KI5 Posted February 25, 2021 Share Posted February 25, 2021 Hi, I am making a vehicle mod but i can't seem to figure out the way the game mixes the 4 damage textures. On some spawned vehicles the colors are ok, but on a completely identical model with the same textures they are off. Only clue I have is that the keys of those off vehicles are colored with the random color game assigns to them underneath my textures. Is there a way to disable the random color mixing in the vehicle script or any other way around this? Here is an example: all vehicles should have a damaged front grille that is black, not light gray like on the most of the models... Link to comment Share on other sites More sharing options...
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