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Flipping Zombies


Tatum
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Occasionally a zombie in the falling animation (from being struck or pushed) will 'flip', interrupting the initial fall animation with a new one, usually in a completely different direction. Seems to happen when you walk into a zombie to stomp on it's head before it's actually finished the falling animation. Often causes you to miss your stomp.

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  • 3 months later...

Coming back to this bug report after I had another encounter with a flipping zombie today on a stream, so I was able to get a good video clip of it happening. I'm sure we've all seen it enough to know what it is, but for anyone who may not know what's happening here's a link to see a zombie flipping right as I go in for the kill (but mostly mangle them with an axe because I'm tired and depressed).

 

https://i.imgur.com/GaJihrv.mp4

Edited by Sedgwick
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  • 5 months later...

41.56 made mention of a few instances of zombie flipping being fixed, but it did mention zombies that were facing down already. This type is still the most common for me:

 

Hitting a zombie with an attack that knocks them down. Walking on top of the zombie that I just knocked down then going to swing down at them. They flip over and dodge the attack.

 

In fact since I was recording today I was able to count and had, over the course of 3 in game days, 6 zombie flips. Unless it helps I won't add all the ones I recorded today, but here are a couple more videos with the knockdowns happening at some different angles since my last video of this was from 41.50.

 

https://i.imgur.com/J2G3SpD.mp4

 

https://i.imgur.com/rRRvKnQ.mp4

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I have had this problem only once with new version how ever i was not on top meaning i didn't have to move for a head smash.. it like they fall backwards and then stumble forwards. as the hit the ground... yet. I watched your vids crazy.  a slight improvement.

I didnt want to take eyes of this thread and just wanted to tell the mods all the issues i had have been resolved since the updates. 

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On 10/30/2021 at 11:03 PM, Sedgwick said:

41.56 made mention of a few instances of zombie flipping being fixed, but it did mention zombies that were facing down already. This type is still the most common for me:

 

Hitting a zombie with an attack that knocks them down. Walking on top of the zombie that I just knocked down then going to swing down at them. They flip over and dodge the attack.

 

In fact since I was recording today I was able to count and had, over the course of 3 in game days, 6 zombie flips. Unless it helps I won't add all the ones I recorded today, but here are a couple more videos with the knockdowns happening at some different angles since my last video of this was from 41.50.

 

https://i.imgur.com/J2G3SpD.mp4

 

https://i.imgur.com/rRRvKnQ.mp4

 

Tried it your way (as shown in videos) - can't reproduce at all :( My zombies simply accept their fate.... How often does this happen? If it's not every zed that falls down it'll be more difficult to reproduce obv. What are your char's traits? 

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Pretty much every time I play I'll have at least one zombie do this. That day that I posted those videos was more than usual. It happens infrequently enough that I never expect it, which is why so many of my videos of this happening are me missing as I go for the head attack. I've been using short blunt weapons with this character but in the characters I played in between 41.51-41.55 I was often using long blunt weapons and I would see it often with those too. Not sure if it's weapon specific though, as I remember back in 41.50 I would see it with machetes too and that first 41.50 video I posted was a hand axe.

 

This is with no mods.

 

The character from these 41.56 videos is: Occupation: Repairman. Current Negative Traits: Slow Healer, Claustrophobic, Conspicuous, Pacifist, Weak Stomach, Clumsy, Cowardly, Slow Reader. Current Positive Traits: Cat's Eyes, Dextrous, Outdoorsman, Angler, Lucky, Runner, Gymnast, Fast Learner, Keen Hearing, Organized, Fit, Stout. Traits I started with and got rid of: Feeble, Overweight, Out of Shape.

 

I'll go ahead and post the rest of the videos from that session just as other examples and so I can show how much time passed between each one.

 

11:00 AM 7/21: https://i.imgur.com/BOI12qA.mp4

7:20 AM 7/22: https://i.imgur.com/J2G3SpD.mp4

8:50 AM 7/23: https://i.imgur.com/rRRvKnQ.mp4

9:30 AM 7/23: https://i.imgur.com/FJ7A2hX.mp4

2:30 PM 7/23: https://i.imgur.com/2ns56pu.mp4

10:00 AM 7/24: https://i.imgur.com/ahiCbb6.mp4

 

Edited by Sedgwick
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