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Forget Antidepressants. Grab those Cigarettes! (Exploit)


semthews

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This exploit allows the player to cheese boredom, stress, and sadness, removing the depth these functions add to the game.

 

If you run while smoking a cigarette as a smoker, you can interrupt the process while still getting stress and sadness reduction.

This can be abused over 5 times per cigarette. Imagine living off worms and never getting sad.

 

Update

 

Below photos show, before and after, half of a cigarette eliminating severe depression. 

 

The caveat is the lighter/matches will be the limiting factor since they are used after each interruption. Stress however becomes insanely easy to manage since it disappears after each occurance.

 

The "smoker" becomes a positive trait with free points and eliminates the value given by antidepressants.

 

I imagine a decent solution is to delay the positive mood buff until after the cigarette is finished. This should balance this exploit.

 

 

 

Depressed.thumb.png.482d3e3c35b27b001f9c98121ffcb6a5.png2080838606_Notdepressedon1cigarette.thumb.png.537c7fef33b7045fb9cd3b57e29b2a1d.png

Edited by semthews
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Also there is a vast amount of cigarettes at toolsheds u can find up to 120 cigarettes, office desk could be a better spawn area so the offices could be a point of interest there is nothing useful currently there, also construction and office zombie should have a better chance to have cigarettes and lighters.

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