Armarnis Posted November 26, 2013 Share Posted November 26, 2013 "New message added to demo to underline to players that you start off infected." What a great way to limit the Demo. Well played. the demo was all the time with a character being infected, i guess they just did this so people dont think "oh heck, died out of nowhere, damn even their demo is bugged!!!!!1111" Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 27, 2013 Author Share Posted November 27, 2013 As it's said in the OP, "NO ETA GIVEN" So any info about the modloader Robert? This ? Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !). "New message added to demo to underline to players that you start off infected." What a great way to limit the Demo. Well played. the demo was all the time with a character being infected, i guess they just did this so people dont think "oh heck, died out of nowhere, damn even their demo is bugged!!!!!1111" That's it, even if we added a small story at start to clearly say you've got bitten... Well, now it's double time said Link to comment Share on other sites More sharing options...
hellsempty Posted November 27, 2013 Share Posted November 27, 2013 That's it, even if we added a small story at start to clearly say you've got bitten... Well, now it's double time said Even if? You know your going to make a sweet story chapter for an exclusive demo once the Baldspot and Kate tutorial comes back in... Link to comment Share on other sites More sharing options...
Walther Posted November 27, 2013 Share Posted November 27, 2013 That's it, even if we added a small story at start to clearly say you've got bitten... Well, now it's double time said Even if? You know your going to make a sweet story chapter for an exclusive demo once the Baldspot and Kate tutorial comes back in... can't wait for this to happen. I haven't gotten a chance at "accidently" killing kate Link to comment Share on other sites More sharing options...
bvhv Posted November 28, 2013 Share Posted November 28, 2013 Hey RJ I would appreciate if you added a in-game update list like what was updated and stuff Link to comment Share on other sites More sharing options...
beelees Posted November 28, 2013 Share Posted November 28, 2013 Question: Is there going to be thunder to warn of incoming rain? That seems realistic. You could actually view clouds, but because of the isometric view, you wouldn't be able to do that in game. So thunder seems logical. Just wondering d00de 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 28, 2013 Author Share Posted November 28, 2013 It'll probably come with the 3D engine so we can easily play with lights beelees 1 Link to comment Share on other sites More sharing options...
Fj45 Posted November 28, 2013 Share Posted November 28, 2013 OP Updated, I do HOPE all the drama will be gone... Already lose 30min of coding to update it, so please please please please please (x10000), don't make me change it again (except if you have any spelling/grammar fixes). The terrorists have won. Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 28, 2013 Author Share Posted November 28, 2013 New stuff ! Fixed bunchs of XP books bugs :No more xp reset if you stop/restart to read the book.Page read will be reset to 0 if you finish to read them (thanks gekkobear ).No more multiplier reset in the middle of the skill.No more "can't read last page bug".Hand made construction will now drop some materials used to build it if destroyed.Fixed the weapon tooltip.The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.2 new traits : Lucky and Unlucky, they will influence things such as loot rate, chance of break your weapon, chance of success in [spoiler ALERT] fixing it [/spoiler ALERT]... d00de, Walther and Gammlernoob 3 Link to comment Share on other sites More sharing options...
LeoIvanov Posted November 28, 2013 Share Posted November 28, 2013 2 new traits : Lucky and Unlucky, they will influence things such as loot rate, chance of break your weapon, chance of success in [spoiler ALERT] fixing it [/spoiler ALERT]... Not to sound judging or anything by the way! But wouldn't it be better if "luck" was determined by the player himself, instead of tying it up to the traits? I feel like it's a kind of cheating trait, since a lot of people are going to go for "lucky" and unlikely anyone will pick "unlucky". I consider myself "lucky" when I find the item I'm looking for earlier than I want. I consider myself "unlucky" if the Item I'm looking for is almost nowhere to be found. And things like these happens a lot! It might be really, really bad for me to ask (considering you might've done a lot of work into these traits) but is it still a possibility to not have these traits in the game? I'm not sure if I'm the only one with such an opinion. Also, love your other added stuff Romain! Don't take this harsh Fj45, ZachS45, d00de and 1 other 4 Link to comment Share on other sites More sharing options...
Walther Posted November 28, 2013 Share Posted November 28, 2013 2 new traits : Lucky and Unlucky, they will influence things such as loot rate, chance of break your weapon, chance of success in [spoiler ALERT] fixing it [/spoiler ALERT]... Not to sound judging or anything by the way! But wouldn't it be better if "luck" was determined by the player himself, instead of tying it up to the traits? I feel like it's a kind of cheating trait, since a lot of people are going to go for "lucky" and unlikely anyone will pick "unlucky". I consider myself "lucky" when I find the item I'm looking for earlier than I want. I consider myself "unlucky" if the Item I'm looking for is almost nowhere to be found. And things like these happens a lot! It might be really, really bad for me to ask (considering you might've done a lot of work into these traits) but is it still a possibility to not have these traits in the game? I'm not sure if I'm the only one with such an opinion. Also, love your other added stuff Romain! Don't take this harsh "lucky" and "unlucky" are basic advantages and disadvantages in a lot of RPGs. In an Pen&Paper RPG this could mean things like "higher propability of finding valuable stuff" or maybe help by the master once a "day"... Plus: you'll always have to choose negative traits for positive ones, and those negative ones will have an effect on the player sooner or later Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 28, 2013 Author Share Posted November 28, 2013 It's a minor trait Unlucky isn't that bad, really HERE WAS MY 666th POST. (and now it's gone... I feel like I lost my soul ) Link to comment Share on other sites More sharing options...
LeoIvanov Posted November 28, 2013 Share Posted November 28, 2013 It's a minor trait Unlucky isn't that bad, really If I choose this trait and ever run into problem where I go "Damn, I can't find this X item" I would totally go like "I wish I never picked Unlucky trait", and then totally never choose it again. :/ To be very honest, I wish "luck" was something players couldn't tweak, unless choosing loot as "abundant" in sandbox Gratz on 666th post btw. Fj45 and Gammlernoob 2 Link to comment Share on other sites More sharing options...
Gammlernoob Posted November 28, 2013 Share Posted November 28, 2013 I think "luck" and "bad luck" are fair points for weapon breaking and fixing them, but when it comes to loot rate i think most of the players wouldn´t really pick it , because of the mentioned above point :/ Maybe something like "crude" and "precise" ( i hope these words are right , had to google them) would be ( in my opinion) maybe better traits ( they would only affect weapon breaking and fixing) ... but it´s just an idea. You probably put a lot of work into them and we don´t really know how they will affect the game , so we can´t really criticise them ( also WOHOO new traits )Edit: dammit , RJ is now the devil Fj45 1 Link to comment Share on other sites More sharing options...
Spaniard Posted November 28, 2013 Share Posted November 28, 2013 Hehe, I think most of my characters will have both unlucky and clumsy as traits. Link to comment Share on other sites More sharing options...
thansen1983 Posted November 28, 2013 Share Posted November 28, 2013 Hello RobertJohnson! Greetings from Norway. I really like project zomboid. I hope you never stop developing this game, as the concept has so much potential! I really love it! Keep up the good work you guys are doing Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 28, 2013 Author Share Posted November 28, 2013 NOOOOO AAAAAAHHHHH *insert evil madness here* The devil left me Well, wait, no, the devil CAN'T left Robert Johnson... I really wanted to block my post to 666 tho.. Or quit TIS, leave my forum account like that, be the ghost of this forum for eternity... Anyway, thanks a lot thansen thansen1983 and Gammlernoob 2 Link to comment Share on other sites More sharing options...
gekkobear Posted November 28, 2013 Share Posted November 28, 2013 Page read will be reset to 0 if you finish to read them (thanks gekkobear ). My name is in the patch notes... my fame (or infamy) is now achieved. thansen1983 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 29, 2013 Author Share Posted November 29, 2013 Some new stuff : Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-systemFood will also become rotten inside if put inside zombie body.Fixed a bug in the calcul of the rotten food when it was in a container you never open before.Name of a rotten food will now be displayed in red. ghostfall, Suomiboi, Fj45 and 1 other 4 Link to comment Share on other sites More sharing options...
ghostfall Posted November 29, 2013 Share Posted November 29, 2013 woot! hope this gets released soon, have a full long weekend ahead of me (pleaaase ) Link to comment Share on other sites More sharing options...
dd.d Posted November 29, 2013 Share Posted November 29, 2013 So yes, I do think this version will be in beta, once everything it's stable, we'll release in the normal Steam branch, that's why I try to focus on bug fixing and not adding things [...] And just now, everyone's really psyched for the new stuff. I like your style. Link to comment Share on other sites More sharing options...
Shivster Posted November 30, 2013 Share Posted November 30, 2013 "Food will also become rotten inside if put inside zombie body." But why!?!?! a zombie fridge was working so well...... You should have ninja updated this and made it so if you ate food off a zombie corpse it infected you Link to comment Share on other sites More sharing options...
dr3amsnatcher Posted November 30, 2013 Share Posted November 30, 2013 I just bought the game because i saw how much fun streamers where having i hope multiplayer will be added soon because i have like 10 friends that would love to play it . Good luck in the future i am looking forward to updates. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted December 1, 2013 Share Posted December 1, 2013 i love how these updates are a beta of an alpha XD wouldnt it make this a gamma in all? Link to comment Share on other sites More sharing options...
c2thej Posted December 1, 2013 Share Posted December 1, 2013 i love how these updates are a beta of an alpha XD wouldnt it make this a gamma in all?Lol clever but those three things are different. Link to comment Share on other sites More sharing options...
Recommended Posts