Batsphinx Posted November 24, 2020 Share Posted November 24, 2020 41.47 changelist NEW - Added camo baseball cap. - Added urban camo shorts. - Tweaked attachedWeaponDefinitions so it can handle weapons for custom outfit (ensure police spawn with more guns/nightstick, bandits with weapons...) - HairOutfitDefinitions can also handle beard. - Added some new Zed Stories and improved some existing ones - Updated translations. MAP - Added driveways and parking lots to new buildings added to the current main map in 41.46 (these weren't mentioned in the changelog) - Fixed incorrect driveways in Riverside gated community and a few other areas BALANCE - Metalworking requirement when repairing Trunk/Hood to lvl 1 - Can no longer prepare beverage with only sugar - Sugar/coffee no longer a drainable item (reverted from previous patch) - Can now place antique oven even at 0 carpentry skill. MODDING / DEV - Don't clear the list of attachments in a "model" script definition when the same model was already defined. Mods, such as G.E.A.R. etc, were relying on this to add attachments to FemaleBody and MaleBody. These should work again now. - Avoid calling File.exists() on the main thread when loading textures from files that we know exist. There are still a lot of File.exists() calls for texture files that don't exist, such as WItem textures. - Added ISPathFindAction.pathToNearest() which will find the shortest path to one of multiple possible target locations. - Added Tags=Write to items that can write in journals and notebooks - Added debug code to check for outfits having multiple conflicting bags. - Added BodyLocation.setMultiItem() and isMultiItem() methods to specify whether multiple items are allowed at the same location. This is instead of hard-coding this behavior for Blood, Wound and ZedDmg locations. - Fixed not checking BodyLocation.isExclusive() when dressing zombies, which could result in conflicting clothing items being worn. FIXES - Fixed splitscreen rendering issue with puddles and water for players 3 and 4. - Fixed un-stacking logs returning more ropes than was used in Stacking - Fixed the new fog lagging behind the camera movement and zoom level. - Fixed the wrong clothing-item XML file being used after enabling or disabling a mod, when the mod overrides a game's file. - Fixed HumanVisual exception with beards. - Fixed garage doors on the north edge of a square blocking vehicles. - Fixed an infinite loop after reloading a Lua file in the debugger. - Fixed some data not getting cleared after reloading Lua files (AttachedWeaponDefinitions and HairOutfitDefinitions). - Fixed some unnecessary allocations related to blood splatter. - Fixed splitscreen fog rendering. - Fixed the player not walking adjacent to burnt vehicles and trailers when displaying the mechanics ui. - Fixed fishing abundance being displayed as nan% sometimes. - Fixed the displayed Fishing Abundance not updating as the player moves around the map with the fishing ui open. - Fixed error in the above if the player moved far away from the original square that was clicked. - Fixed the 15-second pause before transferring 1000 cigarettes between containers. (Framerate still impacted however) - Fixed vehicle masks so that damage doesn't show as green (please report anything you see that still does!) - Fixed the radio van having random paint color showing where scratches are. - Fixed errors reading map_sand.bin preventing the game from loading. - Fixed missing options for Fanny Pack and other worn containers in the Move To submenu when using a controller. - Fixed not being able to write in journals and notebooks with blue and red pens. - Fixed missing glovebox on some vehicles when loading old saves. - Fixed GloveBox2.VehicleType being 1 instead of 2. - Fixed possible NullPointerException in AttachedWeaponDefinitions. - Fixed "Bandit" outfit possibly spawning with two bags. - Fixed being blocked at the climbing fence in the tutorial - Fixed fitness being enabled in tutorial - Fixed detroyed doors not checking tile properties and producing incorrect debris - Fixed zombie outfit system being able to spawn two items on the same body location - Fixed missing newline in Remove Patch tooltip. trombonaught, Aiteron, TrailerParkThor and 17 others 15 4 1 Link to comment Share on other sites More sharing options...
Daryoush Posted November 25, 2020 Share Posted November 25, 2020 Keep up the good work guys WildCnt 1 Link to comment Share on other sites More sharing options...
Cubupb Posted November 25, 2020 Share Posted November 25, 2020 Suddenly, thank you. We'll study. Link to comment Share on other sites More sharing options...
Pitifulpancake Posted November 25, 2020 Share Posted November 25, 2020 didn't expect an update so soon, keep it up guys. Caturday, WildCnt and 3lackrose 3 Link to comment Share on other sites More sharing options...
Blake81 Posted November 25, 2020 Share Posted November 25, 2020 Any chance of getting the Screws rebalanced in loot tables? While they DO drop from some things upon disassembly, the only REAL way to get any meaningful amount of them is from the Hardware Stores, and even on full Abundant, they barely spawn 2-3 boxes each. TrailerParkThor, geronimo553 and trombonaught 3 Link to comment Share on other sites More sharing options...
Chiseled Posted November 25, 2020 Share Posted November 25, 2020 Thank you very much for your work, and especially for the mod fixing. I will attempt to update some of the relevant mods to be past this so that they are resolved. Link to comment Share on other sites More sharing options...
Batruha Posted November 25, 2020 Share Posted November 25, 2020 thx very much Link to comment Share on other sites More sharing options...
kellar J Posted November 25, 2020 Share Posted November 25, 2020 the ambulance only have 2 front seats now. geronimo553 1 Link to comment Share on other sites More sharing options...
Atsumori Posted November 25, 2020 Share Posted November 25, 2020 Yehaw Link to comment Share on other sites More sharing options...
Blake81 Posted November 25, 2020 Share Posted November 25, 2020 52 minutes ago, kellar J said: the ambulance only have 2 front seats now. It seems like all Vans do now; even the ones showing a door on the side. Might be a bug. geronimo553 1 Link to comment Share on other sites More sharing options...
kellar J Posted November 25, 2020 Share Posted November 25, 2020 4 hours ago, Blake81 said: It seems like all Vans do now; even the ones showing a door on the side. Might be a bug. i hope so Link to comment Share on other sites More sharing options...
Blake81 Posted November 25, 2020 Share Posted November 25, 2020 (edited) On 11/24/2020 at 11:01 AM, Batsphinx said: - Added driveways and parking lots to new buildings added to the current main map in 41.46 (these weren't mentioned in the changelog) Can we get some details on these? I've already noticed the new Chicken restaurant on Mul, and that big house (which is screaming MAKE BASE at me) at Mul's northern outskirts, but is there more? Edited November 25, 2020 by Blake81 Caturday 1 Link to comment Share on other sites More sharing options...
geronimo553 Posted November 26, 2020 Share Posted November 26, 2020 - Metalworking requirement when repairing Trunk/Hood to lvl 1 Oh nice, so now we can repair hoods. Link to comment Share on other sites More sharing options...
Blake81 Posted November 26, 2020 Share Posted November 26, 2020 2 hours ago, geronimo553 said: - Metalworking requirement when repairing Trunk/Hood to lvl 1 Oh nice, so now we can repair hoods. Yup! Prolly the most wanted feature since forever. Link to comment Share on other sites More sharing options...
Pandorea Posted November 26, 2020 Share Posted November 26, 2020 17 hours ago, Blake81 said: It seems like all Vans do now; even the ones showing a door on the side. Might be a bug. This is not a bug. Only Vans with windows on their sides have seats in them. All other Vans are 2-seaters for now. On the other hand, their Trunk capacity has gone up. trombonaught 1 Link to comment Share on other sites More sharing options...
Pandorea Posted November 26, 2020 Share Posted November 26, 2020 8 hours ago, geronimo553 said: - Metalworking requirement when repairing Trunk/Hood to lvl 1 Oh nice, so now we can repair hoods. Just to note: it is Trunk lid and Hood, not Trunk itself (that remained as it was) Link to comment Share on other sites More sharing options...
onebiteyboi Posted November 26, 2020 Share Posted November 26, 2020 18 hours ago, Blake81 said: It seems like all Vans do now; even the ones showing a door on the side. Might be a bug. Yer hope this is a bug, had bunch of food and tools and gas cans on the back 2 seats of the van, log in this morning and all gone.... Link to comment Share on other sites More sharing options...
luxlime Posted November 26, 2020 Share Posted November 26, 2020 I like the more frequent updates now Also the changes makes the game feel fresher. The new z-stories and trailers adds a really cool new flavour to the game. Keep up the good work guys! Link to comment Share on other sites More sharing options...
NagashUD Posted November 26, 2020 Share Posted November 26, 2020 Nice guys !! Keep up the good work, and don't forget to polish the temperature system (heaters in houses ? cold/warm water (water boilers)? propane gas/fuel heating boilers) ; Link to comment Share on other sites More sharing options...
Toshis Posted November 26, 2020 Share Posted November 26, 2020 (edited) On 11/24/2020 at 6:01 PM, Batsphinx said: - Metalworking requirement when repairing Trunk/Hood to lvl 1 Running 41.47 repair trunk requires metalworking 3, and there is still no option to repair hood. Why and how to fix this? Do i have to create new world with new vehicles? Games created before 41.47 do not update? Although coffee dissapeared, when it was changed, so it should be updated. Would really appreciate if someone from development team could shine some light on this. Edited November 26, 2020 by Toshis Link to comment Share on other sites More sharing options...
Kakolukya Posted November 27, 2020 Share Posted November 27, 2020 The hood can only be repaired after you removed it from the car.. I haven't checked if reparing the trunk really requires MW3 as it seems this might be part of a mod you use. Some carparts can only be repaired after removing them. Toshis 1 Link to comment Share on other sites More sharing options...
esKadri Posted November 27, 2020 Share Posted November 27, 2020 S'il vous plait, a quand l'arrivé du multi joueurs ??? Encore merci pour votre travail! Link to comment Share on other sites More sharing options...
Pandorea Posted November 27, 2020 Share Posted November 27, 2020 11 hours ago, Toshis said: Running 41.47 repair trunk requires metalworking 3, and there is still no option to repair hood. Why and how to fix this? Do i have to create new world with new vehicles? Games created before 41.47 do not update? Although coffee dissapeared, when it was changed, so it should be updated. Would really appreciate if someone from development team could shine some light on this. You need to uninstall both Hood and Trunk lid to get the option to repair them. Toshis 1 Link to comment Share on other sites More sharing options...
kellar J Posted November 27, 2020 Share Posted November 27, 2020 i don't know if you plan on doing this but it would be cool if we could put armor plating on vehicles to make them more sturdy against zombies. like bull bars on the front, bars on the widows or metal sheets (with not being able to see on the sides). like any good zombie movie out there they often armored their vehicles. it would be a nice reward for the level 10 metal work/mechanics. Link to comment Share on other sites More sharing options...
Toshis Posted November 27, 2020 Share Posted November 27, 2020 (edited) Thanks guys, next time i turn on PZ will try to uninstall hood and check if i can repair it. P.S. I dont use mods, generally not a fan of mods on any game. Often they distort the original feel of the game too much, unless its really, REALLY good mod P.S.S You know, when i think about it, there is a problem of lack of information. Game is updated and changed often, so there isnt much information on the internet. And the game itself doesnt tell much how things can be done or how it works. Edited November 27, 2020 by Toshis Link to comment Share on other sites More sharing options...
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