NoctisFalco Posted October 22, 2020 Share Posted October 22, 2020 (edited) I'm developing a mod and today I wanted to publish it but seems you made some changes to recipes. Before 41.45 I was able to override vanilla recipes in my mod like that (with some bugs probably related to recipes not having unique ids): mymod/media/scripts/myrecipes.txt module Base { imports { Base } recipe Open Canned Mushroom Soup { CannedMushroomSoup, keep TinOpener/KitchenKnife/HuntingKnife/Stone, Result:CannedMushroomSoupOpen, Time:80.0, Category:Cooking, OnTest:NFOCF_OpenCan_OnTest, OnCreate:NFOCF_OpenCan_OnCreate, OnGiveXP:Recipe.OnGiveXP.None, Override:true, } } instead of recipe Open Canned Mushroom Soup { CannedMushroomSoup, keep [Recipe.GetItemTypes.CanOpener], Result:CannedMushroomSoupOpen, Time:80.0, Category:Cooking, OnGiveXP:Recipe.OnGiveXP.None, } But now (since 41.45) it gives two recipes: vanilla one and one from my mod. Is it a bug or was intended? How to override recipes now? Thanks. Edited October 22, 2020 by NoctisFalco Hyzo 1 Link to comment Share on other sites More sharing options...
NoctisFalco Posted October 22, 2020 Author Share Posted October 22, 2020 Also is it me or all required items (even I don't have some) are written in white when hovering over recipe menu entry since this update? I believe missing items were written in grey. In the crafting menu missing items are greyed out as they should be: Link to comment Share on other sites More sharing options...
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