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Zanksgiving


nasKo

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Hey all, general upkeep blog this week we’re afraid as we did a quick patch for the IWBUMS beta yesterday – and as such haven’t built up much of a head of steam when it comes to new 41 beta content for the next one yet.
 

The 41.47 changelist can be found here. This was released five or six days after 41.46, which is quicker than the usual patch turnaround for the IWBUMS beta, as it turned out that we had tidied up some code that a lot of mods were reliant on – and it seemed rude to leave them broken. Other contents included:
 

  • New and polished Zed Stories (when you find appropriately clothed zeds in different situations)
  • Split-screen fixes with fog etc
  • Some extra detail for the new (previously non-changelisted) buildings in Muld
  • Fixed rust/dirt detail on vehicles
  • New clothing
  • Loads of other fixes.
     

It’s early days for 41.48 but there are already a few modder requests in there, alongside some new accessibility options and some polish for washing yourself with soap and water.
 

Work in the Multiplayer Strike Force continues meanwhile, with Andrei and Yuri still fixing up bugs that have been spotlit during playtests with General Arcade’s QA team.
 

Andrei yesterday fixed up a duplicating zombie bug for example (video of the fix here) which turned out to be three tricky bugs with their powers combined.
 

Yuri has been working on zombie movement over a bad network again – this is looking okay at the moment, but some zeds can have some pretty big desync when it comes to their position on the clients so he’s digging into it and looking for the fix.
 

There’s quite a few other irons in the fire for cool/interesting content and polish for the beta too (and of course in the builds beyond 41) but we’ll leave reporting on the more imminent 41 stuff till next week when it’s more fully formed.
 

Apologies for the brief blog today, and Happy Thanksgiving to all our players in the US – even if we’re sure some will be having a very different Thanksgivings to the ones they are used to. Many thanks also for all the nice people nominating us for Steam Awards, it always means a lot.

Cheers all!
 

This week’s sweet hideout from Stormtrooper. A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right hereOur Discord is open for chat and hijinks too!

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Y'know, since you guys are adding lots of "Cool but small" new features while the MP Turkey is done cooking, would it be possible to add more SIgns to paint? Just want to have more options (and maybe an option to paint it higher in the wall, so it can be visible if you place a box in front of it) than just the skull and the arrows. Don't think that'll be too hard compared to bigger dishes like the new Fitness system, or the new Trailers.

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