Strats Posted November 24, 2020 Share Posted November 24, 2020 When the character or zombies fall from upper stories, the falling process looks weird where the model almost "t-poses" straight down to the ground. It tends to look a little janky. Would it be possible to have an animation for the character/zombies falling from an extended height or making it look more smooth? If this is in the works or has already been suggested, my apologies; I could not find this in the suggestions forum or Build 41 change list. Kappatao 1 Link to comment Share on other sites More sharing options...
Kappatao Posted November 24, 2020 Share Posted November 24, 2020 There is a falling animation, but it does look janky. I think it might be something to do with the speed at which they fall (they almost teleport to the ground). Link to comment Share on other sites More sharing options...
Strats Posted November 27, 2020 Author Share Posted November 27, 2020 On 11/24/2020 at 5:00 PM, Kappatao said: There is a falling animation, but it does look janky. I think it might be something to do with the speed at which they fall (they almost teleport to the ground). Yeah, it looks kinda weird. I wonder if it might have something to do with how viewing/moving through different height levels of the game works? For instance, how wonky things get when you go up and down stairs in the mall or other areas. Link to comment Share on other sites More sharing options...
Tails Posted November 27, 2020 Share Posted November 27, 2020 the falling animations on zombies don't make sense since they land like a super hero rather than getting injured of falling over and having to get back up. Link to comment Share on other sites More sharing options...
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