Batsphinx 2750 Posted December 21, 2020 Posted December 21, 2020 A quick Xmas patch for the Public 41 IWBUMS See y'all in the New Year, apart from the Xmas Eve Thursdoid - and indeed if we've managed to break anything in this patch. In which case we'll see you tomorrow! NEW - Added sawn-off double barrel shotgun. - Greatly reduce hit chance if shooting from a moving car (depend on car's speed). - Added clothing suit jacket tint, shirt formal short sleeves tint, waist coast tint. - Added a new optional field named ignoreZombieDensity to the Lua item-distribution tables. When ignoreZombieDensity=true, the chance of an item spawning is not affected by the zombie density in that part of the map. - Added PiercingBullets=TRUE to the M16 to stop each shot potentially hitting 2 zombies that aren't lined up. Spear combat update: let us know what you think - Swing attack will not root you. - Stab attack will root the player. - Stab attack needs to be in certain range, but now it'll also check if another zombie is close by, so as not to root the player in unfair manner. - Stab attack now does more damage and has more chance to be a crit. - Fixed issues with spears and the new alt-press function. Updated translations. BALANCE - Knives can allow attack through wired fences again, like spears. - Replaced the previous useless "lamp" items with working ones (from moveables) - Added more locational loot distribution (gigamart, houseware store..) - Added tailoring book spawning in houses. - Added dough to pizza kitchen. - Nerfed worms hunger value. - Nerfed a bit alice pack bag inventory space. - McCoys will now have zombies outside. - Changed RandomizedBuildingBase.addRandomRangedWeapon() to choose random weapon upgrades instead of always picking a number of them in the same order. - Increased a tad spear durability. - Lowered gardenfork chance to break. - Removed the delay after the player's falling animations (when falling from a height). FIXES - Fixed early export of some map areas - Fixed zombies falling from high level not falling on ground and removed the "SUPER HERO LANDING!" - Fixed zombie landing from a fall being killed when they land and staying stuck. - Fixed Pizza whirled display case not spawning correct loot. - Fixed multiple display cases in stores not spawning correct loot. - Fixed bar kitchen not spawning correct loot. - Fixed some useless "radio" spawning. - Fixed diner kitchen not spawning correct loot. - Fixed overhead counter in kitchen not spawning correct loot. - Fixed ball peen hammer not spawning. - Fixed D=display case not being considered as a table (cash registers were falling through them) - Fixed some cash registers not being considered as cash registers. - Fixed many fences not being able to be destroyed by cars. - Fixed some seating (futons etc) allowing you to pass through them. - Fixed many couches not being dismantle-able. - Fixed some vending machines not being dismantle-able. - Fixed missing corpse icons. - Fixed medical items being taken from bags when one is available in main inventory. - Fixed obsolete Radio item in the Dismantle Radio recipe. - Fixed missing reload animations for magazine-less rifles and the sawn-off shotgun, when in a vehicle. - Fixed using item.getName() instead of item.getType() when choosing random weapon upgrades. - Fixed broken traps not dropping items sometimes. - Fixed not displaying the Blow Torch model when building metalwork objects. - Fixed playing the hammering or looting animation when building metalwork objects. - Fixed some fitness exercise infinite loop (when sleeping, etc.) - Fixed missing formal shirt tinted in zombie outfits. - Fixed satchel being considered as a bag for attaching weapon on the back. - Fixed some bugs with the new blood clothing for modders stuff. - Fixed long socks not covering lower legs. - Fixed weapons other than spears/knives not being able to attack through small fences. - Fixed infinite loop with fitness if sleeping at the same time. - Fixed a nullpointer in Zed Stories - Fixed RandomizedBuildingBase.addRandomRangedWeapon() bug with choosing random weapon parts. GoodOldLeon, MrBlue, Trip and 8 others 10 1 Quote Share this post Link to post Share on other sites
Batsphinx 2750 Posted December 22, 2020 Posted December 22, 2020 And.... released... Nebula, NagashUD and Sedgwick 2 1 Quote Share this post Link to post Share on other sites
goomba 4 Posted December 22, 2020 Posted December 22, 2020 excited, especially for the sawn-off double barrel and more spear goodness R.I.P worm diet Deep Sea Diver and Primal 1 1 Quote Share this post Link to post Share on other sites
Clyde_McDundee 1 Posted December 22, 2020 Posted December 22, 2020 pog Quote Share this post Link to post Share on other sites
Daryoush 3 Posted December 22, 2020 Posted December 22, 2020 Cooking potatoes when? Geras 1 Quote Share this post Link to post Share on other sites
Alexander742 4 Posted December 22, 2020 Posted December 22, 2020 On 12/21/2020 at 12:54 PM, Batsphinx said: - Added dough to pizza kitchen. Finally! MrBlue 1 Quote Share this post Link to post Share on other sites
Batsphinx 2750 Posted December 22, 2020 Posted December 22, 2020 KNOWN ISSUE: Worms won't work in traps now due to the change :/ Sorry about that, will be broked over Xmas I'm afraid. We didn't have time to change it before the holidays. Quote Share this post Link to post Share on other sites
Juzik 0 Posted December 22, 2020 Posted December 22, 2020 I like new spears guys! Quote Share this post Link to post Share on other sites
Blake81 493 Posted December 22, 2020 Posted December 22, 2020 On 12/21/2020 at 4:54 AM, Batsphinx said: - Changed RandomizedBuildingBase.addRandomRangedWeapon() to choose random weapon upgrades instead of always picking a number of them in the same order. I'm a bit confused on what does this entails; does this mean now we can find gun mods in more places? Quote Share this post Link to post Share on other sites
giltirn 5 Posted December 22, 2020 Posted December 22, 2020 On 12/21/2020 at 4:54 AM, Batsphinx said: - Stab attack needs to be in certain range, but now it'll also check if another zombie is close by, so as not to root the player in unfair manner. Am I reading it correctly that the stab attack will only trigger if the zombie is within a certain range bracket from the player? Is there a minimum to this or just a maximum? Is there a way to force a stab? Quote Share this post Link to post Share on other sites
BentNose 67 Posted December 22, 2020 Posted December 22, 2020 I'm happy to see the ignorezombiedensity option there to support modders. There are definitely some mods I've got that are made a little silly and frankly overpowered because of how the drop tables function. Maris 1 Quote Share this post Link to post Share on other sites
Batsphinx 2750 Posted December 23, 2020 Posted December 23, 2020 5 hours ago, Blake81 said: I'm a bit confused on what does this entails; does this mean now we can find gun mods in more places? It means that previously you'd pick up gun types in a set order when you came across them in survivor houses (I think), whereas now it's more of a roll of the dice. Quote Share this post Link to post Share on other sites
Blake81 493 Posted December 23, 2020 Posted December 23, 2020 Ah, cool! Quote Share this post Link to post Share on other sites
Powerwolf 0 Posted December 24, 2020 Posted December 24, 2020 (edited) - Nerfed worms hunger value. - Nerfed a bit alice pack bag inventory space. - McCoys will now have zombies outside. Like, literally no one asked for this. This *basically* makes a really CD DA borderline impossible to do now too, thanks. Not to be all too salty, this still has a nice bit of adjustment and fixes to it. But...yeah im really not a fan of these nerfs at fucking all lmao Edited December 24, 2020 by Powerwolf Quote Share this post Link to post Share on other sites
Maximas14 0 Posted December 24, 2020 Posted December 24, 2020 Please don't nerf the worms :( Quote Share this post Link to post Share on other sites
EnigmaGrey 6323 Posted December 24, 2020 Posted December 24, 2020 2 hours ago, Powerwolf said: - Nerfed worms hunger value. - Nerfed a bit alice pack bag inventory space. - McCoys will now have zombies outside. Like, literally no one asked for this. This *basically* makes a really CD DA borderline impossible to do now too, thanks. Not to be all too salty, this still has a nice bit of adjustment and fixes to it. But...yeah im really not a fan of these nerfs at fucking all lmao ... the worms thing was always silly. Quote Share this post Link to post Share on other sites
feral_donkey 82 Posted December 24, 2020 Posted December 24, 2020 Just use the worms to fish. I'm on week six and have two ICE freezers full of fish. Spear fishing is also very good. Quote Share this post Link to post Share on other sites
DXPOHIHIHI 19 Posted December 25, 2020 Posted December 25, 2020 Wait alice pack? is that the large backpack/ military backpack you get from mili zeds? Quote Share this post Link to post Share on other sites
Ronaldoson 0 Posted December 25, 2020 Posted December 25, 2020 How long to wait for multiplayer???? I thought you were going to launch at this week, BUT you're making fun of the spears! Thank you trombonaught 1 Quote Share this post Link to post Share on other sites
Burger_Time 262 Posted December 25, 2020 Posted December 25, 2020 56 minutes ago, Ronaldoson said: I thought you were going to launch at this week Key phrase: you thought. trombonaught 1 Quote Share this post Link to post Share on other sites
SunnyPlayGames 2 Posted December 26, 2020 Posted December 26, 2020 lol i was the one who started the worm eating thing to roll, just by giving a youtuber a little tip what he could have done in one of his lets plays xD Quote Share this post Link to post Share on other sites
HestrimChaosbrewer 13 Posted December 27, 2020 Posted December 27, 2020 On 12/21/2020 at 2:54 AM, Batsphinx said: - Fixed infinite loop with fitness if sleeping at the same time. To whomever found this bug way to go but I laughed that this was in there lol Quote Share this post Link to post Share on other sites
Luiz 0 Posted December 31, 2020 Posted December 31, 2020 como instalaro patch .49? Quote Share this post Link to post Share on other sites
RapidMinimumBeaver 0 Posted January 1 Posted January 1 On 12/21/2020 at 3:54 AM, Batsphinx said: - Added tailoring book spawning in houses. Any plans to add it to regular bookshelves? I wrote a mod for doing this, but it would appear the newest patch only adds a chance to have the tailoring books roll alongside "Farming" kitchen counter rolls? Quote Share this post Link to post Share on other sites
Zerobithero 0 Posted January 3 Posted January 3 You mentioned locational loot, did this change the store counters (such as at the checkouts) at Giga-Mart to be non-container versions? I recall them being containers very recently. Quote Share this post Link to post Share on other sites