Stripes'n'Stars Posted November 7, 2020 Share Posted November 7, 2020 1. Add a "random" button to character creation section that would randomize all player visual features such as name, skin color, hairstyle, and clothes 2. Add next/previous buttons to hairstyles (could add them to clothes too) so if a player would want to see all the hairstyles they wouldn't have to open the drop down list every time they want to change it 3. Add something to distinguish whenever the player is interacting with object in their inventory or a nearby container. Like here, I have two bandages in my inventory, and five on an nearby shelf. 4. Add a custom icon to the cardboard box container. 5. Make it so player could distinguish just broken glass wall panels from these who have glass pieces removed. On this screenshot one has glass pieces intact and one has them removed. But both look exactly the same. 6. Lower the beeping noise of that car that plays it when you move backwards. Lower it not as the range zombies hear, but as the volume that is played to the player. 7. When I created my first character, I picked a "slow driver" debuff. Then I made a new character without that debuff, and first, I was astonished at how fast all cars actually are. BUT then quickly realized that "slow driver" is no that much of a debuff, as currently, when driving on a fast speed, you can barely see anything what is in front of you and have a VERY high chance to crush into something. Either simply increase the view you see around your car, or make it dynamic so faster you go, more further you can see. Tails, OxManZomboid, Aiteron and 2 others 3 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted November 7, 2020 Share Posted November 7, 2020 For 6. You can lower it in settings. Might not be related, but I also found out that with the bad hearing perk, all car sounds are too loud, I think the modifier here is not applied but I'd have to check; for the time being I just lowered the volumes. Link to comment Share on other sites More sharing options...
OxManZomboid Posted November 7, 2020 Share Posted November 7, 2020 great post, many, many ui tweaks would be appreciated Link to comment Share on other sites More sharing options...
Faalagorn Posted November 8, 2020 Share Posted November 8, 2020 BTW, for 1. there is a random button, but it's on a different place (next to the play button), unless I'm missing something and for 7. The slow driver causes driving from A to B with the same car to use more fuel, at least that's what I've read, didn't do tests myself, so that wouldn't make it without disadvantages too. Link to comment Share on other sites More sharing options...
Sanctus Posted November 8, 2020 Share Posted November 8, 2020 My suggestion for slow driver and speed demon is to have it change acceleration and turning speed instead of just faster or slower. That way they would be worth considering one way or another. Right now I always take sunday driver because it's kind of a positive trait atm. Faalagorn 1 Link to comment Share on other sites More sharing options...
Fuzzy Wolfy Posted November 8, 2020 Share Posted November 8, 2020 I wholeheartedly agree with the windows one, I'm always finding myself checking to see if I can clear the glass first before vaulting through a broken window—which, honestly, is kind of realistic, but still not very conducive to gameplay. As far as Speed Demon and Slow Driver goes, I think the real advantage/disadvantage comes from the efficiency at which you use your gas. Slow Driver will always consume more gas than Speed Demon due to the fact that cars, as far as I'm currently aware, don't change the amount of gas they use base on how fast they're going. Link to comment Share on other sites More sharing options...
Faalagorn Posted November 8, 2020 Share Posted November 8, 2020 4 hours ago, Fuzzy Wolfy said: I wholeheartedly agree with the windows one, I'm always finding myself checking to see if I can clear the glass first before vaulting through a broken window—which, honestly, is kind of realistic, but still not very conducive to gameplay. It would be cool to have an option to open a window even when the glass is broken, but that's a different matter. Link to comment Share on other sites More sharing options...
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