Talksintext Posted November 8, 2020 Share Posted November 8, 2020 After skipping a few major versions, I've come back to see how things go. I am quite impressed. The game is definitely improving, and I especially love the weather systems. Still, some rough spots remain. Ground Aesthetics Visually speaking, this is the weakest aspect of PZ currently. The ground remains generic, static, and fairly uniform throughout the world. It gives a very bland impression, especially since we don't have shadows to break it up. Much needs to be done to add variety to this beyond the erosion system. 1. Much of the world should be in a full state of growth (in certain months). It's rural KY, why is the entire world mowed? This alone would help a bit. 2. There needs to be A LOT more variety in ground cover. Currently, everything looks more or less the same: green suburban lawn. You need to develop additional brushes, like wild forbs/wildgrasses (these will be patchy by nature), forest groundclutter (seedlings, ferns, vines, muddy mossy roots and leaves, shrubs), wetland areas with reeds and tall grasses if not outright swamps, pine needly veils, and so on. Patchiness is key to breaking up the uniformity and making it look natural (minor variations in texture / color / height within a brush). Get fractal. 3. Some sort of ground animation for wind would help a ton, even if it's just pixelart animation. Bonus Suggestions: Glue from Pine Resin Survival craft ability: https://www.youtube.com/watch?v=KdX-A0WJWXc UI Needs Love Especially with equipped hand and back / belt items. These should at least be sorted to the top of the equipped list, though a total player inventory UI rework is sorely needed at some point. Zombie Rivers of Doom Meta event: just a massive zombie swarm migration that crosses the entire map and fills cells, destroys just about anything in its path like a tornado (including a player base), and has rare highly dangerous zombies in it. Something that could spice up the late game for sure and would just be cool to see. TrailerParkThor, OxManZomboid and Geras 2 1 Link to comment Share on other sites More sharing options...
Darkmark8910 Posted November 11, 2020 Share Posted November 11, 2020 Having more ground aesthetics could be quite neat... especially if there was a passive chance of snake bites! Imagine the fun from snake bites If you walk around in the grass and don't keep it trimmed down, there's a very minor % chance a snake attacks! Link to comment Share on other sites More sharing options...
TrailerParkThor Posted November 12, 2020 Share Posted November 12, 2020 13 hours ago, Darkmark8910 said: Having more ground aesthetics could be quite neat... especially if there was a passive chance of snake bites! Imagine the fun from snake bites If you walk around in the grass and don't keep it trimmed down, there's a very minor % chance a snake attacks! Bump Link to comment Share on other sites More sharing options...
Geras Posted November 13, 2020 Share Posted November 13, 2020 High grass on every or most lawn tiles after a few months had passed would be neat. Link to comment Share on other sites More sharing options...
OxManZomboid Posted November 13, 2020 Share Posted November 13, 2020 I. Mowed. Kentucky. trombonaught 1 Link to comment Share on other sites More sharing options...
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