RoboMat Posted August 12, 2015 Author Share Posted August 12, 2015 It doesn't show option for unlocking the door with the controller... i try in singleplayer and it doesn't show too WITH the controller but it appear with a mouse (appear just 1second when i click on a door with the controller STILL activate for player 1) Hm yes, that should be fixable. I'll probably have to manually check for gamepad controls. link8dragon 1 Link to comment Share on other sites More sharing options...
link8dragon Posted August 12, 2015 Share Posted August 12, 2015 I think too, but i don't know how to do this by myselfThanks for quick response Link to comment Share on other sites More sharing options...
NekoiNemo Posted August 14, 2015 Share Posted August 14, 2015 Hello.Wanted to say that i really like your mod.Now to the actual topic: what are exact conditions for lockpicking prompt to appear? It seems that Extended Building Options somehow breaks lockpicking (but not breaking, weirdly enough). Would really appreciate help with it. UPD: Narrowed it down a bit - EBO screws with lockpiking during map initialization. Are you assigning some special value to objects to track their lockpikableness? If that helps: latest beta of PZ, latest versions of both mods. Link to comment Share on other sites More sharing options...
RoboMat Posted August 15, 2015 Author Share Posted August 15, 2015 UPD: Narrowed it down a bit - EBO screws with lockpiking during map initialization. Are you assigning some special value to objects to track their lockpikableness? Normally the lockpicking option appears when the player clicks on the door. The mod then assigns a locklevel to it and saves it in the object's modData. Link to comment Share on other sites More sharing options...
SuspectHam Posted August 15, 2015 Share Posted August 15, 2015 Bugged. Doesn't work at all with the crowbar in the inventory. Link to comment Share on other sites More sharing options...
RoboMat Posted August 15, 2015 Author Share Posted August 15, 2015 Bugged. Doesn't work at all with the crowbar in the inventory. Are you on IWBMS? What other mods do you use? Does it give you any console output? Link to comment Share on other sites More sharing options...
NekoiNemo Posted August 15, 2015 Share Posted August 15, 2015 I'm getting "WARNING: module "Lockpicking" may have forgot to import module Base" in the log on 32.21. Is it normal? Also it doesn't seem to work on .21 at least for me. Link to comment Share on other sites More sharing options...
RoboMat Posted August 15, 2015 Author Share Posted August 15, 2015 I'm getting "WARNING: module "Lockpicking" may have forgot to import module Base" in the log on 32.21. Is it normal? Also it doesn't seem to work on .21 at least for me. Definitely not normal, but it hasn't been updated for the IWBMS builds yet and it looks like 32.20+ is not backwards compatible. Link to comment Share on other sites More sharing options...
darklight666 Posted August 21, 2015 Share Posted August 21, 2015 iam able to get the new class but iam unable to smash the door or lockpick the door once i got the bobby pin Link to comment Share on other sites More sharing options...
RoboMat Posted August 26, 2015 Author Share Posted August 26, 2015 iam able to get the new class but iam unable to smash the door or lockpick the door once i got the bobby pin As I said above, it is possible that the mod is broken on IWBMS. darklight666 1 Link to comment Share on other sites More sharing options...
darklight666 Posted August 27, 2015 Share Posted August 27, 2015 yes you did say that the perk works its just the ui its self wont popup giving you the option to either bash the door or pick lock it Link to comment Share on other sites More sharing options...
RoboMat Posted August 27, 2015 Author Share Posted August 27, 2015 yes you did say that the perk works its just the ui its self wont popup giving you the option to either bash the door or pick lock it Do you get errors in the console? Link to comment Share on other sites More sharing options...
daMastaChef Posted September 22, 2015 Share Posted September 22, 2015 Hello, I am having the same problem as the above survivors with not having an interface to pry open doors/pick locks if I have the crowbar/bobby pin in my main inventory. I still have the option to become a burglar at character creation though. I am also playing on build 32.30 if that info helps. Link to comment Share on other sites More sharing options...
kINGKOOPA Posted September 27, 2015 Share Posted September 27, 2015 please update this awesome mod and upload it to the workshop so that we can bust open these locked ass doors again. thanks WolfeClaw 1 Link to comment Share on other sites More sharing options...
RoboMat Posted October 3, 2015 Author Share Posted October 3, 2015 University started and I am pretty occupied atm., but when I have a moment I'll update it. If someone else wants to update it in the meantime, just send a pull request on github and I'll gladly merge it. Link to comment Share on other sites More sharing options...
MisterInSayne Posted October 3, 2015 Share Posted October 3, 2015 I'll see what I can do, as a side project WolfeClaw 1 Link to comment Share on other sites More sharing options...
kINGKOOPA Posted October 17, 2015 Share Posted October 17, 2015 any word on this? Link to comment Share on other sites More sharing options...
The Good Noob Posted November 17, 2015 Share Posted November 17, 2015 Can I translate to Spanish?In the case, only add a SP folder in the shared/Translate folder with the translated words? Link to comment Share on other sites More sharing options...
The Good Noob Posted November 17, 2015 Share Posted November 17, 2015 Also, when my game is loading with this mod installed gives me an error telling me that couln't found necroforge. Do I need to install NF to use lockpicking? Link to comment Share on other sites More sharing options...
blindcoder Posted November 18, 2015 Share Posted November 18, 2015 I believe you can ignore the necroforge error. If it bothers you, just remove the file lockpicking_necroforgesupport.lua Adding a spanish translation needs to use the ES shorthand, I believe. Link to comment Share on other sites More sharing options...
The Good Noob Posted November 19, 2015 Share Posted November 19, 2015 I believe you can ignore the necroforge error. If it bothers you, just remove the file lockpicking_necroforgesupport.lua Adding a spanish translation needs to use the ES shorthand, I believe.Thanks, I solved the necroforge problem.I will try the Spanish translation, I put it in a folder named SP Link to comment Share on other sites More sharing options...
The Good Noob Posted December 17, 2015 Share Posted December 17, 2015 Here it is UI_ES = { UI_trait_nimblefingers = "Dédos ágiles", UI_Item_BobbyPin = "Horquilla", UI_Text_locklevel_veryeasy = "Muy Fácil", UI_Text_locklevel_easy = "Fácil", UI_Text_locklevel_medium = "Medio", UI_Text_locklevel_hard = "Difícil", UI_Text_locklevel_veryhard = "Muy difícil", UI_Text_locklevel_willbreak = "Se romperá", UI_Text_brokenLockModal = "No puedes abrir una cerradura rota", UI_Text_contextBreakDoorLock = "Romper la cerradura", UI_Text_contextPickDoorLock = "Ganzuar la cerradura", UI_Text_contextBreakWindowLock = "Romper la cerradura", UI_Text_traitNimbleFingers = "Dedos agiles", UI_Text_traitNimbleFingersDescription = "Los años de experiencia en abrir toda suerte de cerraduras. <LINE>Apertura más rápida y más probable.", UI_Text_professionBurglar = "Ladrón", UI_Text_BobbyStuck = "¡Maldita sea!¡La horquilla está atascada!"}I hope it can help in next versions. Link to comment Share on other sites More sharing options...
Torres Posted April 24, 2016 Share Posted April 24, 2016 damn shame this isn't updated or in the workshop Link to comment Share on other sites More sharing options...
SKULL Posted June 7, 2016 Share Posted June 7, 2016 On 4/24/2016 at 2:41 PM, Torres said: damn shame this isn't updated or in the workshop Working fine on build 33.20. Build 34.28 don't work properly and i waiting for fix. Link to comment Share on other sites More sharing options...
RoboMat Posted June 8, 2016 Author Share Posted June 8, 2016 2 hours ago, SKULL said: Working fine on build 33.20. Build 34.28 don't work properly and i waiting for fix. Thanks for the feedback SKULL! Can you tell me what the problems are with 34.28? I'll look into fixing them if I get the time Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now