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Infection Immunity (it sounds bad but read on)


NoWolfie

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Infection system rebalance
As far as i know, currently it's just a flat chance different for scratch/laceration/bite to get infected which is kinda boring considering new IWBMS zombies are quite deadly even without infection on, and now you get attack speed/movement penalties depending on wounds, which is fun on its own since you actually get to use medical system, but you will probably not get to experience it after drinking bleach because there's no hope once you get infected from an attack.

Lorewise players are immune to airborne form of virus, so why not give them more chances at survival, its their death story anyway, why not prolong it for more !!fun!!
What if players would have hidden(or not) immune system meter which at 100% would cut chances to get infected by flat 50% from all wounds, but getting scratched/bit/lacerated lowers immunity by some amount so you get less and less resistance (linear graph type), and your infection chance at 0% immunity goes back to current 5% for scratch 33% for laceration and 100% for a bite (or even higher for every type of damage than it is now) as well as making player way more vulunerable to regular diseases (flu, food poisoning, etc) as well as making it harder to deal with them.

If immunity is somewhere above 60%, when roll for infection passes, players instead get sick with a very bad case of virus (there was some book where in zombie apocalypse survivors had complete immunity, but they still would get infected with dysenteria, blood rot, botulism all that stuff because of how nasty zombies are, its just for lore reasoning, no need to code each illness in), its possible to recover from that over time, but really hard and if players survive that initial sickness, they still have to deal with endurance, strength and speed penalties that go away after few weeks(months?).

Maybe make immunity recover very slowly on its own (new traits related to this?), which would be aided by good diet (we get to use all the other unused food values in here) and antibiotics.

What this will do is make deaths less rng, make it possible to die to bleedings/infections and make players actually play the game after they get sick moodlet post laceration.
You still can't get careless since if you get grouped you just die to wounds, and if you survive that, your lowered immunity will make you vulunerable to flu AND you get high chance to get infected from all raised infection rolls.
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Yeah i know that it can be turned off, i just really would like middleground of something like this since i still enjoy going bleh on my bed while mass eating my food stockpiles.


I think i saw someone from their team mention on reddit that that list of no's was old, plus i'd guess that they meant hard no for flat immunity where u wouldn't get infected in any way, but this is bit different so theres hope

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The fact our character is immune to the airborne strain of the knox virus doesnt mean it should be immune to the strain that relies on bodily fluid transmission imo. Viruses/diseases can have differing strains. Our character is immune to the airborne version. But is not immune to the other because the other strain works differently to achieve the same goal and also has a MUCH, much higher amount of the virus entering the body if you do get bitten. While yes, losing your character to infection can be a pain, its also rather big part of the game and is unique to it. I feel itl be a big no from th devs, and would make the zombies a much smaller threat. Which in turn would make the game and zombies a lot less scarier and I think that would turn a lot of people off from the game. Myself included honestly.

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I keep seeing people there and here disable infection system completely because it really is not fun, especialyl in mp where you'll have to read books to get xp multipliers without being able to fast forward time since its mp. Adding this as an option will just give more of an option other than infection on/off. Its not complete immunity suggestion either, you would know that if you'd read past the title

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I have been thinking about this but changing the system entirely would be wack. Many people, including myself, like the risk of infection. But I think most people agree its not ideal for MP and medical skill is rarely useful. Vanilla infection settings are the basis of Apocalypse/Survivor, but I think they should just add a new sandbox option for transmission. My thoughts were just an RNG role that means you might not always get infected from a bite, but it still could happen. I like this idea a little better, as it means skilled players should be able to estimate how much immunity they have left and how likely they would be to die from a bite. Your numbers also mean that you get a one time 50/50 shot of infection from bite, and it lowers from there. And that's IF you have never been scratched. A bite would still be an almost guaranteed death sentence unless very early game, but it still gives you a chance to survive anything if RNGesus is on your side. This is the perfect middleground for transmission settings.

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