tommysticks Posted December 16, 2014 Author Share Posted December 16, 2014 Much appreciated. Link to comment Share on other sites More sharing options...
tommysticks Posted December 23, 2014 Author Share Posted December 23, 2014 Unfucking Update posted. Sorry took so long. Been pretty busy. Link to comment Share on other sites More sharing options...
Dudeman325 Posted December 23, 2014 Share Posted December 23, 2014 Looks good! Just wanted to point something out. if you addTreeDamage = XX,to the statline for the Survival Axe you can use it to chop down trees by manually attacking them again. Replace XX with whatever damage amount you want (trees seem to have 175 HP, Axe does 35 tree damage = 5 chops) to determine how many chops it would take. tommysticks 1 Link to comment Share on other sites More sharing options...
Aspik Posted January 12, 2015 Share Posted January 12, 2015 Hello, tommysticks!Perhaps this idea suggested earlier, or it is not possible for the current build, but Is it possible to add arrows (and bolts) recovery from corpses? Link to comment Share on other sites More sharing options...
Ronarch Posted February 4, 2015 Share Posted February 4, 2015 Does the mod support multiplayer game?if yes, any difference when installing the mod? And does everybody joining my server need to have the mod installed?If yes, and if they haven't installed the mod, what will happen? Sorry if the questions may be too much. Link to comment Share on other sites More sharing options...
TMarkos Posted February 18, 2015 Share Posted February 18, 2015 Hey, really enjoying the mod, but I think I found a crash-causing error. GunDistributions.lua is attempting to add Gunoil as a lootable item on lines 186 and 212, but the item doesn't appear to be defined in any of the item addition files. Based on your comments in Weapon Spawn.lua, I think the attempt to add Cleankit (lines 187 and 213 in GunDistributions) may cause a similar error. Link to comment Share on other sites More sharing options...
ranafuineluva Posted April 4, 2015 Share Posted April 4, 2015 I have a Hunting Bow. I think it is from your mod. When I equip the character holds it as a rifle. Link to comment Share on other sites More sharing options...
tommysticks Posted May 31, 2015 Author Share Posted May 31, 2015 Update posted. 3-D models added! Thanks Jab and Fuji for the tools to do this, you guys are kings. Svarog 1 Link to comment Share on other sites More sharing options...
prozomb18 Posted June 1, 2015 Share Posted June 1, 2015 Good Job!! Link to comment Share on other sites More sharing options...
tommysticks Posted June 2, 2015 Author Share Posted June 2, 2015 Update posted. Added 3D models for some vanilla items.Added 2 new melee weapons.Vanilla weapon mods can now be attached to mod weapons. Link to comment Share on other sites More sharing options...
prozomb18 Posted June 24, 2015 Share Posted June 24, 2015 I find the bullet can not find the weapons arms gun shop anywhere not even Link to comment Share on other sites More sharing options...
JaRu Posted July 3, 2015 Share Posted July 3, 2015 are you planing to update this mod? mybe even make it working with this little thingy here: http://theindiestone.com/forums/index.php/topic/14845-build-3216java-modelloader/ would love to keep the melee weapons of your mod, but in the actual version (32.16) they don´t show up when equiped greetz Link to comment Share on other sites More sharing options...
tommysticks Posted July 4, 2015 Author Share Posted July 4, 2015 Oh shit, didn't know. I am in the process of moving across the country so I can't take any time right now to update and troubleshoot. Link to comment Share on other sites More sharing options...
Meatbang Posted July 6, 2015 Share Posted July 6, 2015 Oh shit, didn't know. I am in the process of moving across the country so I can't take any time right now to update and troubleshoot. All good man, we're not that deseperate. Thanks for replying as to what was happening though <3 Link to comment Share on other sites More sharing options...
ColdBlackCage Posted July 14, 2015 Share Posted July 14, 2015 Oh shit, didn't know. I am in the process of moving across the country so I can't take any time right now to update and troubleshoot. It's been 10 days... Are you still planning to update this? Otherwise please give the source files to someone interested in updating your mod. Link to comment Share on other sites More sharing options...
tommysticks Posted July 15, 2015 Author Share Posted July 15, 2015 Oh shit, didn't know. I am in the process of moving across the country so I can't take any time right now to update and troubleshoot. It's been 10 days... Yeah, bro. I can't just drop everything I'm doing to get to this, especially when I need to troubleshoot to get it working again. I moved a house load of shit across the country and started a new job. PZ isn't exactly my number one priority. But it has been done. Currently I have it updated to IWBUMS, although I don't think a new version has been released since 32. Keep in mind that if when they release updates that alter ModelManager.class or any file directly related to this or how items are accessed or a number of other things they can do, this will break the mod. This is the burden of modding games in Alpha. Link to comment Share on other sites More sharing options...
Meatbang Posted July 15, 2015 Share Posted July 15, 2015 Oh shit, didn't know. I am in the process of moving across the country so I can't take any time right now to update and troubleshoot. It's been 10 days... Yeah, bro. I can't just drop everything I'm doing to get to this, especially when I need to troubleshoot to get it working again. I moved a house load of shit across the country and started a new job. PZ isn't exactly my number one priority. But it has been done. Currently I have it updated to IWBUMS, although I don't think a new version has been released since 32. Keep in mind that if when they release updates that alter ModelManager.class or any file directly related to this or how items are accessed or a number of other things they can do, this will break the mod. This is the burden of modding games in Alpha. Don't let people like this get to you man. We completely understand there's more important stuff going on. tommysticks 1 Link to comment Share on other sites More sharing options...
tommysticks Posted July 29, 2015 Author Share Posted July 29, 2015 Update posted. Apparently there was a problem with items spawning. This should now be fixed... perfectly. It will never break again. Jab 1 Link to comment Share on other sites More sharing options...
UncleBolo Posted August 1, 2015 Share Posted August 1, 2015 Hey tommysticks, love the concept and the models! This looks outstanding, yet I can't get it to work; even after following your instructions...On an unrelated note, are you active/guard army? Every time I play through I miss things immersion items like milsurp rucksacks and MRE's; albeit I dreaded both while in. There's nothing like living off poundcake and candy during FTX's because entree' could gag a maggot. Link to comment Share on other sites More sharing options...
tommysticks Posted August 2, 2015 Author Share Posted August 2, 2015 Hey tommysticks, love the concept and the models! This looks outstanding, yet I can't get it to work; even after following your instructions...On an unrelated note, are you active/guard army? Every time I play through I miss things immersion items like rucksacks and MRE's, albeit I dreaded both while in, living off poundcake and candy during FTX's.Hmmm... sounds weird. Try installing it without doing anything with the "MOVE THESE FILES" folder. Items should spawn and I always recommend testing the weapon spawn cheat to people who are having problems getting the mod do work. You should start a new game, so you don't fuck up your main, then press K + O and some shit should spawn in your inventory. If you get that far then there may be a problem with the other folder.How long were you in? Hitting 10 this year. UncleBolo 1 Link to comment Share on other sites More sharing options...
UncleBolo Posted August 4, 2015 Share Posted August 4, 2015 Hey tommysticks, love the concept and the models! This looks outstanding, yet I can't get it to work; even after following your instructions...On an unrelated note, are you active/guard army? Every time I play through I miss things immersion items like rucksacks and MRE's, albeit I dreaded both while in, living off poundcake and candy during FTX's.Hmmm... sounds weird. Try installing it without doing anything with the "MOVE THESE FILES" folder. Items should spawn and I always recommend testing the weapon spawn cheat to people who are having problems getting the mod do work. You should start a new game, so you don't fuck up your main, then press K + O and some shit should spawn in your inventory. If you get that far then there may be a problem with the other folder.How long were you in? Hitting 10 this year. I was in for just short of 3 years; did my 19D OSUT with H Trp 1-81 at Harmony church, Ft.Benning. Link to comment Share on other sites More sharing options...
A1azar Posted August 10, 2015 Share Posted August 10, 2015 Hey guys! Im in a bit confused with this mod..Thing is, I cant shoot sling/crossbow, possibly bow too! =( I load my crossbow just fine, theres bar and sound, and when its loaded, i hit shoot and theres sound of shooting, but ammo stays in the crossbow and it doesnt actually shoot! =( As for the sling , I cant get it loaded at all. When i hit shoot, theres sound and again nothing really shoots =( Pls tell me what im missing here... Maybe its somehow connected with "hardcore reloading" which i have ON.And to the creator , a few suggestions : Man i love your mod, BUT the weapons are PRETTY easy to find...I have looted like 5-7 houses and already have 2 survival axes, 2 crossbows, 2 special 38s, 3 slings, and couple more guns. U gotta make it harder to find, I barely moved my ass 1 block outta my safehouse, and already armed to teeth like Rambo ^^Also I have found that survival axe is tied to Blunt Weapons skill, though it should be a bladed weapon thing. Maybe thats also true for other melee weapons, dunno yet. Link to comment Share on other sites More sharing options...
tommysticks Posted August 10, 2015 Author Share Posted August 10, 2015 Hey guys! Im in a bit confused with this mod..Thing is, I cant shoot sling/crossbow, possibly bow too! =( I load my crossbow just fine, theres bar and sound, and when its loaded, i hit shoot and theres sound of shooting, but ammo stays in the crossbow and it doesnt actually shoot! =( As for the sling , I cant get it loaded at all. When i hit shoot, theres sound and again nothing really shoots =( Pls tell me what im missing here... Maybe its somehow connected with "hardcore reloading" which i have ON.And to the creator , a few suggestions : Man i love your mod, BUT the weapons are PRETTY easy to find...I have looted like 5-7 houses and already have 2 survival axes, 2 crossbows, 2 special 38s, 3 slings, and couple more guns. U gotta make it harder to find, I barely moved my ass 1 block outta my safehouse, and already armed to teeth like Rambo ^^Also I have found that survival axe is tied to Blunt Weapons skill, though it should be a bladed weapon thing. Maybe thats also true for other melee weapons, dunno yet.Thank you for your input. I will look into this. Link to comment Share on other sites More sharing options...
A1azar Posted August 11, 2015 Share Posted August 11, 2015 Tommy, theres couple more problems. I tried shooting Colt, Ruger and both guns hit zeds veeery rare, like 2-3 times out of 30 rounds. And that is mostly only in close proximity. That maybe connected to the aiming skill I dunno but even with Aiming skill 0 it shouldnt be so hard to hit. Also, reloading clips for guns doesnt raise Reloading skill, maybe that was intended to be so.And some (maybe all) clips for guns have 30round capacity, Colt and ruger for example. Link to comment Share on other sites More sharing options...
tommysticks Posted August 11, 2015 Author Share Posted August 11, 2015 Hey guys! Im in a bit confused with this mod..Thing is, I cant shoot sling/crossbow, possibly bow too! =( I load my crossbow just fine, theres bar and sound, and when its loaded, i hit shoot and theres sound of shooting, but ammo stays in the crossbow and it doesnt actually shoot! =( As for the sling , I cant get it loaded at all. When i hit shoot, theres sound and again nothing really shoots =( Pls tell me what im missing here... Maybe its somehow connected with "hardcore reloading" which i have ON.And to the creator , a few suggestions : Man i love your mod, BUT the weapons are PRETTY easy to find...I have looted like 5-7 houses and already have 2 survival axes, 2 crossbows, 2 special 38s, 3 slings, and couple more guns. U gotta make it harder to find, I barely moved my ass 1 block outta my safehouse, and already armed to teeth like Rambo ^^Also I have found that survival axe is tied to Blunt Weapons skill, though it should be a bladed weapon thing. Maybe thats also true for other melee weapons, dunno yet.I checked these three weapons out last night and was able to shoot and hit with all of them. It was kind of difficult to actually land a hit, I assume this was because I didn't mess with the setting too much after the shooting update came out (previously every shot landed). I will look into tweaking this. But if you can't get it to fire at all, it may be a problem with something else. When was the last time you downloaded the mod? If you have an old version it may not work with the current build. Also, what OS are you playing on? Tommy, theres couple more problems. I tried shooting Colt, Ruger and both guns hit zeds veeery rare, like 2-3 times out of 30 rounds. And that is mostly only in close proximity. That maybe connected to the aiming skill I dunno but even with Aiming skill 0 it shouldnt be so hard to hit. Also, reloading clips for guns doesnt raise Reloading skill, maybe that was intended to be so.And some (maybe all) clips for guns have 30round capacity, Colt and ruger for example. I will have to tweak their aim settings. The thing about the 30 round capacity, I actually probably overlooked that. Thanks again. Link to comment Share on other sites More sharing options...
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