    - Teleport between various preset points of interest across the map.
  • Added ~400 Spawnable Moveables
    - Including a whole bunch of multi tiled ones.
    - There's still a bunch missing but there sure is a truckload more then there was before.
  • Added Separate Input Box for Spawning Items with Module.ItemID
    - Completely separate from Search box so they can both be used without interfering with anything.
  • Added Noclip Mode
    - Access from Debug category, walk through walls.
  • Spawning on Ground Changed
    - Can now be toggled from control functions
    - Fixed a bunch of bugs when spawning items on the ground
  • Misc Changes
    - Code cleanup/optimization NecroForge should run a tad better
    - Should have less (if any) issues spawning stuff when using Survivors mod
    - NecroForge will start without displaying any items until a Category button is clicked so it won't kill FPS on init.
  • Vehicle Build Specific
    - Can spawn a random vehicle
    - Switch the Vehicle you're in for a different one (Includes a free refuel and engine tune up)

 

I'll add whatever Moveables (Floors, Bushes etc.) may be missing sometime this week.

Edited by Svarog
Link to comment
Share on other sites

NecroForge 2.0b [21.06.2017] [Build 37] - Media Fire Download

NecroForge 2.0b [21.06.2017] [Vehicle Test Build] - Media Fire Download

 

Changelog

  • Teleport Anywhere
    - You can input X,Y,Z coordinates and teleport to whatever spot on the map you want.
    - Can also get your current position on the map to use it later.
  • 2.0b Added Moveables
    - Added around 200 moveables, should now have most of them that are in the game covered.
Edited by Svarog
Link to comment
Share on other sites

10 hours ago, DeathStrax said:

The "Function - DBG Build" is not working.

 

How do you activate this? Should something pop up? What am I doing wrong?

 

 


Double Click it, a Red [ ! ] should appear over the [NF] button in the lower right corner of the screen.

I can make it so text like "This and That Enabled/Disabled" appear over player character's head when enabling or disabling those.

Link to comment
Share on other sites

1 minute ago, Svarog said:


Double Click it, a Red [ ! ] should appear over the [NF] button in the lower right corner of the screen.

I can make it so text like "This and That Enabled/Disabled" appear over player character's head when enabling or disabling those.

What do I do next to build? I went to the "pencil and ruler" logo, but nothing can be built....

Link to comment
Share on other sites

Just now, DeathStrax said:

What do I do next to build? I went to the "pencil and ruler" logo, but nothing can be built....


Right click anywhere on the map and if it's enabled you should get "Carpentry" and "Metalwork" context menu options, from there you should be able to Build everything like Walls, Shelves, Furniture, Crates etc. without needing any resources or tools.

Link to comment
Share on other sites

2 hours ago, Svarog said:


Right click anywhere on the map and if it's enabled you should get "Carpentry" and "Metalwork" context menu options, from there you should be able to Build everything like Walls, Shelves, Furniture, Crates etc. without needing any resources or tools.

Thank you

Link to comment
Share on other sites

NecroForge 2.1 [28.06.2017] [Build 37.14] - MediaFire Download
NecroForge 2.1 [28.06.2017] [Vehicle Test Build] - MediaFire Download

NecroForge 2.1 [Build 37] - Steam Workshop

Changelog

  • Multiplayer Admin Only Support
    - NecroForge Should now work in MP only for Admins.
    - I've only done limited testing so let me know how it works if you use it.
  • Text PopUps
    - NecroForge will tell you what you Enabled/Disabled or if something is wrong.
    - Can be Disabled via a Control Function
  • Further Optimization & Code Cleanup
  • Added Some Missing Items
  • [Vehicle Test Build Specific]
    - Separate Functions for Refueling, Engine Fixing etc.
    - Can Lock/Unlock Doors
    - Can Generate a Key for the car
    - All Functions now apply to a car the player is either inside off or standing very close to.
    - You can for example turn a burned car into a normal car by standing next to it and using a swap function etc.
     
Edited by Svarog
Link to comment
Share on other sites

NecroForge 2.2a [02.07.2017] - MediaFire Download

 

  • Music Switcher
    - You can switch currently playing music to any other in-game track.
    - Can also stop current track and enjoy the silence.
    - Available from "Music" category on the left.

Edit: Download link contains both Build 37/38 and Vehicle Build version of NecroForge, you can drop them both in Mods folder, they have separate IDs but only activate ONE.

Edit 2: I'm an Idiot, please redownload the file. Now The music switcher will work right in Build 37/38 version.

 

Updated Mod Item Lists - https://www.mediafire.com/folder/8012dp3j3xvs4/PZ_Mod_Item_Lists

 

Edited by Svarog
Link to comment
Share on other sites

  • nasKo locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...