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NPC settlements and factions


Athens222

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When NPCs are added you should be able to stumble into new factions and settlements as you travel around the map. These settlements would develop and rise and fall. So, for example, a settlement would be built around a mall with NPCs collecting resources, building and etc with you being able to trade with them or join their settlement. The settlements would be formed a few weeks into your normal run and would grow as NPCs move in and settle, they can expand and grow with their numbers growing. They may even broadcast their messages across the radio (Which wouldn't make radio useless mid-game like they currently are) inviting people to the settlement or trading. Or speaking with each other on the radio and more.


These settlements can be of three types and three behaviors.


Types:


- Military, the remnants of the military has established an outpost/settlement inside the exclusion zone after it falls. These military personnel entered these zones to establish some foothold for the remnants of the USA or they're simple rogue AWOL soldiers that went in after the fall of the exclusion zone.
- Civilian, they are civilians usually armed with small guns and melee weapons, maybe a few have rifles that simply survived the apocalypse just like the player. They are groups of people of different professions who are attempting to survive together.

- Factions, they are heavily armed civilians of all types, they can range from your local raiders who raid others for their own benefit, united group of people of the same profession (Police, firefighters, doctors for example) or an anti-government/military militia that was established inside the zone.


Behavior:

- Friendly, they are a faction that is friendly to the player, willing to trade, help and accept any civilians that approach them.

- Neutral, they are an isolated faction that will trade with the player, but will not provide help or accept them.

- Hostile, they are a faction that are automatically hostile to the player and will attack him. These include from raiders, army deserters, or more.

 

However these settlements can also fall due to alot of things such as NPC infighting (storytelling generated), attracting a horde through their gun fire and ends up being overrun or maybe even get destroyed by another faction. 

 

All this stuff is mid to late game experience. It keeps the flavor to the game as the game progresses from survival from zombies and the apocalypse to also survival from other humans as the player gains equipment and stuff that makes their survival easier. These factions would present a threat to the player as he becomes powerful as factions may even raid a player's home and steal their stuff, or ask for the player's help, asking them to join, maybe the player would be even capable of creating his own faction and manage it.

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