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New High Score


nasKo

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Well, that was quite a week. Due to (what we assume to be) an influx of players from Ambiguous Amphibian’s awesome recent challenge vid and a blessing from the great algorithm gods our ‘concurrent Steam players’ record of around 3500 players (recorded after the public vehicles release) was smashed and hit a wowzers-inducing 5310!
 

We’re informed that other things are going on in the world currently, but this was really big for us.
 

So if you’re one of the new players among us, Welcome! This is what we call a ‘Thursdoid’.

IWBUMS BETA PATCH 41.46

We’ll probably be releasing the next patch for the Build 41 beta next week. In amongst other things it contains:

  • Persistent zed outfits. Now, due to some code magic from EP, if you leave a lady zombie in a spiffo costume locked in a bathroom and go for a long walk – when you return she won’t have morphed into someone else. The same going for all costume zeds.
     
  • Improved modding support for vehicle / physics mods – more on this next week. Also improved support for custom decals, clothing and outfits in mods.
     
  • New outdoor ‘zed stories’ where you come across zeds dressed the way they died.
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  • More visible gun attachments. New ‘ammo strap’ clothing item. Can be worn, contain shells or bullets, and increases reload speeds.
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  • Moar fixes and such. Bunches of ’em.

MP STRIKE FORCE UPDATE

Yuri and Andrei have been continuing on their player syncing work this week, moving a lot of the work done by the remote player movement to pathfinder systems, to allow them to better deal with walking through doors with the client prediction, stopping them from walking through walls. In addition, adding collisions for remote players to stop characters morphing through each other, and cleaning up how remote characters turn.

 

 

 

In addition, Andrei and Lemmy are investigating a few remaining memory problems which are resulting in out of memory issues on high population servers, with hope to reducing the memory load per client.
 

This will likely be an ongoing effort that may mean initial builds of MP build 41 won’t be able to handle our desired 64 players out the box, but we’ll strive to get memory usage to satisfactory levels as soon as possible.

AND FINALLY

This cropped up as a bug while Zac was playing around with the anims system. Don’t have nightmares.

 

 

This week’s featured image from SpecificallyBeep. A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right hereOur Discord is open for chat and hijinks too!

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