VamyreLord Posted November 18, 2013 Share Posted November 18, 2013 I'm in favor of the tree house idea, doing a bit of Clementine business. Link to comment Share on other sites More sharing options...
Shartuku Posted November 18, 2013 Author Share Posted November 18, 2013 I liked a lot the of ideas you listed but a few seem like no-brainers now, fishing for example and other survival skills especially now theres water bodies on the map. It seems reasonable that when my character first wakes to the zombie apocalypse that he probably isn't ready for it physically or mentally but as it common with all zombie law the people that manage to survive are the ones that expand there skill-sets and in particularly get fitter, my character swings his axe maybe 2-3 times before he tired which at the start of the game sounds about right, but after doing it for several weeks straight my arms should be getting stronger and it would be good to see a skill that reflects the endurance, not just damage with blunt or sharp etc. More skill diversity in games is the best path, especially when multilayer hits and we can start specializing in the team Precise, the ideas you like so I may give them a rating? Link to comment Share on other sites More sharing options...
Shartuku Posted November 18, 2013 Author Share Posted November 18, 2013 Added two new ideas : the corpse odor in the environment group and the survival XP in the player group. Survival XP credits goes to ZimTown. Link to comment Share on other sites More sharing options...
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