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Wrong water units in bottles.


Nativel

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Wine empty bottle have 0.3 weight can contain 12.5 water units and have 1 weight when full.

Bourbon empty bottle have 0.3 weight can contain 12.5 water units and have 0,7 weight when full. This is wierd. Have same empty weight as wine bottle and holding same amoung of water but have less weight when it full.

Beer empty bottle have 0.1 weight can contain 12.5 water units and have 0,4 weight when full. Beer bottle shold have less capacity than wine and bourbon bottle.

Plastic empty bottle have 0.1 weight weight can contain 10 water units and have 0,8 weight when full. ok We will took this as a standart then should be this:

 

 

	item WhiskeyWaterFull
	{
		IsWaterSource	=	TRUE,
		Weight	=	0.7,
		CanStoreWater	=	TRUE,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta	=	0.15,
		DisplayName	=	Water Bottle,
		ReplaceOnDeplete	=	WhiskeyEmpty,
		ReplaceOnUseOn	=	WaterSource-WhiskeyWaterFull,
		Icon	=	Whiskey_Water_Full,
		StaticModel = WhiskeyBottle,
	}
    item WineWaterFull
    {
        IsWaterSource	=	TRUE,
        Weight	=	0.8
       	CanStoreWater	=	TRUE,
       	Type	=	Drainable,
       	UseWhileEquipped	=	FALSE,
       	UseDelta	=	0.14,
       	DisplayName	=	Water Bottle,
      	ReplaceOnDeplete	=	WineEmpty,
       	ReplaceOnUseOn	=	WaterSource-WineWaterFull,
    	Icon	=	WineEmpty,
    	StaticModel = WhiteWineBottle,
    }
    item BeerWaterFull
    {
        IsWaterSource	=	TRUE,
        Weight	=	0.4,
        CanStoreWater	=	TRUE,
        Type	=	Drainable,
        UseWhileEquipped	=	FALSE,
        UseDelta	=	0.34,
        DisplayName	=	Water Bottle,
        ReplaceOnDeplete	=	BeerEmpty,
        ReplaceOnUseOn	=	WaterSource-BeerWaterFull,
        Icon	=	BeerBottle,
        StaticModel = BeerBottle,
    }
    item MayonnaiseWaterFull
	{
		Type		 		=		Drainable,
		DisplayName			=		Water Bottle,
		Icon				=		TZ_MayonnaiseWFull,
		Weight				=		0.5,
		ReplaceOnDeplete 	=		MayonnaiseEmpty,
		UseWhileEquipped 	= 		false,
		UseDelta			=		0.25,
		ReplaceOnUseOn  	=		WaterSource-MayonnaiseWaterFull,
		IsWaterSource		=		true,
		CanStoreWater		=		true,
        StaticModel = MayoJar,
    }

What do you think?

Edited by Nativel
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  • 2 months later...

I think this is because objects only have weight in the game-- there's nothing about bulk or size.

 

The difference in weight may be intended to convey that the bourbon bottle, being smaller and rounder, is easier to store than a wine bottle. Yeah.. it doesn't make a ton of sense, but use it to your advantage.

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