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Mascot Mayhem


nasKo

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Hey all, the team’s just getting up some steam after Christmas, while our Russian MP Strike Force are having their own Russian Christmas at the moment. As such, you’ll get a more fully fledged development blog (and hopefully some internal MP test session vids) next week.
 

In the meantime the rest of the team are working on IWBUMS public beta patch 41.50, which we intend to release at the start of next week.

This will (very, very likely) be the last IWBUMS public beta build before all the non-MP developers move fully into a merged MP codebase. As such there will be a pause in 41 updates at that point, hotfixes aside, until we are opening the build up for Community Megatests and wider multiplayer testing.
 

As far as the current internal MP build goes, we had three super-successful nights of internal testing over Christmas – testimony from some of the participants of which can be found here. From this we’ve got a laundry list of things to polish and fix that will begin in earnest once Yuri and Andrei are back from their orthodox holidays next Monday.
 

41.50 next week, meanwhile, currently contains the following:
 

  • A new (cool) zed ability that we’re keeping under wraps for now
  • Quality of life double-clicks in inventory to equip, wear eat etc.
  • Added missing items in loot distribution (yarn, suture needle holder, leash etc)
  • Far less foraging fatigue
  • Fixed wormbait traps
  • Fixed combat when right next to fences
     

That’s all for now. There’s an exciting few months coming up, and we can’t wait until the point at which everyone can jump in to help us with it. Thanks!
 

This week’s Spiffo carnage AGAIN from Injen – making them the first recorded back-to-back-blogs image provider. A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right hereOur Discord is open for chat and hijinks too!

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On 1/7/2021 at 11:50 AM, EnigmaGrey said:

Everyone thinks climbing over cars, but no one thinks of Slender Chef or Spider Bob.

You know, after having a long SoD2 binge and coming back, I can say this game would be a lot more fun if we had the ability to climb over cars, low roofs, boxes and the like. Would certainly give an extra dimension to maneuver, and avoid zeds. 

 

And sure, you may say "But unless we give zeds the ability to follow you there, it's gonna be too much of advantage to the survivors.", to which I would reply, "Not really". Sure, you can climb on top of a stepvan or roof, but that's not gonna make the horde below turn around and leave. On the contrary, they'll surround you, and since you can't melee them from the roof, you'll have to shot them, which requires a gun and/or you may not have at the time, and even if you have the gun, it's gonna draw EVEN MORE ZED to where you are.

 

So, no. I don't think it'd be OP; it would actually be quite a welcome addition to the game's mechanics.

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They also wreck some fences already. High chain link fences are not zombie immune. It only takes a small group to destroy these now. I don't know about the tall wooden fences, but have not seen these destroyed yet.

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