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Player made walls vs preset walls


BentNose

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So... what's the difference? Can the Zombies smell you on the walls?

Yes, I'm actually advocating the potential option of letting zombies hit preset walls between them and a noise or smell like they'll do with player made constructions. Oddly enough what bothers me about the way zombies will attack player defenses is that they won't attack any other obstacles the same way.

Perhaps it feels a bit better because of how zombies look for windows, doors and barricades in preset buildings. But then there's a disparity with how Zombies won't hesitate to just attack a player made wall as soon as they touch it.

Maybe a nice option would be some sort of delay between when a zombie finds a player wall and how long it'll take them to get frustrated and just start smashing whatever is in front of them?

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  • 8 months later...

Good point. If we can destroy any wall with a sledgehammer, then it makes sense zombies can do the same. Would make hordes extremely dangerous especially with the new Louisville update. Now we just need to get realistic gravity figured out and all the sudden zeds can collapse a building underneath you.

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