blindcoder Posted July 7, 2015 Share Posted July 7, 2015 I did experiment with lockpicking IRL for a bit and paper clips are terrible tools for most locks (by virtue of being waaaay too thick). How about a recipe to turn a paper click into a bobby pin? With a hammer? Link to comment Share on other sites More sharing options...
RoboMat Posted July 7, 2015 Author Share Posted July 7, 2015 How about a recipe to turn a paper click into a bobby pin? With a hammer? @cyberbobjr added such a feature to the mod.So you think bobby pins still have their raison d'être? Link to comment Share on other sites More sharing options...
blindcoder Posted July 7, 2015 Share Posted July 7, 2015 Yes, absolutely. Link to comment Share on other sites More sharing options...
RoboMat Posted July 11, 2015 Author Share Posted July 11, 2015 Pushed version 1.6.0:- Vanilla traits influence outcome and chances of the lockpicking / lockbreaking Actions (Closes #4) - "Clumsy" and "Graceful" will affect the noise of lockbreaking - "Lucky" and "Unlucky" will generally affect all random elements - "Keen Hearing" and "Hard Of Hearing" will affect the chance of successfully picking a lock- Added support for automatic version checking (See https://github.com/blind-coder/pz-tiny_avc)- Fixed translation encoding- Fixed linebreaks trait description- Cropped mod posterNo really big changes in this. I tested the trait influence on lockpicking a little bit, but I am glad for any feedback concerning balancing. Almost forgot: Special thanks to all the people who kept this mod alive while I was away! Contributions are always welcome <3 Suomiboi and blindcoder 2 Link to comment Share on other sites More sharing options...
blindcoder Posted July 11, 2015 Share Posted July 11, 2015 The mod.info is missing an id Link to comment Share on other sites More sharing options...
RoboMat Posted July 11, 2015 Author Share Posted July 11, 2015 The mod.info is missing an id Does it need one? Link to comment Share on other sites More sharing options...
blindcoder Posted July 11, 2015 Share Posted July 11, 2015 I think it should have one.Right now it uses the directory name, so people git cloning the repo will not be able to play on a server using the release zip file. Link to comment Share on other sites More sharing options...
RoboMat Posted July 11, 2015 Author Share Posted July 11, 2015 I think it should have one.Right now it uses the directory name, so people git cloning the repo will not be able to play on a server using the release zip file.Ah I see, and it is necessary for the "require" feature in the mod.info. Will push a hotfix.Done! Version 1.6.1:### Version 1.6.1- Make use of mod id Link to comment Share on other sites More sharing options...
RoboMat Posted July 13, 2015 Author Share Posted July 13, 2015 Pushed version 1.7.0### Version 1.7.0- Player's panic levels now affect the lockpicking success (Closes #6)- Reduced the base chance for successfully picking a lock- Fixed #3 - Lockpicking sound is now stopped correctly when the timed action Stops- Fixed #7 - Timed Actions for breaking door and window locks now stop when the player walks or runsFinally the sound issues are fixed! (clyde) And another small (yet important) bug fix release:### Version 1.7.1 - Fixed #8 - Reduce amount of false positives for doors inside of housesThis way doors inside of houses will no longer display lockpicking and lockbreaking options. Thuztor 1 Link to comment Share on other sites More sharing options...
RoboMat Posted July 17, 2015 Author Share Posted July 17, 2015 Pushed a new version with custom spawnpoints. Feel free to suggest more.### Version 1.8.0- Re-enable custom spawn points for the Burglar profession (Closes #5) Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 17, 2015 Share Posted July 17, 2015 I noticed I wasn't able to try picking the top floor door lock, or able to use the crowbar in the Muldraugh highway warehouse. Link to comment Share on other sites More sharing options...
RoboMat Posted July 17, 2015 Author Share Posted July 17, 2015 I noticed I wasn't able to try picking the top floor door lock, or able to use the crowbar in the Muldraugh highway warehouse. Thanks for the report. Do you mean this warehouse? http://pzmap.crash-override.net/#0.43461224901763257,0.20054385397985316,237.76267862015996 Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 17, 2015 Share Posted July 17, 2015 Yes. this warehouse is giving me tons of problems.. most of the windows are unable to have sheets put on them... It's so odd.. There is also a floating trash can on the second floor, near the bottom of the building. It's just... floating.. I accidentally found it when I was placing flooring all over the second floor. Link to comment Share on other sites More sharing options...
RoboMat Posted July 17, 2015 Author Share Posted July 17, 2015 Hm I see, but it is just that door which gives you problems? It's possible that it isn't defined as an "exterior" door so to speak and therefore my mod doesn't offer the option although the door is locked. I'll post a ticket in the bug tracker and see if it can be fixed in the vanilla game itself. Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 18, 2015 Share Posted July 18, 2015 So far, that is the only door I've seen. It's like the door is acting like it's locked on the outside, but actually locked on the inside. Link to comment Share on other sites More sharing options...
RoboMat Posted July 18, 2015 Author Share Posted July 18, 2015 So far, that is the only door I've seen. It's like the door is acting like it's locked on the outside, but actually locked on the inside I've talked to Mash yesterday and we found out that the "room" behind the door doesn't have a "room" definition in the map. This could be the cause of the problem and should be fixed in one of the next PZ updates. Link to comment Share on other sites More sharing options...
Dragonbahn Posted July 18, 2015 Share Posted July 18, 2015 Does this work in 32? Link to comment Share on other sites More sharing options...
RoboMat Posted July 18, 2015 Author Share Posted July 18, 2015 Does this work in 32? Yes it does. Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 18, 2015 Share Posted July 18, 2015 So far, that is the only door I've seen. It's like the door is acting like it's locked on the outside, but actually locked on the insideI've talked to Mash yesterday and we found out that the "room" behind the door doesn't have a "room" definition in the map. This could be the cause of the problem and should be fixed in one of the next PZ updates. Do you think they would be able to fix the window issue upstairs too? none of the windows that don't have floor under them by default can have sheets placed on them. when you try to click the "add sheet" button, it just does nothing. Link to comment Share on other sites More sharing options...
RoboMat Posted July 18, 2015 Author Share Posted July 18, 2015 Do you think they would be able to fix the window issue upstairs too? none of the windows that don't have floor under them by default can have sheets placed on them. when you try to click the "add sheet" button, it just does nothing. I'd say it is best if you open a ticket in the bug tracker: http://theindiestone.com/forums/index.php/tracker/project-4-map/ Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 18, 2015 Share Posted July 18, 2015 Do you think they would be able to fix the window issue upstairs too? none of the windows that don't have floor under them by default can have sheets placed on them. when you try to click the "add sheet" button, it just does nothing.I'd say it is best if you open a ticket in the bug tracker:http://theindiestone.com/forums/index.php/tracker/project-4-map/ Alright, I posted one there. Your mods are really nice though. I approve =) I would like to suggest possible uses of the credit card item to try and open doors as well. Link to comment Share on other sites More sharing options...
Elementalex14 Posted July 18, 2015 Share Posted July 18, 2015 The system reminds me of Fallout 3 for some reason. RoboMat 1 Link to comment Share on other sites More sharing options...
Dragonbahn Posted July 19, 2015 Share Posted July 19, 2015 Does this work in 32?Yes it does. Aw yisssss RoboMat 1 Link to comment Share on other sites More sharing options...
RoboMat Posted July 19, 2015 Author Share Posted July 19, 2015 The system reminds me of Fallout 3 for some reason. I assure you, it's just a coincidence! I would like to suggest possible uses of the credit card item to try and open doors as well. I didn't know we had credit cards in the game now. I'll look into it. I'd actually love to have a separate skill / progression for lockpicking, but that's currently not possible without meddling with the java side I think. Just like with building more efficient / trickier lock opening methods would be enabled for higher levels. Link to comment Share on other sites More sharing options...
link8dragon Posted August 11, 2015 Share Posted August 11, 2015 First of all, great mods, i think that using the crowbar for opening locked door must be in the vailla game (that's why i came here and dl your mods) but i have a little problem with the Xbox 360 controller (because i play in splitscreen with my brother)It doesn't show option for unlocking the door with the controller... i try in singleplayer and it doesn't show too WITH the controller but it appear with a mouse (appear just 1second when i click on a door with the controller STILL activate for player 1)it doesn't matter when i play on a server or in singleplayer but it's a little bit annoying in my particular situationI hope it will help you to make your mods better again and if you can fix it (because i see it work for expended building mods, if you want to contact the creator to fix it)... it will be awesome Link to comment Share on other sites More sharing options...
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