HorriblePig Posted November 11, 2014 Share Posted November 11, 2014 My first successful SP experience, having been testing out the game! (Build 29)Took this screenshot just after solving my water problem. Biggest problem I've had so far has been not finding a hand-saw. I got a bit nervous in the first days after finding this spot, I got sick and had to rest for a few to recuperate. Other than that I had a few close-call alarm situations (do those things work on batteries argh) when feverishly looking for a hand-saw before my water ran out. Luckily I read about the door-shattering mechanics Now I've food and water gushing out of the cupboards! Constant rotting is an issue, need a potato cellar.After initially cleaning out the area I haven't seen a single zombie around this part of the map. (The highway's full of them though) Ankhr 1 Link to comment Share on other sites More sharing options...
uberevan Posted November 11, 2014 Share Posted November 11, 2014 And here I am with my carpentry level 1 walls surrounding part of the church... Link to comment Share on other sites More sharing options...
Ohbal Posted November 21, 2014 Share Posted November 21, 2014 here is my last... close to the mall http://steamcommunity.com/sharedfiles/filedetails/?id=344874647 I'm going minimal lately, as I've spent the winter scavenging and needed small outpost to leave the loot. plekpot, Footmuffin, GameBoy357 and 2 others 5 Link to comment Share on other sites More sharing options...
Darknighte9 Posted November 23, 2014 Share Posted November 23, 2014 Ugggh fml. I actually had a pretty good thing going at the Small Convenience Store in Muldraugh (obscure place for a safe house right?) but after a run to the gated community for supplies I got killed by a horde. Survived for 16 days. Link to comment Share on other sites More sharing options...
Albie Posted November 27, 2014 Share Posted November 27, 2014 Loving the variety of safehouses people come up with, will have to dig through my screenshots to find my recent builds. Me and a few people set up a community in sunstar and one in the school in WP. Link to comment Share on other sites More sharing options...
taha Posted November 28, 2014 Share Posted November 28, 2014 Here is my work-in-progress base. So far is the cheapest (nail-wise), largest and the most effective I've built. Those floors are not made from wood, just by "spill sand" over an empty tile. There are 3 pieces of wall that are not really needed (near the bed/bookcase), but I've built them before I could find the barbed wire. Right now I'm searching for more nails, I need 10-20 pieces for placing a roof on top of certain crops... and I'm very angry because I've used 9 nails for those unneeded walls Also I need to make longer trips to bring sand home... and is hard with only 2 bags. Anyway if a horde hits me, they are taken out with shotgun as they walk on what I like to call "the shooting range". Later edit. I have NO idea where you guys find the all the nails you need to build such structures. After I raid the trail park and the warehouses I usually have under 100 nails. The bases shown in previous pictures probably costed more than 1000 nails each... plekpot 1 Link to comment Share on other sites More sharing options...
plekpot Posted November 28, 2014 Share Posted November 28, 2014 Here is my work-in-progress base. So far is the cheapest (nail-wise), largest and the most effective I've built. Those floors are not made from wood, just by "spill sand" over an empty tile. There are 3 pieces of wall that are not really needed (near the bed/bookcase), but I've built them before I could find the barbed wire. Right now I'm searching for more nails, I need 10-20 pieces for placing a roof on top of certain crops... and I'm very angry because I've used 9 nails for those unneeded walls Also I need to make longer trips to bring sand home... and is hard with only 2 bags. Anyway if a horde hits me, they are taken out with shotgun as they walk on what I like to call "the shooting range". Later edit. I have NO idea where you guys find the all the nails you need to build such structures. After I raid the trail park and the warehouses I usually have under 100 nails. The bases shown in previous pictures probably costed more than 1000 nails each...Cool safehouse, very nail efficient . I got about 2500 nails (or more, not sure) from raiding only the big warehouse and McCoy Logging. Remember: after you empty it out, destroy all the crates with a sledgehammer, it will take a while buy you'll get the same amount of nails from unreachable crates. You could actually make your safehouse invincible by removing the stairs and putting up a sheet rope. This would make for a boring game though. BTW: use the wooden dowel mod (it's somewhat outdated though and you can't build everything with it). logs --> 3 planks --> screwdriver + saw --> 9 wooden dowels. Link to comment Share on other sites More sharing options...
taha Posted November 28, 2014 Share Posted November 28, 2014 Thank you. See the crate near the stairs? Not the one from the ground, that one is for trash. The one upstairs. Contains a sledgehammer, 1 nail and 1 plank. If things gets hairy, I destroy the floor that links the stairs with the rest of house and make faces at z's from above. Anyway, this is a sandbox with insane zombies and very rare loot. I wanted to see if I could do it. And it appears is possible, as long I don't try to bite more than I could chew. If I manage to find enough garbage bags for completing the water barrel line on the top, next goal would be 10000 zed kills (like the sniper guy in Z nation). Ah, if I wanted to make my own nails, is easy...Here:recipe make Nails { keep KitchenKnife/ButterKnife/HuntingKnife, Plank=2, Result:Nails=10, Time:40.0, } Copy that and paste in your recipes.txt file. Is in your media/scripts folder. But that would kinda be useless, the point of the game is to survive with what you find, and make do with what you have. If you mod the game to be easy, you turn it into a construction game.Next step would be to mod some auto-targeting defense turrets to kill the zeds for you. And an auto-looter, to stop clicking every dead body. KorruptkSwades and plekpot 2 Link to comment Share on other sites More sharing options...
plekpot Posted November 28, 2014 Share Posted November 28, 2014 Copy that and paste in your recipes.txt file. Is in your media/scripts folder. But that would kinda be useless, the point of the game is to survive with what you find, and make do with what you have. If you mod the game to be easy, you turn it into a construction game.Next step would be to mod some auto-targeting defense turrets to kill the zeds for you. And an auto-looter, to stop clicking every dead body. Thanks for the recipe! Yeah well, for dowels you need lvl 4 carpentry and it's labour intensive so still somewhat of a challenge. I just up the zombie count to compensate for mods (I only use food cannery and dowels). Link to comment Share on other sites More sharing options...
SailorWolf Posted December 1, 2014 Share Posted December 1, 2014 My base by the river in West Point...it by the dock and boathouse. http://steamcommunity.com/sharedfiles/filedetails/?id=349495796 Fireman 1 Link to comment Share on other sites More sharing options...
Amurayi Posted March 24, 2015 Share Posted March 24, 2015 Since Zombies regulary respawn in the world - do they also "accidently" respawn inside these fortresses? Link to comment Share on other sites More sharing options...
ZombieGrinder Posted March 25, 2015 Share Posted March 25, 2015 Here it's: and here is the map of Muldraugh with all the looted places and all the forts: Link to comment Share on other sites More sharing options...
ChatNoir Posted March 25, 2015 Share Posted March 25, 2015 Since Zombies regulary respawn in the world - do they also "accidently" respawn inside these fortresses?Zombies should not spawn inside fortified houses or even close to it. However, I had once an issue with Zombies entering my enclosed yard in an unknown way. When I got up in the morning I found 3 zombies in my enclosed yard and the walls and doors weren't broken. I made a bug report for this issue. But this was only once in hundreds of playthroughs and they never spawn next to the player or inside houses. Link to comment Share on other sites More sharing options...
Fireman Posted March 25, 2015 Share Posted March 25, 2015 I have a very high neat factor when it comes to my safehouses, which sucks because I usually share them with ten or more other people, who wlays make a mess. I don't want any corpses between the walls, each container has to be for specific loot and each room is designed for a loot categroy (building materials, food, weapons, tools, first aid, farming, cooking). I refuse to let people used ripped sheets when we got bandages and if I ever seet a Dirty Rag on the floor I start insulting people. I also think interior design is very important, which is why I always carry a sledgehammer, you think you might not be able to build a good base in that church next to the GY for example. but knock out the chairs and the crate in the back, build some counters with shelves, knockout the toilet and turn it into a storage closet. I also create enough beds for the amount of players we have, since I think that's how it should be. eaglescout666 1 Link to comment Share on other sites More sharing options...
bekkar Posted March 25, 2015 Share Posted March 25, 2015 uberevan, McGrizzle, KorruptkSwades and 1 other 4 Link to comment Share on other sites More sharing options...
Rommert Posted March 28, 2015 Share Posted March 28, 2015 Thats quite an impressive stronghold bekkarThe Cemetary is also a pretty neat Link to comment Share on other sites More sharing options...
Fireman Posted April 6, 2015 Share Posted April 6, 2015 A new architectural design by me; the 3-story tall Trailer: All doors lockable, beds for 4 (only 2 are used), 2 sets of keys, farm on the roof, rifle on the roof. KorruptkSwades and Rocco36 2 Link to comment Share on other sites More sharing options...
Krigol Posted April 26, 2015 Share Posted April 26, 2015 This is currently my Safehouse on 8 months after the Apcolypse game mode(changed no setting so it's currently winter ) atleast it's safe :3 Flachzang 1 Link to comment Share on other sites More sharing options...
sleepyz Posted May 5, 2015 Share Posted May 5, 2015 I'm super hyped for Firewatch so I made a lookout tower base. Kuren, Geras, Krigol and 1 other 4 Link to comment Share on other sites More sharing options...
syfy Posted May 6, 2015 Share Posted May 6, 2015 that's a cool design. i like how you use crates to make pillars, have not seen that done very often. never thought of it myself Kuren 1 Link to comment Share on other sites More sharing options...
eaglescout666 Posted May 6, 2015 Share Posted May 6, 2015 here is mine...i call it Fort Kelp bekkar and uberevan 2 Link to comment Share on other sites More sharing options...
Evilwuun Posted May 6, 2015 Share Posted May 6, 2015 I built my base as my originial character, Danny Miller, at the warehouse on the southeast side of West Point. He had little trouble constructing the base itself, but after a broken leg hobbled him badly he had little chance fighting off the constant zombies from the mod They're Crawling Out. As a simple carpenter with no firearm experience, he soon succumbed to their mounting numbers outside the walls. He lasted two months and six days (read the whole story in the thread for They're Crawling Out in the mods section). After a few days of mourning his loss, I decided to send his daughter, Jessica Miller, on a quest to retake the warehouse, and continue his survival legacy. As you can see, they had even broken through to the storage room. As a former police officer, though, armed with a pistol and shotgun, Jessica took her time and methodically dispatched the occupants, including her own father's rotting corpse wandering the hallways of the warehouse (unable to bring herself to burn her fathers body, his corpse lies rotting in the mens restroom, a point of bitter self-disappointment that haunts Jessica daily.) After the undead hordes were cleared out, she set to work patching up the breaches in the walls, doing the best she could lashing logs together to fix the gaps. For once she wished she'd listened to her fathers' advice on carpentry. Until she gets better, log walls will have to do. She's almost fully recovered from a fractured leg, and as you can see below, it's a good thing. The dead wait for no one to be ready, and her stores of food and ammo are almost depleted as the winter prepares to set in. eaglescout666 and uberevan 2 Link to comment Share on other sites More sharing options...
tempest Posted May 8, 2015 Share Posted May 8, 2015 not really happy with it,but here it is. Plan is to have all three premade houses there walled off separately,and joined together by aerial walkways,along with the fishing and farming retreat . Atoxwarrior and eaglescout666 2 Link to comment Share on other sites More sharing options...
ChatNoir Posted May 8, 2015 Share Posted May 8, 2015 After one year of survival (8 months after apocalypse settings) I had looted the whole map and decided to settle down and to spend the rest of the apocalypse with fishing, trapping, foraging and farming. So I built this (3rd) safe house for my park ranger: Kuren, uberevan and Krigol 3 Link to comment Share on other sites More sharing options...
Rass Posted May 8, 2015 Share Posted May 8, 2015 After one year of survival (8 months after apocalypse settings) I had looted the whole map and decided to settle down and to spend the rest of the apocalypse with fishing, trapping, foraging and farming. So I built this (3rd) safe house for my park ranger: 2015-04-16_00005.jpgLove that base, but doesn't living so far from any hordes make the game a bit boring? I am usually torn between wanting to experiment with hardcore outdoorsman builds and at the same time loving urban playstyle with insane zombie setting. (There's nothing like living in a house in downtown WP that has hundreds of zombies roaming the streets all around it.) Link to comment Share on other sites More sharing options...
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