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IWBUMS 41.50 released


Batsphinx

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Latest Public Beta IWBUMS patch has been released!

 

Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.

 

Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.

 

As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.

Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.

 

41.50

 

NEW
 

Added some contextual double click on items in inventory:
- If not in inventory, it'll just transfer it (like before)
- Dbl click weapon to equip/unequip it
- Dbl click clothing/Bags to wear/unwear it
- Dbl click food to eat it


- Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.


- Updated translation.
 

SPIFFO'S SECRET SPECIAL SAUCE II

- Content Redacted (for now)
 

BALANCE


- Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
- Reduced fatigue due to foraging by a large amount.
- Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
- Adjusted weight of several hats.
- Addressed beer bottle issues.
- Added smash bottle for the beer bottle.
- Added bite/scratch protection for bullet vest.
- Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.

- Boosted tailoring book spawn in residential houses
- Boosted farming book spawn, also now appears in shops and farmhouses

 

ANIMS


-re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly


FIXES
 

- Fixed not being able to add worms as bait in trap.
- Fixed some combat near fences without a spear.
- Fixed thin/thick skin issues around how prone you were to taking damage from zeds
- Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
- Fixed fake-dead and crawling zombies attacking invisible players
- Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
- Fixed earring not showing on ground
- Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
- Fixed missing consolidate context menu option for thread & wire.

- Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
- Fixed equipping broken weapons by double-clicking.
- Fixed new splitscreen players with the same profession sharing the same XP multipliers.

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Nice!!

 

Do you have any plans to finally deprecate Hot and Cold Cuppas? Hot Drinks have fully supplanted cuppas at this point.

 

Cuppas don't utilize the temperature system properly,  and they have a tiny fraction of the caffeine that was in its ingredients. 

 

At this point they exist only as a pitfall for less experienced players.

Edited by ohgodspidersno
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On 1/11/2021 at 6:58 AM, Batsphinx said:

SPIFFO'S SECRET SPECIAL SAUCE II

- Content Redacted (for now)

                                                       

 

                                                                                                                This has me intrigued

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Есть хоть какие-то успехи с мультиплеером? Почти каждый день захожу на форум и смотрю обновления, по моему мнению это лучшая выживалка про зомбей, но в соло играть быстро надоест, поэтому мы с другом очень сильно ждем релиза 41 билда

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HOTFIX RELEASED!

HOTFIX
- Fixed zombie spawns on 32 bit systems
- Boosted tailoring book spawn in residential houses (not included in previous patch)
- Boosted farming book spawn, also now appears in shops and farmhouses (not included in previous patch)

FRESH ANIMS
-hooked up weapon variants of bumped anims
-re-exported handgun bumps as weapon bone orientation was wrong
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15 hours ago, Ciber Ninja said:

IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.

This is a good idea IMO. To balance it however, cars would have to not be invincible, which would probably require more work than the current solution did, so I'd say it's understandable for now that things stay as is

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16 hours ago, Ciber Ninja said:

IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.

Zombies would have an easier time climbing over vehicles with no wheels.  In game they can only crawl, so I headcanon they are climbing instead.

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2 minutes ago, strategiry said:

Zombies would have an easier time climbing over vehicles with no wheels.  In game they can only crawl, so I headcanon they are climbing instead.

Yah, and the "climb over" is more likely natural. Now their behavior looks more intelligent.

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